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AuxiDivination [Deleted]

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Joined
Dec 27, 2017
Messages
27
@auxi, Thanks for the update, I've tested it but it still continues to stand still when trying to travel back to the rift. I'm at the incandescent field, but once I get a full inventory, it doesn't pan the camera to view the rift.

It only works if I manually pan the camera to visibly show the rift.
 
Joined
Aug 20, 2018
Messages
3
@auxi, Thanks for the update, I've tested it but it still continues to stand still when trying to travel back to the rift. I'm at the incandescent field, but once I get a full inventory, it doesn't pan the camera to view the rift.

It only works if I manually pan the camera to visibly show the rift.


Has this problem been fixed? I'm still getting this issue.
 
Joined
Nov 2, 2018
Messages
375
I've never had an issue with progressive. Only issue I have is it idling for long times travelling to the rifts or clicking the wisps.
 
Joined
Mar 3, 2018
Messages
61
Hey, would you be able to add support for Divine-o-matic and replacing the charges when there full? That would make this perfect.
@auxi aswell as adding Divine-o-matic support could you add seren spirits please
 
Last edited:
Joined
Dec 27, 2017
Messages
27
Received an error when trying to run multiple instances on RuneMate:
(At the time, there was only one instance and every time I tried to start a new instance, the prior one would crash) @auxi

EDIT: This happens when it "Progressive Mode" is turned on

java.lang.IndexOutOfBoundsException: Index: 15, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:657)
at java.util.ArrayList.get(ArrayList.java:433)
at com.sun.javafx.collections.ObservableListWrapper.get(ObservableListWrapper.java:89)
at javafx.collections.transformation.FilteredList.get(FilteredList.java:172)
at javafx.scene.control.ListCell.updateItem(ListCell.java:459)
at javafx.scene.control.ListCell.lambda$new$160(ListCell.java:167)
at javafx.collections.WeakListChangeListener.onChanged(WeakListChangeListener.java:88)
at com.sun.javafx.collections.ListListenerHelper$Generic.fireValueChangedEvent(ListListenerHelper.java:329)
at com.sun.javafx.collections.ListListenerHelper.fireValueChangedEvent(ListListenerHelper.java:73)
at javafx.collections.ObservableListBase.fireChange(ObservableListBase.java:233)
at javafx.collections.ListChangeBuilder.commit(ListChangeBuilder.java:482)
at javafx.collections.ListChangeBuilder.endChange(ListChangeBuilder.java:541)
at javafx.collections.ObservableListBase.endChange(ObservableListBase.java:205)
at javafx.collections.transformation.FilteredList.sourceChanged(FilteredList.java:147)
at javafx.collections.transformation.TransformationList.lambda$getListener$23(TransformationList.java:106)
at javafx.collections.WeakListChangeListener.onChanged(WeakListChangeListener.java:88)
at com.sun.javafx.collections.ListListenerHelper$Generic.fireValueChangedEvent(ListListenerHelper.java:329)
at com.sun.javafx.collections.ListListenerHelper.fireValueChangedEvent(ListListenerHelper.java:73)
at javafx.collections.ObservableListBase.fireChange(ObservableListBase.java:233)
at javafx.collections.ListChangeBuilder.commit(ListChangeBuilder.java:482)
at javafx.collections.ListChangeBuilder.endChange(ListChangeBuilder.java:541)
at javafx.collections.ObservableListBase.endChange(ObservableListBase.java:205)
at com.sun.javafx.collections.ObservableListWrapper.clear(ObservableListWrapper.java:157)
at nul.IiiIiIiiIIiiI.IiiIIiiiIiiii(nyb:85)
at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
at java.lang.Thread.run(Thread.java:748)​
 
Last edited:
Joined
Aug 10, 2017
Messages
134
rs2client_Sjx7ea5bpS.png rs2client_VBgK4X4cRi.png

Could you add Seren Spirit support to this? and also add "Elder chronicle" to the chronicle list - fuck this MQC req

