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Atlas Slayer [LITE] [Deleted]

Status
Not open for further replies.
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
NOTE: since last update, you might get indexoutofbound errors. Its a client thing i'll let you know when I know more
 
Joined
Mar 3, 2018
Messages
2
The bot keeps crashing when preparing to slay something. It's making the bot unusable. First started appearing when entering frem slayer dung, it worked again but now it's crashing continously when going to the tav slayer dung dragon pen.


java.lang.ArrayIndexOutOfBoundsException: -6349
at com.runemate.game.api.hybrid.location.Coordinate.getReachableCoordinates(by:14339)
at com.runemate.game.api.hybrid.location.Coordinate.getReachableCoordinates(by:22628)
at com.runemate.game.api.hybrid.location.navigation.web.vertex_types.objects.BasicObjectVertex.char(gmc:211)
at com.runemate.game.api.script.Execution.delayWhile(jdc:114)
at com.runemate.game.api.script.Execution.delayWhile(jdc:73)
at com.runemate.game.api.script.Execution.delayWhile(jdc:177)
at com.runemate.game.api.hybrid.location.navigation.web.vertex_types.objects.BasicObjectVertex.step(gmc:30)
at com.runemate.game.api.hybrid.location.navigation.web.WebPath.step(zfc:12)
at com.runemate.game.api.hybrid.location.navigation.Path.step(rfc:145)
at com.runemate.game.api.hybrid.location.navigation.Path.step(rfc:5)
at robot.IiiiIIIiii.long(ul:186)
at robot.IiiiIIIiii.break(ul:50)
at robot.iIIiiiIIIi.execute(y:323)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(lec:32)
at com.runemate.game.api.script.framework.LoopingBot.run(vzb:36)
at com.runemate.game.api.script.framework.AbstractBot.start(gcc:23000)
at nul.IIiIIIiiIiIiI.run(klc:3)
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
The bot keeps crashing when preparing to slay something. It's making the bot unusable. First started appearing when entering frem slayer dung, it worked again but now it's crashing continously when going to the tav slayer dung dragon pen.


java.lang.ArrayIndexOutOfBoundsException: -6349
at com.runemate.game.api.hybrid.location.Coordinate.getReachableCoordinates(by:14339)
at com.runemate.game.api.hybrid.location.Coordinate.getReachableCoordinates(by:22628)
at com.runemate.game.api.hybrid.location.navigation.web.vertex_types.objects.BasicObjectVertex.char(gmc:211)
at com.runemate.game.api.script.Execution.delayWhile(jdc:114)
at com.runemate.game.api.script.Execution.delayWhile(jdc:73)
at com.runemate.game.api.script.Execution.delayWhile(jdc:177)
at com.runemate.game.api.hybrid.location.navigation.web.vertex_types.objects.BasicObjectVertex.step(gmc:30)
at com.runemate.game.api.hybrid.location.navigation.web.WebPath.step(zfc:12)
at com.runemate.game.api.hybrid.location.navigation.Path.step(rfc:145)
at com.runemate.game.api.hybrid.location.navigation.Path.step(rfc:5)
at robot.IiiiIIIiii.long(ul:186)
at robot.IiiiIIIiii.break(ul:50)
at robot.iIIiiiIIIi.execute(y:323)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(lec:32)
at com.runemate.game.api.script.framework.LoopingBot.run(vzb:36)
at com.runemate.game.api.script.framework.AbstractBot.start(gcc:23000)
at nul.IIiIIIiiIiIiI.run(klc:3)
Read the post above you...
Btw, I havn't received any of these errors since a few hours. Can you check if you still encounter them?
 
Joined
Mar 3, 2018
Messages
2
Read the post above you...
Btw, I havn't received any of these errors since a few hours. Can you check if you still encounter them?

