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AuxiFighter [Deleted]

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Feb 6, 2019
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bot randomly teleports and starts a break handler even tho no beak handler is setup; also if the bot could add burying bones; also neeed the bot to talk to random events; other than that the bot works good;
 
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Feb 10, 2019
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Im probably doing something wrong. The interface on my computer seems to be messed up. First I cant see any of the menu items such as what NPC's are near me. It shows me only the top half of the closest NPC, I can't see any others to select what I want. It is the same thing when I add what Item I want withdrawn or looted. When I did select a monster, just the one on the top of the list, it just said there was nothing to do. The only thing it did was open my bank and stand there for about 5 minutes. Any suggestions?
 
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hey really appreciate everything that you have added to the bot but the bury bones options immediately crashes the bot when I click the check mark to bury bones
 
Joined
May 24, 2016
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hey really appreciate everything that you have added to the bot but the bury bones options immediately crashes the bot when I click the check mark to bury bones

I've been noticing your exceptions. I applied a fix for it already and will be resolved next update. Sorry about that :(
 
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Joined
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Ah I can see in your log you are killing Ammonite crabs. At the moment only Rock/Sand crabs are supported for resetting aggressiveness. Where can I find Ammonite crabs and how do I get there?
They're on Fossil Island, to get there you have to complete The Digsite Quest, and Bone Voyage (Requires 100? Kudos)

I just know that Ammonites are one of the best ways to train cause they are much more plentiful than the other species
 
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They're on Fossil Island, to get there you have to complete The Digsite Quest, and Bone Voyage (Requires 100? Kudos)

I just know that Ammonites are one of the best ways to train cause they are much more plentiful than the other species

And can you confirm for me that you need to reset aggressiveness for them also, similar to other crabs?
 
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Yea, they're in a neutral state until the player reaches a certain proximity.

Do you reckon you could open up the development kit, walk to the area you usually reset the aggro in, and give me the coordinate? I can add it very easily then.

You just expand the "Entities" tab, then "Players", you will see your character's name, then the coordinate will be in the parameters. Example: (Coordinate(1233, 1233, 0))
 
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Feb 3, 2019
Messages
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Do you reckon you could open up the development kit, walk to the area you usually reset the aggro in, and give me the coordinate? I can add it very easily then.
I can certainly give it a shot, by the area I reset the aggro that means like where the crab spawns, right? Or at least somewhere within the proximity to awaken it?
 
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I can certainly give it a shot, by the area I reset the aggro that means like where the crab spawns, right? Or at least somewhere within the proximity to awaken it?

No I mean the area you walk to, after they stop waking up when you walk ontop of them.
 
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No I mean the area you walk to, after they stop waking up when you walk ontop of them.
Ah okay, my computer just crashed so I'm loading back in now. I'll see if I can get the coords.
 
No I mean the area you walk to, after they stop waking up when you walk ontop of them.
Okay, so I usually start at the 2 grouped at (3715,3879,0) then run to (3707,3855,0) to reset aggro
 
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