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Atlas Slayer [LITE] [Deleted]

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Joined
Nov 26, 2017
Messages
20
The teleport to ancient cavern with games necklace/ring and some other things. And super restore flask should be supported btw.

Sweet, I'll let you know. So I don't have magic spell preference selected as anything and I have my spellbook open i a new window and its still throwing the same errors about not being able to find the spellbook.
 
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Dec 23, 2015
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Sweet, I'll let you know. So I don't have magic spell preference selected as anything and I have my spellbook open i a new window and its still throwing the same errors about not being able to find the spellbook.
show me a screenshot of your UI.and for the workaround you should put spell preferences to something (like air, then it won't switch if you have an air spell selected)
 
Joined
Nov 26, 2017
Messages
20
show me a screenshot of your UI.and for the workaround you should put spell preferences to something (like air, then it won't switch if you have an air spell selected)


I tried perfering a spell and didn't work, I'll send you a photo
 
Joined
Oct 12, 2017
Messages
29
For some reason it seems to believe that my task is: Dark Beasts but I was able to eventually get it to manually go to the monster I am assigned. It also likes to open the bank and then say, "Don't meet the requirements for Duradel/Lapatok [] ". Any idea why it would be saying that? I apologize if that is not enough information. I will try to provide screenshots next time this slayer master issue happens.
 
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For some reason it seems to believe that my task is: Dark Beasts but I was able to eventually get it to manually go to the monster I am assigned. It also likes to open the bank and then say, "Don't meet the requirements for Duradel/Lapatok [] ". Any idea why it would be saying that? I apologize if that is not enough information. I will try to provide screenshots next time this slayer master issue happens.
The Dark Beasts thing is a very weird thing due to how Runescape works. I have no clue why it gives the information, but when logging in or whenever the UI/game data gets loaded or refreshed, the slayer task information is set to dark beasts. I've been trying to figure it out but no real success there.
As for the requirement thing. Do you mean `MORVRAN_OR_KURADAL` in stead of Duradel/Lapatok? Cause Duradel does not have a requirement. This probably means your current assignment's location is in the ancient cavern, but you don't have Morvran or Kuradal as master. Look in the Targeting tab to change the location to kill them. If this is not the case, then provide me a log (-->>>>).

As I have said countless times to the people before you, when you encounter an error please provide me with the bot log at the moment it occurs :). (In runemate: Left upper corner: Help > View logs)
 
Joined
Oct 12, 2017
Messages
29
The Dark Beasts thing is a very weird thing due to how Runescape works. I have no clue why it gives the information, but when logging in or whenever the UI/game data gets loaded or refreshed, the slayer task information is set to dark beasts. I've been trying to figure it out but no real success there.
As for the requirement thing. Do you mean `MORVRAN_OR_KURADAL` in stead of Duradel/Lapatok? Cause Duradel does not have a requirement. This probably means your current assignment's location is in the ancient cavern, but you don't have Morvran or Kuradal as master. Look in the Targeting tab to change the location to kill them. If this is not the case, then provide me a log (-->>>>).

As I have said countless times to the people before you, when you encounter an error please provide me with the bot log at the moment it occurs :). (In runemate: Left upper corner: Help > View logs)