I will Have a Check
 
java.lang.ArrayIndexOutOfBoundsException: -6346
at com.runemate.game.api.hybrid.location.Coordinate.getReachableCoordinates(by:14339)
at com.runemate.game.api.hybrid.location.Coordinate.getReachableCoordinates(by:22628)
at com.runemate.game.api.hybrid.location.navigation.web.vertex_types.objects.BasicObjectVertex.char(gmc:211)
at com.runemate.game.api.script.Execution.delayWhile(jdc:160)
at com.runemate.game.api.script.Execution.delayWhile(jdc:73)
at com.runemate.game.api.script.Execution.delayWhile(jdc:177)
at com.runemate.game.api.hybrid.location.navigation.web.vertex_types.objects.BasicObjectVertex.step(gmc:30)
at com.runemate.game.api.hybrid.location.navigation.web.WebPath.step(zfc:12)
at com.runemate.game.api.hybrid.location.navigation.Path.step(rfc:145)
at com.runemate.game.api.hybrid.location.navigation.Path.step(rfc:5)
at robot.IiiiIIIiii.long(ul:186)
at robot.IiiiIIIiii.break(ul:50)
at robot.iIIiiiIIIi.execute(y:323)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(lec:32)
at com.runemate.game.api.script.framework.LoopingBot.run(vzb:36)
at com.runemate.game.api.script.framework.AbstractBot.start(gcc:23000)
at nul.IIiIIIiiIiIiI.run(klc:3)


Nope, still occuring
 
Joined
Oct 12, 2017
Messages
29
Well the bot was working fun until I was able to start going to the Slayer Master in the Ancient Cavern. Now, every time it finishes a task and teleports to the Barbarian Outpost, and enters the Ancient Cavern. But, then it stays on top of the stairs and then shuts off.

00:34:26 DEBUG [Slayer Task] Selected slayermaster is Kuradal
00:34:28 DEBUG Generated a new path
00:34:34 DEBUG Timed action (WebPath#getNext()) took 6139ms
00:34:35 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:34:35 DEBUG [Navigator] Succefully stepped
00:34:37 DEBUG [Slayer Task] Selected slayermaster is Kuradal
00:34:40 DEBUG Generated a new path
00:34:46 DEBUG Timed action (WebPath#getNext()) took 6049ms
00:34:47 DEBUG [WebPath] Incremented the last successful step index cache to 10.
00:34:47 DEBUG [Navigator] Succefully stepped
00:34:49 DEBUG [Slayer Task] Selected slayermaster is Kuradal
00:34:51 DEBUG Generated a new path
00:35:00 DEBUG Timed action (WebPath#getNext()) took 8883ms
00:35:00 DEBUG [WebPath] Incremented the last successful step index cache to 14.
00:35:00 DEBUG [Navigator] Succefully stepped
00:35:03 DEBUG [Slayer Task] Selected slayermaster is Kuradal
00:35:04 DEBUG Generated a new path
00:35:14 DEBUG Timed action (WebPath#getNext()) took 9106ms
java.lang.ArrayIndexOutOfBoundsException: 800
at com.runemate.game.api.hybrid.location.Coordinate.getReachableCoordinates(by:14339)
at com.runemate.game.api.hybrid.location.Coordinate.getReachableCoordinates(by:22628)
at com.runemate.game.api.hybrid.location.navigation.web.vertex_types.objects.BasicObjectVertex.char(gmc:211)
at com.runemate.game.api.script.Execution.delayWhile(jdc:160)
at com.runemate.game.api.script.Execution.delayWhile(jdc:73)
at com.runemate.game.api.script.Execution.delayWhile(jdc:177)
at com.runemate.game.api.hybrid.location.navigation.web.vertex_types.objects.BasicObjectVertex.step(gmc:30)
at com.runemate.game.api.hybrid.location.navigation.web.WebPath.step(zfc:12)
at com.runemate.game.api.hybrid.location.navigation.Path.step(rfc:145)
at com.runemate.game.api.hybrid.location.navigation.Path.step(rfc:5)
at robot.IiiiIIIiii.long(ul:186)
at robot.IiiiIIIiii.break(ul:50)
at robot.IiiiIIIiii.long(ul:213)
at robot.iiiIiIIIiI.long(xa:575)
at robot.iiiIiIIIiI.execute(xa:103)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(lec:32)
at com.runemate.game.api.script.framework.LoopingBot.run(vzb:36)
at com.runemate.game.api.script.framework.AbstractBot.start(gcc:23000)
at nul.IIiIIIiiIiIiI.run(klc:3)
00:35:27 DEBUG We earned 16221 exp in Slayer
00:35:27 DEBUG We earned 14129 exp in Constitution
00:35:27 DEBUG We earned 42856 exp in Magic
00:35:27 DEBUG We earned a total of 56985 exp
00:35:27 DEBUG [DATACOLLECTION] We have earned 16221 slayerexp and 56985 combat exp while earning 0 gp during our 35 min session
00:35:28 DEBUG FAILED TO POST PHP
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
the IOOB is know (like I said, it is client sided due to work on the webpath). There should be a fix incoming tonight, but its not in my hands
 
