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Celestial Divination [Deleted]

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Joined
Dec 17, 2014
Messages
139
It's shitty xp (compared to others) all the way to 99 lol, which level are you now?
 
Joined
Dec 17, 2014
Messages
836
btw what is the best method for xp? I am only getting like 10k xp per hour :(

I'm gathering the whisps then converting to enhanced xp. is there a more efficient way?

Use "Convert To Experience" till your final 3-4 levels (E.g 56-7 or 66-7 per say) Once you reach those later couple levels, changed to "Convert To Enchanted experience" This will use up those little energies you collected (5 Per 1 memory converted) That is why you wait to those later 3-4 levels (in the set of 10) Converting to Enchanted exp gives you a lot more exp but requires a large amount of energies. You can buy energies if you want. It's not recommended unless you're funded or going for 99 Div straight up.
 
Joined
Dec 23, 2014
Messages
53
java.lang.NullPointerException
at com.runemate.game.api.hybrid.local.Screen.getBounds(twb:254)
at a.BN.byte(cqb:724)
at a.qm.do(cqb:123)
at com.runemate.game.api.hybrid.Projection.getViewport(kvb:127)
at com.runemate.game.api.hybrid.local.hud.BoundingModel.getProjectedPolygons(wtb:21)
at com.runemate.game.api.hybrid.local.hud.Model.isVisible(ydb:140)
at a.Hn.isVisible(pqb:130)
at productions.coconut.divination.tasks.HarvestMemories.execute(HarvestMemories.java:16)
at productions.coconut.api.framework.DTaskScript$$Lambda$361/9674687.accept(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source)
at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
at java.util.stream.ReferencePipeline.forEach(Unknown Source)
at productions.coconut.api.framework.DTaskScript.onLoop(DTaskScript.java:63)
at com.runemate.game.api.script.framework.LoopingScript.run(yhb:89)
at com.runemate.game.api.script.framework.AbstractScript.start(plb:197)
at a.sJ.run(clb:102)




Got this message when using the script, client works fine, start the script fine, but when i do it freezes and the client crashes, whats the issue here? cheers
 
Primate
Joined
Oct 30, 2014
Messages
3,475
java.lang.NullPointerException
at com.runemate.game.api.hybrid.local.Screen.getBounds(twb:254)
at a.BN.byte(cqb:724)
at a.qm.do(cqb:123)
at com.runemate.game.api.hybrid.Projection.getViewport(kvb:127)
at com.runemate.game.api.hybrid.local.hud.BoundingModel.getProjectedPolygons(wtb:21)
at com.runemate.game.api.hybrid.local.hud.Model.isVisible(ydb:140)
at a.Hn.isVisible(pqb:130)
at productions.coconut.divination.tasks.HarvestMemories.execute(HarvestMemories.java:16)
at productions.coconut.api.framework.DTaskScript$$Lambda$361/9674687.accept(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source)
at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
at java.util.stream.ReferencePipeline.forEach(Unknown Source)
at productions.coconut.api.framework.DTaskScript.onLoop(DTaskScript.java:63)
at com.runemate.game.api.script.framework.LoopingScript.run(yhb:89)
at com.runemate.game.api.script.framework.AbstractScript.start(plb:197)
at a.sJ.run(clb:102)




Got this message when using the script, client works fine, start the script fine, but when i do it freezes and the client crashes, whats the issue here? cheers
Looks like a client issue to me. @Cloud?
 
Joined
Dec 23, 2014
Messages
53
Looks like a client issue to me. @Cloud?

Thanks for the quick response, tried re-running it and it still appears to be crashing.

EDIT : For some reason im getting the Java platform binary doesnt appear to be working or something. NO idea what this means.. Thanks.
 
Primate
Joined
Oct 30, 2014
Messages
3,475
Thanks for the quick response, tried re-running it and it still appears to be crashing.

EDIT : For some reason im getting the Java platform binary doesnt appear to be working or something. NO idea what this means.. Thanks.
What are your game settings?
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
java.lang.NullPointerException
at com.runemate.game.api.hybrid.local.Screen.getBounds(twb:254)
at a.BN.byte(cqb:724)
at a.qm.do(cqb:123)
at com.runemate.game.api.hybrid.Projection.getViewport(kvb:127)
at com.runemate.game.api.hybrid.local.hud.BoundingModel.getProjectedPolygons(wtb:21)
at com.runemate.game.api.hybrid.local.hud.Model.isVisible(ydb:140)
at a.Hn.isVisible(pqb:130)
at productions.coconut.divination.tasks.HarvestMemories.execute(HarvestMemories.java:16)
at productions.coconut.api.framework.DTaskScript$$Lambda$361/9674687.accept(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source)
at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
at java.util.stream.ReferencePipeline.forEach(Unknown Source)
at productions.coconut.api.framework.DTaskScript.onLoop(DTaskScript.java:63)
at com.runemate.game.api.script.framework.LoopingScript.run(yhb:89)
at com.runemate.game.api.script.framework.AbstractScript.start(plb:197)
at a.sJ.run(clb:102)




Got this message when using the script, client works fine, start the script fine, but when i do it freezes and the client crashes, whats the issue here? cheers
The null pointer is an API issue which has been fixed for the next release. It's being triggered by some circumstances which I didn't anticipate being possible.
 
Joined
Dec 23, 2014
Messages
53
What are your game settings?

Im playing on legacy mode, All settings on minimum, still seems to be lagging and crashing, i'm running a £1500 pound computer aswell, can't understand it's my end thats causing it to crash..
 
Joined
Dec 23, 2014
Messages
53
The null pointer is an API issue which has been fixed for the next release. It's being triggered by some circumstances which I didn't anticipate being possible.

Does this mean with the next release it wont lag and crash? I have no idea how it works :p haha
 
Primate
Joined
Oct 30, 2014
Messages
3,475
Does this mean with the next release it wont lag and crash? I have no idea how it works :p haha
It means the error won't appear again with the next release. If it still lags we've found ourselves a new issue.
 
Joined
Dec 23, 2014
Messages
53
It means the error won't appear again with the next release. If it still lags we've found ourselves a new issue.

ETA on next release? Still appears to lag a lot and freeze even without running a script. I've posted in the Client support on this but still no luck, I've designated more ram to Java, but still appears to be at fault!

Thanks a lot man.
 
Joined
Dec 23, 2014
Messages
53
@Defeat3d IT's all resolved mate, script is running perfectly. A little tip though, when it has a full invent, instead of clicking ok on the box that appears to tell you that you can't collect anymore, you should just click the mini map to where you need to go to deposit :) just seems a normal player wouldnt always click there :p cheers.
 
Primate
Joined
Oct 30, 2014
Messages
3,475
@Defeat3d IT's all resolved mate, script is running perfectly. A little tip though, when it has a full invent, instead of clicking ok on the box that appears to tell you that you can't collect anymore, you should just click the mini map to where you need to go to deposit :) just seems a normal player wouldnt always click there :p cheers.
I'll change it to click the minimap instead of clicking continue when the rift is not visible.
 
Joined
Dec 16, 2014
Messages
42
Getting about 40k/hr at vibrants
going for 99 with this script :cool:


lil proggy
wtt76e.png
 
Last edited:
Joined
Dec 16, 2014
Messages
42
Think i found a bug or is this antiban ?
about the 6 times i found the bot with this screen

2exwzde.png
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Think i found a bug or is this antiban ?
about the 6 times i found the bot with this screen

2exwzde.png
This examine window haven't been added to the Interface handler yet, i think it will be soon though @Cloud
 
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