"05:48:01 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:01 DEBUG Refreshing killcount
05:48:03 DEBUG Generated a new path
05:48:28 DEBUG [Navigator] Failed attempts to step a generated path
05:48:30 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:30 DEBUG Generated a new path
05:48:30 DEBUG [Navigator] Failed attempts to step a generated path
05:48:32 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:32 DEBUG Generated a new path
05:48:32 DEBUG [Navigator] Failed attempts to step a generated path
05:48:34 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:34 DEBUG Generated a new path
05:48:34 DEBUG [Navigator] Failed attempts to step a generated path
05:48:36 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:36 DEBUG Generated a new path
05:48:36 DEBUG [Navigator] Failed attempts to step a generated path
05:48:52 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:54 DEBUG Generated a new path
05:49:10 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:11 DEBUG Generated a new path
05:49:24 DEBUG [WebPath] Incremented the last successful step index cache to 12.
05:49:26 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:27 DEBUG Generated a new path
05:49:32 DEBUG MONEYPOUCH: added: -10
05:49:40 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:43 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:49 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:52 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:55 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:00 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:03 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:07 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:11 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:16 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:19 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:23 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:26 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:32 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:36 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:40 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:44 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:49 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:53 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:56 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:51:03 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:51:05 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:51:11 DEBUG Not in monster area
05:51:12 DEBUG Generated a new path
05:51:17 DEBUG Text: Dark beasts, enemy: Dark beasts, varbit =41
05:51:17 INFO Getting task from IC: Dark beasts
05:51:17 DEBUG Selecting new row
05:51:17 DEBUG Current kills: 0, task size: 171
05:51:17 DEBUG [TableView target change]New target: Dark beasts at location: : Ancient cavern
05:51:17 DEBUG [Equipment view] Getting inventoryPreset: Default and is available in presetList [true]
05:51:17 DEBUG Refreshing killcount
05:51:17 DEBUG [Equipment view] Getting gearMap: Ranging bolts and is available in gearlist [true]
05:51:17 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from Melee crush to null
05:51:17 DEBUG [Equipment view] Gearlist dropdown had preset selected, but it had no name
05:51:17 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Ranging bolts
05:51:17 DEBUG [Equipment view] Gearlist dropdown has preset Ranging bolts selected. Loading gearset
05:51:17 DEBUG [Equipment view] Loading gearset for preset: Ranging bolts
05:51:17 DEBUG [Equipment view] Found gearset Ranging bolts in the presetMap
05:51:17 DEBUG [Equipment view] Switching weapon type for preset Ranging bolts from Ranging bolts to Ranging bolts
05:51:19 DEBUG [GLOBAL VARIABLES] Setting deathAnims [2733]
05:51:20 DEBUG [Navigator] Failed attempts to step a generated path
05:51:22 DEBUG Banking is not open
05:51:23 DEBUG Generated a new path
05:51:34 DEBUG [Navigator] Failed attempts to step a generated path
05:51:36 DEBUG Banking is not open
05:51:36 DEBUG Generated a new path
05:51:36 DEBUG [Navigator] Failed attempts to step a generated path
05:51:39 DEBUG Banking is not open
05:51:39 DEBUG Generated a new path
05:51:39 DEBUG [Navigator] Failed attempts to step a generated path
05:51:43 DEBUG Banking is not open
05:51:44 DEBUG Generated a new path
05:51:46 DEBUG Banking is not open
05:51:46 DEBUG Generated a new path
05:51:46 DEBUG [Navigator] Failed attempts to step a generated path
05:51:49 DEBUG Banking is not open
05:51:49 INFO Currently targeted bank: Bank booth [2888, 3535, 1]
05:51:53 DEBUG Banking is not open
05:51:55 INFO Currently targeted bank: Bank booth [2888, 3535, 0]
05:51:58 DEBUG Banking is not open
05:51:59 INFO Currently targeted bank: Bank booth [2888, 3535, 0]
05:52:02 DEBUG Banking is not open
05:52:03 INFO Currently targeted bank: Bank booth [2888, 3535, 0]
05:52:09 DEBUG Banking is not open
05:52:10 INFO Currently targeted bank: Bank booth [2888, 3535, 0]
05:52:13 DEBUG No magic preset used
05:52:13 DEBUG [LIST REQUIREMENT] Validating all non-obligated requirements in: [robot.IiIIiiiIiI@2127e4]
05:52:13 DEBUG Your character does not have requirement [] from MORVRAN_OR_KURADAL could not be met
05:52:13 DEBUG [REQUIREMENTS] Requirement [robot.IiIIiiiIiI@2127e4] from MORVRAN_OR_KURADAL could not be met
05:52:13 DEBUG [FREE TIME] Choose free time action: Inventory"


Please note it always stays are Dark Beasts, never changes. None of my assignments have been in this ancient cave. Hence why every time there is a new assignment, I have to manually choose the targeting.
 
Joined
Nov 26, 2017
Messages
20
So for me, my instance will drink prayer renewal potion (4) but not a prayer potion (4), super restore (4) or a super restore flask (6).
 
Also, since recent update, for some of my ancient cavern tasks, the script gets stuck and just says "Traveling to ancient cavern" but does nothing unless you get it to the npc manually.
 