Joined
Oct 12, 2017
Messages
29
the IOOB is know (like I said, it is client sided due to work on the webpath). There should be a fix incoming tonight, but its not in my hands

Sorry, I saw the Out of Bounds error you talked about before I posted, but I didn't see it in the log so I thought it would be okay to report. I didn't see till later that it showed the "out of bounds" error in my window's notification wall.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Sorry, I saw the Out of Bounds error you talked about before I posted, but I didn't see it in the log so I thought it would be okay to report. I didn't see till later that it showed the "out of bounds" error in my window's notification wall.
Always good to have crash reports :). Btw try to insert your log in a 'Code' insert block (the plus icon when you write a message), this way the forum doesn't get spammed with logs
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Can't open the door to get to vanakka, just stands outside trying to click the ladders
Its a known issue, but I currently can't push any updates because of issues with other bots.( My updates get blocked by the botpushers, so until I clear thingsu p with that, I cannot fix anything else)
 
Joined
Apr 6, 2018
Messages
2
post bot log
 
Getting this debug infinite times:


00:00:49 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Ranged arrows
00:00:49 DEBUG [Equipment view] Gearlist dropdown has preset Ranged arrows selected. Loading gearset
00:00:49 DEBUG [Equipment view] Loading gearset for preset: Ranged arrows
00:00:49 DEBUG [Equipment view] Found gearset Ranged arrows in the presetMap
00:00:50 DEBUG Not in monster area
00:00:50 DEBUG Changing current action bar to 6
00:00:51 DEBUG [GLOBAL VARIABLES] Setting deathAnims [6082, 6081]
00:00:52 DEBUG Not in monster area
00:00:52 DEBUG Changing current action bar to 6
00:00:54 DEBUG Not in monster area
00:00:54 DEBUG Changing current action bar to 6
00:00:55 DEBUG Not in monster area
00:00:55 DEBUG Changing current action bar to 6
00:00:57 DEBUG Not in monster area
00:00:57 DEBUG Changing current action bar to 6
00:00:59 DEBUG Not in monster area
00:00:59 DEBUG Changing current action bar to 6
00:00:59 DEBUG [JSON] Updated property InventoryData
00:00:59 DEBUG [Inventory view] Saved Preset: invPreset_Default
00:00:59 DEBUG [JSON] Updated property InventoryData
00:01:00 DEBUG Not in monster area
00:01:00 DEBUG Changing current action bar to 6
00:01:01 DEBUG [JSON] Updated property InventoryData
00:01:01 DEBUG [Inventory view] Saved Preset: invPreset_Default
00:01:01 DEBUG [JSON] Updated property InventoryData
00:01:02 DEBUG Not in monster area
00:01:02 DEBUG Changing current action bar to 6
00:01:04 DEBUG Not in monster area
00:01:04 DEBUG Changing current action bar to 6
00:01:06 DEBUG Not in monster area
00:01:06 DEBUG Changing current action bar to 6
00:01:07 DEBUG Not in monster area
00:01:07 DEBUG Changing current action bar to 6
00:01:09 DEBUG Not in monster area
00:01:09 DEBUG Changing current action bar to 6
00:01:12 DEBUG Not in monster area
00:01:12 DEBUG Changing current action bar to 6
00:01:13 DEBUG Not in monster area
00:01:13 DEBUG Changing current action bar to 6
00:01:15 DEBUG Not in monster area
00:01:15 DEBUG Changing current action bar to 6
00:01:17 DEBUG Not in monster area
00:01:17 DEBUG Changing current action bar to 6
00:01:19 DEBUG Not in monster area
00:01:19 DEBUG Changing current action bar to 6
00:01:20 DEBUG Not in monster area
00:01:20 DEBUG Changing current action bar to 6
00:01:22 DEBUG Not in monster area
00:01:22 DEBUG Changing current action bar to 6
00:01:24 DEBUG Not in monster area
00:01:24 DEBUG Changing current action bar to 6
00:01:26 DEBUG Not in monster area
00:01:26 DEBUG Changing current action bar to 6
00:01:27 DEBUG Not in monster area
00:01:27 DEBUG Changing current action bar to 6
