- Joined
- Sep 30, 2015
- Messages
- 86
- Thread Author
- #1
More custom web issues. I used Clouds Tutorial.
This is what i'm using to add the vertices:
	
	
	
		
Here's the Caves enum:
	
	
	
		
Here's what i'm using to walk:
	
	
	
		
Here's the path debug:
[DEBUG] WebPath[CoordinateVertex(3020, 3451, 0) -> CoordinateVertex(3020, 3450, 0) -> BasicObjectVertex(3019, 3450, 0) -> BasicObjectVertex(3019, 9850, 0) -> CoordinateVertex(3020, 9850, 0) -> CoordinateVertex(3020, 9848, 0) -> CoordinateVertex(3020, 9846, 0) -> CoordinateVertex(3021, 9846, 0)]
It keeps trying to walk to the same coordinate over and over again, even if the player is on the coordinate. The Ice Dungeon worked fine if I offset the coordinate by -1, but the Ice Mountain refuses to work and just gets stuck and generates the same path over and over from the Ladder on the surface.
@Aidden @Arbiter
			
			This is what i'm using to add the vertices:
		Code:
	
	    public void addCaveVertices() {
        Caves[] caves = Caves.values();
        for (Caves cave : caves) {
            Coordinate s = cave.getSurfaceObject().getPosition().getPosition();
            Coordinate u = cave.getUnderGroundObject().getPosition();
            WebVertex sNearestVertex = web.getVertexNearestTo(s);
            WebVertex uNearestVertex = web.getVertexNearestTo(u);
            if (sNearestVertex != null && uNearestVertex != null) {
                if (Distance.between(s, sNearestVertex.getPosition()) < 3 || Distance.between(s, uNearestVertex.getPosition()) < 3) {
                    sNearestVertex.addBidirectionalEdge(cave.getSurfaceObject());
                    uNearestVertex.addBidirectionalEdge(cave.getUnderGroundObject());
                    cave.getSurfaceObject().addBidirectionalEdge(cave.getUnderGroundObject());
                    web.addVertices(cave.getSurfaceObject(), cave.getUnderGroundObject());
                    script.debug("[tWeb] [Caves] Added: " + cave.name());
                    debug(sNearestVertex);
                }
            }
        }
    }Here's the Caves enum:
		Code:
	
	package com.twinki.twinkiAPI.rs3.tWeb;
import com.runemate.game.api.hybrid.location.Coordinate;
import com.runemate.game.api.hybrid.location.navigation.web.vertex_types.objects.BasicObjectVertex;
/**
* @author Twinki
*/
public enum Caves {
    Asgarnian_Ice_Dungeon(new BasicObjectVertex(new Coordinate(3008, 3150, 0), "Trapdoor", "Climb-down"), new BasicObjectVertex(new Coordinate(3008, 9550, 0), "Ladder", "Climb-up")),
    Ice_Mountain_Dwarven_Mine(new BasicObjectVertex(new Coordinate(3019, 3450, 0), "Ladder", " Climb-down"), new BasicObjectVertex(new Coordinate(3019, 9850, 0), "Ladder", "Climb-up"));
    private BasicObjectVertex surfaceObject;
    private BasicObjectVertex underGroundObject;
    Caves(BasicObjectVertex surfaceObject, BasicObjectVertex underGroundObject){
        this.surfaceObject = surfaceObject;
        this.underGroundObject = underGroundObject;
    }
    public BasicObjectVertex getSurfaceObject(){
        return this.surfaceObject;
    }
    public BasicObjectVertex getUnderGroundObject(){
        return this.underGroundObject;
    }
}Here's what i'm using to walk:
		Code:
	
	    public boolean walkToArea(Area area) {
        WebPath pathFail = null;
        if (web != null) {
            pathFail = web.getPathBuilder().buildTo(area.getCenter().getArea().getRandomCoordinate());
            if (pathFail != null)
                pathFail.step();
        }
        debug(pathFail);
        return area.contains(Players.getLocal());
    }Here's the path debug:
[DEBUG] WebPath[CoordinateVertex(3020, 3451, 0) -> CoordinateVertex(3020, 3450, 0) -> BasicObjectVertex(3019, 3450, 0) -> BasicObjectVertex(3019, 9850, 0) -> CoordinateVertex(3020, 9850, 0) -> CoordinateVertex(3020, 9848, 0) -> CoordinateVertex(3020, 9846, 0) -> CoordinateVertex(3021, 9846, 0)]
It keeps trying to walk to the same coordinate over and over again, even if the player is on the coordinate. The Ice Dungeon worked fine if I offset the coordinate by -1, but the Ice Mountain refuses to work and just gets stuck and generates the same path over and over from the Ladder on the surface.
@Aidden @Arbiter

 
 
		
 
 
		 
 
		


