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Sign up now!btw what is the best method for xp? I am only getting like 10k xp per hour
I'm gathering the whisps then converting to enhanced xp. is there a more efficient way?
Looks like a client issue to me. @Cloud?java.lang.NullPointerException
at com.runemate.game.api.hybrid.local.Screen.getBounds(twb:254)
at a.BN.byte(cqb:724)
at a.qm.do(cqb:123)
at com.runemate.game.api.hybrid.Projection.getViewport(kvb:127)
at com.runemate.game.api.hybrid.local.hud.BoundingModel.getProjectedPolygons(wtb:21)
at com.runemate.game.api.hybrid.local.hud.Model.isVisible(ydb:140)
at a.Hn.isVisible(pqb:130)
at productions.coconut.divination.tasks.HarvestMemories.execute(HarvestMemories.java:16)
at productions.coconut.api.framework.DTaskScript$$Lambda$361/9674687.accept(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source)
at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
at java.util.stream.ReferencePipeline.forEach(Unknown Source)
at productions.coconut.api.framework.DTaskScript.onLoop(DTaskScript.java:63)
at com.runemate.game.api.script.framework.LoopingScript.run(yhb:89)
at com.runemate.game.api.script.framework.AbstractScript.start(plb:197)
at a.sJ.run(clb:102)
Got this message when using the script, client works fine, start the script fine, but when i do it freezes and the client crashes, whats the issue here? cheers
Looks like a client issue to me. @Cloud?
What are your game settings?Thanks for the quick response, tried re-running it and it still appears to be crashing.
EDIT : For some reason im getting the Java platform binary doesnt appear to be working or something. NO idea what this means.. Thanks.
The null pointer is an API issue which has been fixed for the next release. It's being triggered by some circumstances which I didn't anticipate being possible.java.lang.NullPointerException
at com.runemate.game.api.hybrid.local.Screen.getBounds(twb:254)
at a.BN.byte(cqb:724)
at a.qm.do(cqb:123)
at com.runemate.game.api.hybrid.Projection.getViewport(kvb:127)
at com.runemate.game.api.hybrid.local.hud.BoundingModel.getProjectedPolygons(wtb:21)
at com.runemate.game.api.hybrid.local.hud.Model.isVisible(ydb:140)
at a.Hn.isVisible(pqb:130)
at productions.coconut.divination.tasks.HarvestMemories.execute(HarvestMemories.java:16)
at productions.coconut.api.framework.DTaskScript$$Lambda$361/9674687.accept(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source)
at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
at java.util.stream.ReferencePipeline.forEach(Unknown Source)
at productions.coconut.api.framework.DTaskScript.onLoop(DTaskScript.java:63)
at com.runemate.game.api.script.framework.LoopingScript.run(yhb:89)
at com.runemate.game.api.script.framework.AbstractScript.start(plb:197)
at a.sJ.run(clb:102)
Got this message when using the script, client works fine, start the script fine, but when i do it freezes and the client crashes, whats the issue here? cheers
What are your game settings?
The null pointer is an API issue which has been fixed for the next release. It's being triggered by some circumstances which I didn't anticipate being possible.
It means the error won't appear again with the next release. If it still lags we've found ourselves a new issue.Does this mean with the next release it wont lag and crash? I have no idea how it works haha
It means the error won't appear again with the next release. If it still lags we've found ourselves a new issue.
I'll change it to click the minimap instead of clicking continue when the rift is not visible.@Defeat3d IT's all resolved mate, script is running perfectly. A little tip though, when it has a full invent, instead of clicking ok on the box that appears to tell you that you can't collect anymore, you should just click the mini map to where you need to go to deposit just seems a normal player wouldnt always click there cheers.
I'll change it to click the minimap instead of clicking continue when the rift is not visible.
Nice to hear.Nice sounds good mate, just had a 7 hour proggy with overy 800k exp gained! Dat bonus exp!
This examine window haven't been added to the Interface handler yet, i think it will be soon though @CloudThink i found a bug or is this antiban ?
about the 6 times i found the bot with this screen
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