00:01:29 DEBUG Not in monster area
00:01:29 DEBUG Changing current action bar to 6
00:01:30 DEBUG Not in monster area
00:01:30 DEBUG Changing current action bar to 6
00:01:33 DEBUG Not in monster area
00:01:33 DEBUG Changing current action bar to 6
00:01:34 DEBUG Not in monster area
00:01:34 DEBUG Changing current action bar to 6
00:01:36 DEBUG Not in monster area
00:01:36 DEBUG Changing current action bar to 6
00:01:37 DEBUG Not in monster area
00:01:37 DEBUG Changing current action bar to 6
00:01:39 DEBUG Not in monster area
00:01:39 DEBUG Changing current action bar to 6
00:01:40 DEBUG Not in monster area
00:01:40 DEBUG Changing current action bar to 6
00:01:42 DEBUG Not in monster area
00:01:42 DEBUG Changing current action bar to 6
00:01:44 DEBUG Not in monster area
00:01:44 DEBUG Changing current action bar to 6
00:01:45 DEBUG Not in monster area
00:01:45 DEBUG Changing current action bar to 6
00:01:47 DEBUG Not in monster area
00:01:47 DEBUG Changing current action bar to 6
00:01:48 DEBUG Not in monster area
00:01:48 DEBUG Changing current action bar to 6
00:01:50 DEBUG Not in monster area
00:01:50 DEBUG Changing current action bar to 6
00:01:52 DEBUG Not in monster area
00:01:52 DEBUG Changing current action bar to 6
00:01:53 DEBUG Not in monster area
00:01:53 DEBUG Changing current action bar to 6
00:01:56 DEBUG Not in monster area
00:01:56 DEBUG Changing current action bar to 6
00:01:57 DEBUG Not in monster area
00:01:57 DEBUG Changing current action bar to 6
00:01:59 DEBUG Not in monster area
00:01:59 DEBUG Changing current action bar to 6
00:02:02 DEBUG Not in monster area
00:02:02 DEBUG Changing current action bar to 6
00:02:04 DEBUG Not in monster area
00:02:04 DEBUG Changing current action bar to 6
00:02:06 DEBUG Not in monster area
00:02:06 DEBUG Changing current action bar to 6
00:02:09 DEBUG Not in monster area
00:02:09 DEBUG Changing current action bar to 6
00:02:11 DEBUG Not in monster area
00:02:11 DEBUG Changing current action bar to 6
00:02:13 DEBUG Not in monster area
00:02:13 DEBUG Changing current action bar to 6
00:02:16 DEBUG Not in monster area
00:02:16 DEBUG Changing current action bar to 6
00:08:25 DEBUG Refreshing killcount
00:08:34 DEBUG Current kills: 11, task size: 37
00:08:34 DEBUG Refreshing killcount
00:08:34 DEBUG New slayer Master
00:12:00 DEBUG MONEYPOUCH: added: -1141082
00:12:01 DEBUG MONEYPOUCH: added: 1141082
00:12:04 DEBUG IC not loaded yet
00:12:04 DEBUG Failed to get a valid task from counter:
00:12:04 INFO Getting task from Varbit: Cave bugs
00:12:04 DEBUG Selecting new row
00:12:04 DEBUG Current kills: 11, task size: 37
00:12:04 DEBUG Refreshing killcount
00:12:04 DEBUG New slayer Master
00:12:04 DEBUG Text: Cave bugs, enemy: Cave bugs, varbit =63
00:12:04 INFO Getting task from IC: Cave bugs
00:12:04 DEBUG Selecting new row
00:12:04 DEBUG Refreshing killcount
00:12:04 DEBUG Current kills: 11, task size: 37
00:12:04 DEBUG New slayer Master
00:13:21 DEBUG Text: Cave bugs, enemy: Cave bugs, varbit =63
00:13:21 INFO Getting task from IC: Cave bugs
00:13:21 DEBUG Selecting new row
00:13:21 DEBUG Current kills: 11, task size: 37
00:13:38 DEBUG Not in monster area
00:13:38 DEBUG Changing current action bar to 6
00:13:39 DEBUG Not in monster area
00:13:39 DEBUG Changing current action bar to 6
00:13:40 DEBUG Text: Cave bugs, enemy: Cave bugs, varbit =63
00:13:40 INFO Getting task from IC: Cave bugs
00:13:40 DEBUG Selecting new row
00:13:40 DEBUG Current kills: 11, task size: 37
00:13:40 DEBUG Not in monster area
00:13:40 DEBUG Changing current action bar to 6
00:13:41 DEBUG Not in monster area
00:13:41 DEBUG Changing current action bar to 6
00:13:42 DEBUG Not in monster area
00:13:42 DEBUG Changing current action bar to 6
00:13:43 DEBUG Not in monster area
00:13:43 DEBUG Changing current action bar to 6
00:13:45 DEBUG Not in monster area
00:13:45 DEBUG Changing current action bar to 6