So for me, my instance will drink prayer renewal potion (4) but not a prayer potion (4), super restore (4) or a super restore flask (6).
 
Also, since recent update, for some of my ancient cavern tasks, the script gets stuck and just says "Traveling to ancient cavern" but does nothing unless you get it to the npc manually.
Correction. The bot is drinking potions correctly but it appears the bot is still having issues navigating the ancient cavern and running there from the barbarian outpost but it is correctly teleporting. I will try to get you the log.




Update: I found my issues. My apologies.
 
Last edited:
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Messages
1,099
"05:48:01 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:01 DEBUG Refreshing killcount
05:48:03 DEBUG Generated a new path
05:48:28 DEBUG [Navigator] Failed attempts to step a generated path
05:48:30 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:30 DEBUG Generated a new path
05:48:30 DEBUG [Navigator] Failed attempts to step a generated path
05:48:32 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:32 DEBUG Generated a new path
05:48:32 DEBUG [Navigator] Failed attempts to step a generated path
05:48:34 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:34 DEBUG Generated a new path
05:48:34 DEBUG [Navigator] Failed attempts to step a generated path
05:48:36 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:36 DEBUG Generated a new path
05:48:36 DEBUG [Navigator] Failed attempts to step a generated path
05:48:52 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:48:54 DEBUG Generated a new path
05:49:10 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:11 DEBUG Generated a new path
05:49:24 DEBUG [WebPath] Incremented the last successful step index cache to 12.
05:49:26 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:27 DEBUG Generated a new path
05:49:32 DEBUG MONEYPOUCH: added: -10
05:49:40 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:43 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:49 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:52 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:49:55 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:00 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:03 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:07 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:11 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:16 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:19 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:23 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:26 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:32 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:36 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:40 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:44 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:49 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:53 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:50:56 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:51:03 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:51:05 DEBUG [Slayer Task] Selected slayermaster is Duradel/Lapalok
05:51:11 DEBUG Not in monster area
05:51:12 DEBUG Generated a new path
05:51:17 DEBUG Text: Dark beasts, enemy: Dark beasts, varbit =41
05:51:17 INFO Getting task from IC: Dark beasts
05:51:17 DEBUG Selecting new row
05:51:17 DEBUG Current kills: 0, task size: 171
05:51:17 DEBUG [TableView target change]New target: Dark beasts at location: : Ancient cavern
05:51:17 DEBUG [Equipment view] Getting inventoryPreset: Default and is available in presetList [true]
05:51:17 DEBUG Refreshing killcount
05:51:17 DEBUG [Equipment view] Getting gearMap: Ranging bolts and is available in gearlist [true]
05:51:17 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from Melee crush to null
05:51:17 DEBUG [Equipment view] Gearlist dropdown had preset selected, but it had no name
05:51:17 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Ranging bolts
05:51:17 DEBUG [Equipment view] Gearlist dropdown has preset Ranging bolts selected. Loading gearset
05:51:17 DEBUG [Equipment view] Loading gearset for preset: Ranging bolts
05:51:17 DEBUG [Equipment view] Found gearset Ranging bolts in the presetMap
05:51:17 DEBUG [Equipment view] Switching weapon type for preset Ranging bolts from Ranging bolts to Ranging bolts
05:51:19 DEBUG [GLOBAL VARIABLES] Setting deathAnims [2733]
05:51:20 DEBUG [Navigator] Failed attempts to step a generated path
05:51:22 DEBUG Banking is not open
05:51:23 DEBUG Generated a new path
05:51:34 DEBUG [Navigator] Failed attempts to step a generated path
05:51:36 DEBUG Banking is not open
05:51:36 DEBUG Generated a new path
05:51:36 DEBUG [Navigator] Failed attempts to step a generated path
05:51:39 DEBUG Banking is not open
05:51:39 DEBUG Generated a new path
05:51:39 DEBUG [Navigator] Failed attempts to step a generated path
05:51:43 DEBUG Banking is not open
05:51:44 DEBUG Generated a new path
05:51:46 DEBUG Banking is not open
05:51:46 DEBUG Generated a new path
05:51:46 DEBUG [Navigator] Failed attempts to step a generated path
05:51:49 DEBUG Banking is not open
05:51:49 INFO Currently targeted bank: Bank booth [2888, 3535, 1]
05:51:53 DEBUG Banking is not open
05:51:55 INFO Currently targeted bank: Bank booth [2888, 3535, 0]
05:51:58 DEBUG Banking is not open
05:51:59 INFO Currently targeted bank: Bank booth [2888, 3535, 0]
05:52:02 DEBUG Banking is not open
05:52:03 INFO Currently targeted bank: Bank booth [2888, 3535, 0]
05:52:09 DEBUG Banking is not open
05:52:10 INFO Currently targeted bank: Bank booth [2888, 3535, 0]
05:52:13 DEBUG No magic preset used
05:52:13 DEBUG [LIST REQUIREMENT] Validating all non-obligated requirements in: [robot.IiIIiiiIiI@2127e4]
05:52:13 DEBUG Your character does not have requirement [] from MORVRAN_OR_KURADAL could not be met
05:52:13 DEBUG [REQUIREMENTS] Requirement [robot.IiIIiiiIiI@2127e4] from MORVRAN_OR_KURADAL could not be met
05:52:13 DEBUG [FREE TIME] Choose free time action: Inventory"