19RIPei
 
Last edited:
Joined
Jun 19, 2019
Messages
20
Don't know whats happening, fails,

Code:
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:18 DEBUG    Interface Closer - Management Windows has been activated!
00:01:16 INFO    Interacting with Bright wisp(level: 0, position: 3301, 3400, 0)
00:01:16 DEBUG    [Interact] Failed tries: 0
00:01:19 INFO    Waiting
00:01:47 INFO    Interacting with Bright wisp(level: 0, position: 3301, 3397, 0)
00:01:47 DEBUG    [Interact] Failed tries: 0
00:04:19 INFO    Interacting with Bright wisp(level: 0, position: 3302, 3394, 0)
00:04:19 DEBUG    [Interact] Failed tries: 1
00:04:37 INFO    Interacting with Bright wisp(level: 0, position: 3304, 3397, 0)
00:04:37 DEBUG    [Interact] Failed tries: 2
00:05:01 INFO    Interacting with Bright wisp(level: 0, position: 3308, 3398, 0)
00:05:01 DEBUG    [Interact] Failed tries: 2
00:05:23 INFO    Interacting with Bright wisp(level: 0, position: 3301, 3398, 0)
00:05:23 DEBUG    [Interact] Failed tries: 3
00:05:42 INFO    Interacting with Bright wisp(level: 0, position: 3306, 3391, 0)
00:05:42 DEBUG    [Interact] Failed tries: 4
00:06:02 INFO    Interacting with Bright wisp(level: 0, position: 3306, 3400, 0)
00:06:02 DEBUG    [Interact] Failed tries: 5
00:06:20 INFO    Interacting with Bright wisp(level: 0, position: 3309, 3400, 0)
00:06:20 DEBUG    [Interact] Failed tries: 6
00:06:38 INFO    Interacting with Bright wisp(level: 0, position: 3305, 3396, 0)
00:06:38 DEBUG    [Interact] Failed tries: 7
00:06:56 INFO    Interacting with Bright wisp(level: 0, position: 3307, 3401, 0)
00:06:56 DEBUG    [Interact] Failed tries: 8
00:07:15 INFO    Interacting with Bright wisp(level: 0, position: 3312, 3402, 0)
00:07:15 DEBUG    [Interact] Failed tries: 9
00:07:33 INFO    Interacting with Bright wisp(level: 0, position: 3303, 3394, 0)
00:07:33 DEBUG    [Interact] Failed tries: 10
00:07:54 INFO    Interacting with Bright wisp(level: 0, position: 3304, 3399, 0)
00:07:54 DEBUG    [Interact] Failed tries: 11
00:08:15 INFO    Interacting with Bright wisp(level: 0, position: 3306, 3389, 0)
00:08:15 DEBUG    [Interact] Failed tries: 12
00:08:32 INFO    Interacting with Bright wisp(level: 0, position: 3306, 3402, 0)
00:08:32 DEBUG    [Interact] Failed tries: 13
00:08:49 INFO    Interacting with Bright wisp(level: 0, position: 3309, 3393, 0)
00:08:49 DEBUG    [Interact] Failed tries: 14
00:09:09 INFO    Interacting with Bright wisp(level: 0, position: 3309, 3399, 0)
00:09:09 DEBUG    [Interact] Failed tries: 15
00:09:28 INFO    Interacting with Bright wisp(level: 0, position: 3308, 3400, 0)
00:09:28 DEBUG    [Interact] Failed tries: 16
00:09:46 INFO    Interacting with Bright wisp(level: 0, position: 3300, 3399, 0)
00:09:46 DEBUG    [Interact] Failed tries: 17
00:10:04 INFO    Interacting with Bright wisp(level: 0, position: 3307, 3391, 0)
00:10:04 DEBUG    [Interact] Failed tries: 18
 
uwu :3
Joined
May 3, 2017
Messages
400
Could you add a failsafe where if it cannot progress to the next div spot in say X minutes it stops? Left it running overnight, it couldn't get from lvl 40 to lvl 50 div spot even though I have the lodestone unlocked already, just sat there for idk how many hours running costing me $. I don't want a refund on it, just hopefully an update. Thank you :)
 
Joined
Jul 2, 2018
Messages
7
Left this running over night but it got stuck :( Kept clicking on wisps even though inventory was full. Gobbled up 9 hours worth of creds - surprised because this normally works flawlessly
 
Joined
May 24, 2016
Messages
1,113
Left this running over night but it got stuck :( Kept clicking on wisps even though inventory was full. Gobbled up 9 hours worth of creds - surprised because this normally works flawlessly

Hey. Do you happen to have a log?
 
Joined
Sep 24, 2019
Messages
13
Wont click the rift to get rid of memories. When it's done collecting and goes to convert the memories it just stands around. I was trying to convert pale memories in Lumbridge Crater.
 
Joined
Oct 18, 2015
Messages
17
the issue of not converting at rift is affecting all divination bots in general. be patient.
 
Joined
Apr 12, 2018
Messages
1
the bot is very very very slow. like charges 70 divine charge in 10 hrs. am i oding somthing wrong? dude just stands there for hella long and doesnt move lol
 
Joined
Dec 10, 2019
Messages
4
is there anyway for this bot to do cursed energies, and also bank it. under energies section I do not see cursed. but with the amount of pkers, is there a way for it to set to bank after like 400 energies?
 
Joined
May 24, 2016
Messages
1,113
This resource has been removed and is no longer available for download.
 
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