00:13:48 DEBUG Not in monster area
00:13:48 DEBUG Changing current action bar to 6
00:13:51 DEBUG Not in monster area
00:13:51 DEBUG Changing current action bar to 6
00:13:52 DEBUG Not in monster area
00:13:52 DEBUG Changing current action bar to 6
00:13:54 DEBUG Not in monster area
00:13:54 DEBUG Changing current action bar to 6
00:13:56 DEBUG Not in monster area
00:13:56 DEBUG Changing current action bar to 6
00:13:57 DEBUG Not in monster area
00:13:57 DEBUG Changing current action bar to 6
00:13:59 DEBUG Not in monster area
00:13:59 DEBUG Changing current action bar to 6
00:14:00 DEBUG Not in monster area
00:14:00 DEBUG Changing current action bar to 6
00:14:01 DEBUG Not in monster area
00:14:01 DEBUG Changing current action bar to 6
00:14:02 DEBUG Not in monster area
00:14:02 DEBUG Changing current action bar to 6
00:14:03 DEBUG Not in monster area
00:14:03 DEBUG Changing current action bar to 6
00:14:04 DEBUG Not in monster area
00:14:04 DEBUG Changing current action bar to 6
00:14:05 DEBUG Not in monster area
00:14:05 DEBUG Changing current action bar to 6
00:14:07 DEBUG Not in monster area
00:14:07 DEBUG Changing current action bar to 6
00:14:08 DEBUG Not in monster area
00:14:08 DEBUG Changing current action bar to 6
00:14:09 DEBUG Not in monster area
00:14:09 DEBUG Changing current action bar to 6
00:14:10 DEBUG Not in monster area
00:14:10 DEBUG Changing current action bar to 6
00:14:11 DEBUG Not in monster area
00:14:11 DEBUG Changing current action bar to 6
00:14:13 DEBUG Not in monster area
00:14:13 DEBUG Changing current action bar to 6
00:14:14 DEBUG Not in monster area
00:14:14 DEBUG Changing current action bar to 6
00:14:15 DEBUG Not in monster area
00:14:15 DEBUG Changing current action bar to 6
00:14:17 DEBUG Not in monster area
00:14:17 DEBUG Changing current action bar to 6
00:14:18 DEBUG Not in monster area
00:14:18 DEBUG Changing current action bar to 6
00:14:19 DEBUG Not in monster area
00:14:19 DEBUG Changing current action bar to 6
00:14:20 DEBUG Not in monster area
00:14:20 DEBUG Changing current action bar to 6
00:14:23 DEBUG Not in monster area
00:14:23 DEBUG Changing current action bar to 6
00:14:25 DEBUG Not in monster area
00:14:25 DEBUG Changing current action bar to 6
00:14:26 DEBUG Not in monster area
00:14:26 DEBUG Changing current action bar to 6
00:14:27 DEBUG Not in monster area
00:14:27 DEBUG Changing current action bar to 6
00:14:28 DEBUG [Equipment view] Found Hard leather body in the Body slot
00:14:28 DEBUG [Equipment view] Found null in the Shield slot
00:14:28 DEBUG [Equipment view] Found Ring of forging in the Ring slot
00:14:28 DEBUG [Equipment view] Found Hard leather chaps in the Legs slot
00:14:28 DEBUG [Equipment view] Found Willow shortbow in the Weapon slot
00:14:28 DEBUG [Equipment view] Found Hard leather boots in the Feet slot
00:14:28 DEBUG [Equipment view] Found Cape in the Cape slot
00:14:28 DEBUG [Equipment view] Found Ghostspeak amulet in the Neck slot
00:14:28 DEBUG [Equipment view] Found null in the Aura slot
00:14:28 DEBUG [Equipment view] Found Steel arrow in the Ammunition slot
00:14:28 DEBUG [Equipment view] Found Focus sight in the Head slot
00:14:28 DEBUG [Equipment view] Found null in the Pocket slot
00:14:28 DEBUG [Equipment view] Found Hard leather gloves in the Hand slot
00:14:28 DEBUG Not in monster area
00:14:28 DEBUG Changing current action bar to 6
00:14:29 DEBUG [JSON] Updated property EquipmentData
00:14:29 DEBUG [Equipment view] Saved Preset: gearPreset_Ranged arrows
00:14:29 DEBUG Saving gearPresetList
00:14:29 DEBUG [{"name":"Magic","actionbar":2,"weaponType":"Magic"},{"name":"Melee stab","actionbar":2,"weaponType":"Melee stab"},{"name":"Melee slash","actionbar":1,"weaponType":"Melee slash"},{"name":"Melee crush","actionbar":2,"weaponType":"Melee crush"},{"name":"Ranged arrows","actionbar":6,"weaponType":"Ranging arrows"},{"name":"Wilderness","actionbar":3,"weaponType":"Ranging arrows"},{"name":"Ranging bolts","actionbar":6,"weaponType":"Ranging bolts"},{"name":"Ranging thrown","actionbar":3,"weaponType":"Ranging throwing"}]
