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Awesome Blast Mining [Deleted]

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Same error for me. is there a way around this temporarily? until its fixed.
 

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Joined
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Messages
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The bot no longer works for me. As soon as I'm logged in it crashes and gives this dump:
java.lang.NullPointerException
at java.util.Objects.requireNonNull(Objects.java:203)
at java.util.Arrays$ArrayList.<init>(Arrays.java:3813)
at java.util.Arrays.asList(Arrays.java:3800)
at com.runemate.game.api.hybrid.queries.LocatableEntityQueryBuilder.on(oxc:8)
at robot.IiiiiIIiII.validate(ua:171)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(gnc:197)
at com.runemate.game.api.script.framework.LoopingBot.run(sqc:145)
at com.runemate.game.api.script.framework.AbstractBot.start(fic:15094)
at nul.IIiIIIiiIiIiI.run(puc:199)​
Please let me know the fix since this is my main mulah maker lol.
 
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Will this bot ever be fixed?
Maybe *wink*
As in, very soon there will be a beta release out (Will contain some *possibly many* bugs but should at least half function)
 
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Looking forward to it!!! this was the best bot for a while back when i use to play lol, i wanted to get back into it
Just be warned it may not work initially or may have bad bugs. I've barely tested it today as I was focussed on studying for tests I have
 
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Just be warned it may not work initially or may have bad bugs. I've barely tested it today as I was focussed on studying for tests I have

Better than nothing my brother, it just crashes instantly upon start up.. ill for sure be your tester and let you know whats going on with it lol

Edit: how does the bot even stop working after it was working pretty much flawlessly for so long?
 
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Better than nothing my brother, it just crashes instantly upon start up.. ill for sure be your tester and let you know whats going on with it lol

Edit: how does the bot even stop working after it was working pretty much flawlessly for so long?
I broke it without realizing till now. But this is a complete redo so IDK how it will work... It's not done yet
 
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Using it for about 10 minutes so far, everything seems good except for the first two dynamite you put in. The bot lights both of them, but its too slow so your character will take damage while trying to light the second one right next to it.

I think either having the bot only do 5 dynamites or make it light the second one faster would be the fix

Edit: another bug is that it will keep pulling out food once its hurt instead of dynamite. the bot filled up my inventory with shark instead of dynamite
 
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Using it for about 10 minutes so far, everything seems good except for the first two dynamite you put in. The bot lights both of them, but its too slow so your character will take damage while trying to light the second one right next to it.

I think either having the bot only do 5 dynamites or make it light the second one faster would be the fix

Edit: another bug is that it will keep pulling out food once its hurt instead of dynamite. the bot filled up my inventory with shark instead of dynamite
I have fixes for most of this except the damage bug. @Cloud claims there is a new runemate features coming soon that should make clicks better allowing for less damage to be taken.
 
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I have fixes for most of this except the damage bug. @Cloud claims there is a new runemate features coming soon that should make clicks better allowing for less damage to be taken.
Any chance you can make it just set up 5 dynamites instead of 6 for now?

I believe that would make the bot run flawlessly as no damage would even be taken. The timing is perfect for the last the 4 dynamite placements
 
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Any chance you can make it just set up 5 dynamites instead of 6 for now?

I believe that would make the bot run flawlessly as no damage would even be taken. The timing is perfect for the last the 4 dynamite placements
I'd rather not and just hope clicking gets better
 
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If thats the case.. @Cloud please release that update so this bot can work :)
It can, it will just lose health sometimes. There's an update in queue to add a few things and fix existing bugs :p just needs to be pushed. Also, please don't @/Cloud as he's busy and i only did it so that i could keep him to his word *soon* because it sounds like an amazing feature for runemate in general, as the clouse has been a struggle for many.
 
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It can, it will just lose health sometimes. There's an update in queue to add a few things and fix existing bugs :p just needs to be pushed. Also, please don't @/Cloud as he's busy and i only did it so that i could keep him to his word *soon* because it sounds like an amazing feature for runemate in general, as the clouse has been a struggle for many.

Ahh my bad, didnt know. And as for the bot, my characters been taking damage every single time he lights up the first two dynamite spots. Im kinda just afk baby sitting my character for it to work decently
 
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Ahh my bad, didnt know. And as for the bot, my characters been taking damage every single time he lights up the first two dynamite spots. Im kinda just afk baby sitting my character for it to work decently
Make sure to set the zoom where the camera must turn to properly face the rocks before going to the second string of rocks. The bot shouldnt take damage every time. If so, maybe set the mouse multiplier to a higher value...
 
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Make sure to set the zoom where the camera must turn to properly face the rocks before going to the second string of rocks. The bot shouldnt take damage every time. If so, maybe set the mouse multiplier to a higher value...

How do I set the zoom and how do I set the mouse multiplier? sorry if thats a noob question lol

I notice that as I set light the first dynamite, the bot automatically turns the camera to a weird angle where the dynamite is not visible anymore and then it clicks. that delay where it turns is what is causing the damage
 
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How do I set the zoom and how do I set the mouse multiplier? sorry if thats a noob question lol

I notice that as I set light the first dynamite, the bot automatically turns the camera to a weird angle where the dynamite is not visible anymore and then it clicks. that delay where it turns is what is causing the damage
The update I pushed that hasn't been approved yet addresses that. What I want it to do is turn the camera and click the next section of rocks at the same time. It just has a hard time doing that
 
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