Please note it always stays are Dark Beasts, never changes. None of my assignments have been in this ancient cave. Hence why every time there is a new assignment, I have to manually choose the targeting.
Well both problems all relate to the same thing. The bot thinks current task is Dark beasts, which is located in the Ancient cavern :). I'll will try to add more failsafes for the issue, but on my end it is correct 99% of the time. I think it has to do with loading speed of the client/your computer. But I could be wrong. Also, did or does the bot ever work for you or for some tasks? Make sure you have the Slayer counter enabled, but even with the counter this issue can occur.
 
Joined
Oct 12, 2017
Messages
29
Well both problems all relate to the same thing. The bot thinks current task is Dark beasts, which is located in the Ancient cavern :). I'll will try to add more failsafes for the issue, but on my end it is correct 99% of the time. I think it has to do with loading speed of the client/your computer. But I could be wrong. Also, did or does the bot ever work for you or for some tasks? Make sure you have the Slayer counter enabled, but even with the counter this issue can occur.

Never works, always have to manually select the new task. Then it does a pretty decent job of traveling to the assignment, grabs a slayer contract if it is at the Slayer Tower, and runs to the Shilo Village slayer master. Then it runs into that issue when it goes to the bank.
 
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Dec 23, 2015
Messages
1,099
Never works, always have to manually select the new task. Then it does a pretty decent job of traveling to the assignment, grabs a slayer contract if it is at the Slayer Tower, and runs to the Shilo Village slayer master. Then it runs into that issue when it goes to the bank.
Hmm bizar, do you have bank location to Nearest? Maybe set that to something else. Also, you didn't confirm or deny that you have the Slayer counter on your UI. (This)
 