00:14:29 DEBUG [JSON] Updated property EquipmentData
00:14:29 DEBUG [Equipment view] Getting gearMap: Ranged arrows and is available in gearlist [true]
00:14:29 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from Ranged arrows to null
00:14:29 DEBUG [Equipment view] Gearlist dropdown had preset selected, but it had no name
00:14:29 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Ranged arrows
00:14:29 DEBUG [Equipment view] Gearlist dropdown has preset Ranged arrows selected. Loading gearset
00:14:29 DEBUG [Equipment view] Loading gearset for preset: Ranged arrows
00:14:29 DEBUG [Equipment view] Found gearset Ranged arrows in the presetMap
00:14:29 DEBUG Not in monster area
00:14:29 DEBUG Changing current action bar to 6
00:14:30 DEBUG Not in monster area
00:14:30 DEBUG Changing current action bar to 6
00:14:31 DEBUG Not in monster area
00:14:31 DEBUG Changing current action bar to 6
00:14:32 DEBUG Not in monster area
00:14:32 DEBUG Changing current action bar to 6
00:14:33 DEBUG Not in monster area
00:14:33 DEBUG Changing current action bar to 6
00:14:34 DEBUG Not in monster area
00:14:34 DEBUG Changing current action bar to 6
00:14:35 DEBUG Not in monster area
00:14:35 DEBUG Changing current action bar to 6
00:14:36 DEBUG Not in monster area
00:14:36 DEBUG Changing current action bar to 6
00:14:37 DEBUG Not in monster area
00:14:37 DEBUG Changing current action bar to 6
00:14:38 DEBUG Not in monster area
00:14:38 DEBUG Changing current action bar to 6
00:14:39 DEBUG Not in monster area
00:14:39 DEBUG Changing current action bar to 6
00:14:40 DEBUG Not in monster area
00:14:40 DEBUG Changing current action bar to 6
00:14:41 DEBUG Not in monster area
00:14:41 DEBUG Changing current action bar to 6
00:14:42 DEBUG Not in monster area
00:14:42 DEBUG Changing current action bar to 6
00:14:43 DEBUG Not in monster area
00:14:43 DEBUG Changing current action bar to 6
00:14:44 DEBUG Not in monster area
00:14:44 DEBUG Changing current action bar to 6
00:14:45 DEBUG Not in monster area
00:14:45 DEBUG Changing current action bar to 6
00:14:46 DEBUG Not in monster area
00:14:46 DEBUG Changing current action bar to 6
00:14:47 DEBUG Not in monster area
00:14:47 DEBUG Changing current action bar to 6
00:14:48 INFO Removed Coins from lootlist
00:14:48 INFO Removed Rare drop table from lootlist
00:14:48 DEBUG Not in monster area
00:14:48 DEBUG Changing current action bar to 6
00:14:48 INFO Removed Grimy cadantine from lootlist
00:14:49 DEBUG Not in monster area
00:14:49 DEBUG Changing current action bar to 6
00:14:50 DEBUG Not in monster area
00:14:50 DEBUG Changing current action bar to 6
00:14:51 INFO Added Coins to lootlist
00:14:51 DEBUG [{"loot":false,"name":"Grimy guam","id":199,"quantity":"1","rarity":"Common","price":"289"},{"loot":false,"name":"Grimy marrentill","id":201,"quantity":"1","rarity":"Common","price":"392"},{"loot":false,"name":"Grimy tarromin","id":203,"quantity":"1","rarity":"Common","price":"28"},{"loot":false,"name":"Grimy harralander","id":205,"quantity":"1","rarity":"Common","price":"91"},{"loot":false,"name":"Grimy ranarr","id":207,"quantity":"1","rarity":"Uncommon","price":"2,323"},{"loot":false,"name":"Grimy irit","id":209,"quantity":"1","rarity":"Uncommon","price":"3,011"},{"loot":false,"name":"Grimy avantoe","id":211,"quantity":"1","rarity":"Uncommon","price":"1,435"},{"loot":false,"name":"Grimy kwuarm","id":213,"quantity":"1","rarity":"Uncommon","price":"4,975"},{"loot":false,"name":"Grimy lantadyme","id":2485,"quantity":"1","rarity":"Rare","price":"2,861"},{"loot":false,"name":"Grimy lantadyme","id":2485,"quantity":"1","rarity":"Rare","price":"2,861"},{"loot":false,"name":"Grimy dwarf weed","id":217,"quantity":"1","rarity":"Rare","price":"1,987"},{"loot":false,"name":"Eye of newt","id":221,"quantity":"1","rarity":"Common","price":"10"},{"loot":false,"name":"Limpwurt root","id":225,"quantity":"1","rarity":"Common","price":"2,097"},{"loot":false,"name":"Snape grass","id":231,"quantity":"1","rarity":"Common","price":"27"},{"loot":false,"name":"Red spiders' eggs","id":223,"quantity":"1","rarity":"Common","price":"1,460"},{"loot":false,"name":"Unicorn horn dust","id":235,"quantity":"1","rarity":"Common","price":"360"},{"loot":false,"name":"Coins","id":-1,"quantity":"3-8","rarity":"Common","price":"not sold"},{"loot":false,"name":"Tinderbox","id":590,"quantity":"1","rarity":"Common","price":"263"},{"loot":false,"name":"Swamp weed","id":10978,"quantity":"1-8","rarity":"Common","price":"447-3,576"},{"loot":false,"name":"Candle lantern (empty)","id":4527,"quantity":"1","rarity":"Uncommon","price":"222"},{"loot":false,"name":"Candle","id":36,"quantity":"1","rarity":"Rare","price":"617"},{"loot":false,"name":"Bronze gauntlets","id":12985,"quantity":"1","rarity":"Rare","price":"1,060"},{"loot":false,"name":"Rare drop table","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"},{"loot":false,"name":"Grimy guam","id":199,"quantity":"1","rarity":"Common","price":"289"},{"loot":false,"name":"Grimy marrentill","id":201,"quantity":"1","rarity":"Common","price":"392"},{"loot":false,"name":"Grimy tarromin","id":203,"quantity":"1","rarity":"Common","price":"28"},{"loot":false,"name":"Grimy harralander","id":205,"quantity":"1","rarity":"Common","price":"91"},{"loot":false,"name":"Grimy ranarr","id":207,"quantity":"1","rarity":"Uncommon","price":"2,323"},{"loot":false,"name":"Grimy irit","id":209,"quantity":"1","rarity":"Uncommon","price":"3,011"},{"loot":false,"name":"Grimy avantoe","id":211,"quantity":"1","rarity":"Uncommon","price":"1,435"},{"loot":false,"name":"Grimy kwuarm","id":213,"quantity":"1","rarity":"Uncommon","price":"4,975"},{"loot":false,"name":"Grimy cadantine","id":215,"quantity":"1","rarity":"Uncommon","price":"2,699"},{"loot":false,"name":"Grimy lantadyme","id":2485,"quantity":"1","rarity":"Rare","price":"2,861"},{"loot":false,"name":"Grimy dwarf weed","id":217,"quantity":"1","rarity":"Rare","price":"1,987"},{"loot":false,"name":"Water rune","id":555,"quantity":"1-167","rarity":"Common","price":"27-4,509"},{"loot":false,"name":"Earth rune","id":557,"quantity":"1-147","rarity":"Common","price":"20-2,940"},{"loot":false,"name":"Fire rune","id":554,"quantity":"1-148","rarity":"Uncommon","price":"68-10,064"},{"loot":false,"name":"Nature rune","id":561,"quantity":"1-8","rarity":"Uncommon","price":"443-3,544"},{"loot":true,"name":"Coins","id":-1,"quantity":"1-38","rarity":"Common","price":"not sold"},{"loot":false,"name":"Swamp weed","id":10978,"quantity":"1-8","rarity":"Common","price":"447-3,576"},{"loot":false,"name":"Water battlestaff","id":1395,"quantity":"1","rarity":"Rare","price":"8,322"},{"loot":false,"name":"Rare drop table","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"},{"loot":false,"name":"Sealed clue scroll (easy)","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"}]
00:14:51 DEBUG [JSON] Updated property LootData
00:14:51 DEBUG Not in monster area
00:14:51 DEBUG Changing current action bar to 6
00:14:52 DEBUG Not in monster area
00:14:52 DEBUG Changing current action bar to 6
00:14:53 DEBUG Not in monster area
00:14:53 DEBUG Changing current action bar to 6
00:14:54 DEBUG Not in monster area
00:14:54 DEBUG Changing current action bar to 6
00:14:55 DEBUG Not in monster area
00:14:55 DEBUG Changing current action bar to 6
00:14:56 INFO Removed Coins from lootlist
00:14:56 DEBUG Not in monster area
00:14:56 DEBUG Changing current action bar to 6
00:14:57 DEBUG Not in monster area
00:14:57 DEBUG Changing current action bar to 6
00:14:58 DEBUG Not in monster area
00:14:58 DEBUG Changing current action bar to 6
 