Joined
Jul 17, 2017
Messages
2
I don't know what im doing wrong but its not moving or doing anything it knows my task, but it aint doing anything here are the logs thanks in advance :D if I can get this bot to work it looks like a BEAST
00:00:01 DEBUG [JSON] Updated property SlayerSettings
00:00:01 INFO Selected reward preference: Magic
00:00:01 DEBUG [JSON] Updated property SlayerSettings
00:00:01 INFO Selected monster preference: Disable slayer tower contracts
00:00:01 DEBUG [JSON] Updated property SlayerSettings
00:00:01 INFO Selected emergency Teleport: Varrock teleport
00:00:01 DEBUG [JSON] Updated property SlayerSettings
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG file:/C:/Users/Jakou/RuneMate/bots/storage/AtlasSlayerBETA/toggleswitch.css
00:00:01 DEBUG file:/C:/Users/Jakou/RuneMate/bots/storage/AtlasSlayerBETA/rangeslider.css
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property GearData
00:00:01 DEBUG [JSON] Updated property GearData
00:00:01 DEBUG [PopUp] Initializing PopUp
00:00:01 DEBUG [TARGETING PANE] Initialising targeting pane
00:00:01 DEBUG Regenerating new target list
00:00:12 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Magic
00:00:12 DEBUG [Equipment view] Gearlist dropdown has preset Magic selected. Loading gearset
00:00:12 DEBUG [Equipment view] Loading gearset for preset: Magic
00:00:12 DEBUG [Equipment view] Found gearset Magic in the presetMap
00:00:54 DEBUG Succesfully saved file
00:01:10 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:10 DEBUG Found some random NPE: not important :p
00:01:10 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:10 INFO Getting task from IC: Fungal magi
00:01:10 DEBUG Current kills: 0, task size: 104
00:01:10 INFO Current task: Fungal magi , Fungal magi
00:01:10 INFO Current task: Fungal magi , Fungal magi
00:01:10 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:10 INFO Getting task from IC: Fungal magi
00:01:10 DEBUG Load out pattern = ^.*Hood of subjugation.*|.*Bonecrusher.*|.*Gloves of subjugation.*|.*Mystic air staff.*|.*Shark.*|.*Zamorak cape.*|.*Varrock teleport.*|.*Seers' ring.*|.*Garb of subjugation.*|.*Amulet of fury.*|.*Gown of subjugation.*|.*Boots of subjugation.*$
00:01:10 DEBUG Current kills: 0, task size: 104
00:01:11 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:11 DEBUG Found some random NPE: not important :p
00:01:11 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:11 INFO Getting task from IC: Fungal magi
00:01:11 DEBUG Current kills: 0, task size: 104
00:01:12 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:12 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:12 INFO Getting task from IC: Fungal magi
00:01:12 DEBUG Current kills: 0, task size: 104
00:01:13 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:13 DEBUG Found some random NPE: not important :p
00:01:13 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:13 INFO Getting task from IC: Fungal magi
00:01:13 DEBUG Current kills: 0, task size: 104
00:01:14 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:14 DEBUG Found some random NPE: not important :p
00:01:14 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:14 INFO Getting task from IC: Fungal magi
00:01:14 DEBUG Current kills: 0, task size: 104
00:01:15 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:15 DEBUG Found some random NPE: not important :p
00:01:15 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:15 INFO Getting task from IC: Fungal magi
00:01:15 DEBUG Current kills: 0, task size: 104
00:01:16 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:16 DEBUG Found some random NPE: not important :p
00:01:16 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:16 INFO Getting task from IC: Fungal magi
00:01:16 DEBUG Current kills: 0, task size: 104
00:01:17 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:17 DEBUG Found some random NPE: not important :p
00:01:17 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:17 INFO Getting task from IC: Fungal magi
00:01:17 DEBUG Current kills: 0, task size: 104
00:01:18 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:18 DEBUG Found some random NPE: not important :p
00:01:18 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:18 INFO Getting task from IC: Fungal magi
00:01:18 DEBUG Current kills: 0, task size: 104
00:01:19 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:19 DEBUG Found some random NPE: not important :p
00:01:19 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:19 INFO Getting task from IC: Fungal magi
00:01:19 DEBUG Current kills: 0, task size: 104
00:01:20 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:20 DEBUG Found some random NPE: not important :p
00:01:20 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:20 INFO Getting task from IC: Fungal magi
00:01:20 DEBUG Current kills: 0, task size: 104
00:01:21 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:21 DEBUG Found some random NPE: not important :p
00:01:21 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:21 INFO Getting task from IC: Fungal magi
00:01:21 DEBUG Current kills: 0, task size: 104
00:01:22 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:22 DEBUG Found some random NPE: not important :p
00:01:22 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:22 INFO Getting task from IC: Fungal magi
00:01:22 DEBUG Current kills: 0, task size: 104
00:01:23 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:23 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:23 INFO Getting task from IC: Fungal magi
00:01:23 DEBUG Current kills: 0, task size: 104
00:01:24 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:24 DEBUG Found some random NPE: not important :p
00:01:24 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:24 INFO Getting task from IC: Fungal magi
00:01:24 DEBUG Current kills: 0, task size: 104
00:01:25 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:25 DEBUG Found some random NPE: not important :p
00:01:25 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:25 INFO Getting task from IC: Fungal magi
00:01:25 DEBUG Current kills: 0, task size: 104
00:01:26 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:26 DEBUG Found some random NPE: not important :p
00:01:26 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:26 INFO Getting task from IC: Fungal magi
00:01:26 DEBUG Current kills: 0, task size: 104
00:01:27 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:27 DEBUG Found some random NPE: not important :p
00:01:27 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:27 INFO Getting task from IC: Fungal magi
00:01:27 DEBUG Current kills: 0, task size: 104
00:01:28 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:28 DEBUG Found some random NPE: not important :p
00:01:28 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:28 INFO Getting task from IC: Fungal magi
00:01:28 DEBUG Current kills: 0, task size: 104
00:01:29 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:29 DEBUG Found some random NPE: not important :p
00:01:29 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:29 INFO Getting task from IC: Fungal magi
00:01:29 DEBUG Current kills: 0, task size: 104
00:01:30 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:30 DEBUG Found some random NPE: not important :p
00:01:30 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:30 INFO Getting task from IC: Fungal magi
00:01:30 DEBUG Current kills: 0, task size: 104
00:01:31 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:31 DEBUG Found some random NPE: not important :p
00:01:31 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:31 INFO Getting task from IC: Fungal magi
00:01:31 DEBUG Current kills: 0, task size: 104
00:01:32 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:32 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:32 INFO Getting task from IC: Fungal magi
00:01:32 DEBUG Current kills: 0, task size: 104
00:01:33 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:33 DEBUG Found some random NPE: not important :p
00:01:33 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:33 INFO Getting task from IC: Fungal magi
00:01:33 DEBUG Current kills: 0, task size: 104
00:01:34 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:34 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:34 INFO Getting task from IC: Fungal magi
00:01:34 DEBUG Current kills: 0, task size: 104
00:01:35 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:35 DEBUG Found some random NPE: not important :p
00:01:35 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:35 INFO Getting task from IC: Fungal magi
00:01:35 DEBUG Current kills: 0, task size: 104
00:01:36 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:36 DEBUG Found some random NPE: not important :p
00:01:36 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
 