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Joined
Nov 24, 2015
Messages
28
Hey I posted a while back about how this bot wasnt banking/was clicking in random spots.

I've sinced found that using my custom interface causes this with all bots, but using a default one with the 3d world made smaller (so no overlapping) works fine. Still can't figure out what about my custom interface causes it....

So once I've finished doing some comp req's (using your livid farm bot rn) I'm gonna give this bot another go.

Was just wondering if you have any data on approximate xp rates? Cant see any progress reports on here.

I'm fully maxed, 114 slayer and using morvran. Would it be better/faster xp to use Kuradal until you have more morvran tasks finished?
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Hey I posted a while back about how this bot wasnt banking/was clicking in random spots.

I've sinced found that using my custom interface causes this with all bots, but using a default one with the 3d world made smaller (so no overlapping) works fine. Still can't figure out what about my custom interface causes it....

So once I've finished doing some comp req's (using your livid farm bot rn) I'm gonna give this bot another go.

Was just wondering if you have any data on approximate xp rates? Cant see any progress reports on here.

I'm fully maxed, 114 slayer and using morvran. Would it be better/faster xp to use Kuradal until you have more morvran tasks finished?

hmm i'm currently 99 and I get around 130-160k depending on what tasks i get. (I don't have many quests unlocked and several high level tasks are not supported because they are kinda difficult. (I kinda started coding ripper demons for example, but its to much of a hastle to make that work for botting). It also heavily depends on what your lootsettings are and your equipment (mine is mediocre).
Currently the biggest slowdown is traversal because there are client issues with the Web.
best thing you could do is take morvran and report me if you have any tasks you want added (and don't require to many mechanics)
 
Joined
Jan 6, 2016
Messages
171
Does this support dungeoneering skill cape teleport to edgeville dungeon chaos druids - AKA Vannaka?
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Does this support dungeoneering skill cape teleport to edgeville dungeon chaos druids - AKA Vannaka?
euhhh nope...pretty big level gap if you're 99 dung and still use vannaka
 
Joined
Jan 6, 2016
Messages
171
euhhh nope...pretty big level gap if you're 99 dung and still use vannaka
This is true lol. Rushed dg and have low cb. =P Figured it just makes pathing easier.
 
This is true lol. Rushed dg and have low cb. =P Figured it just makes pathing easier.
It also makes pathing easier to certain tasks, as it can teleport to every resource dungeon. Giants, demons, dragons, etc.

@tyb51 If you don't have 99 dg and want an account with the cape to test teleports on, I got you.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
This is true lol. Rushed dg and have low cb. =P Figured it just makes pathing easier.
 

It also makes pathing easier to certain tasks, as it can teleport to every resource dungeon. Giants, demons, dragons, etc.

@tyb51 If you don't have 99 dg and want an account with the cape to test teleports on, I got you.
I know, currently 95 dung and when i get 99 I'll try to support it. But it would take a certain while to support the resource dungeons, so I'd rather not lend accounts for it
 
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