Joined
Oct 12, 2017
Messages
29
Hmm bizar, do you have bank location to Nearest? Maybe set that to something else. Also, you didn't confirm or deny that you have the Slayer counter on your UI. (This)

I apologize for not getting back certain but I wanted to be certain before I replied. Whenever I am not using a bot, I will usually run legacy interface mode with EoC abilities. Yesterday I didn't switch off Legacy interface and the bot seemed to detect my assignment and didn't give any of the warnings it did before. I also did not have the Slayer counter on but I did turn that on a little bit later. Bot really seems to work smooth now. Only thing I wish it would is be able to click "preset 1, 2, or 3" since I assigned each style of combine to a preset in my bank to make slaying go quicker. Kinda weird why it is working in legacy interface mode.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
I apologize for not getting back certain but I wanted to be certain before I replied. Whenever I am not using a bot, I will usually run legacy interface mode with EoC abilities. Yesterday I didn't switch off Legacy interface and the bot seemed to detect my assignment and didn't give any of the warnings it did before. I also did not have the Slayer counter on but I did turn that on a little bit later. Bot really seems to work smooth now. Only thing I wish it would is be able to click "preset 1, 2, or 3" since I assigned each style of combine to a preset in my bank to make slaying go quicker. Kinda weird why it is working in legacy interface mode.
the bot was not designed to work in legacy mode.you should also consider setting up a bigger screensize so you can use multiple action bars (bot works faster if you have prayers, food, alching/disassembling on a (separate) action bar. presets used by the bot is way more usefull when you later need more customized presets for certain tasks. The bot also has an automatic algorithm to compose your inventory if you task needs certain items or you need to switch around gear. this is way harder to manage with presets.the fact there is also no support is because until not long ago you could only use preset 1/2 efficiently.
PS: look at Qverkk's RS3 interface guide for runemate. you need to configure your 3d world appropriately so it doesn't overlap the UI
Example UI: important to note are the additional action bars where important things also have keybinds (food, prayers, alching, disassembling), the Spell book which should be visible or at least reachable, Inventory (and or equipment eq if you have a ring of fortune equipped). Also have a relatively large minimap so the bot can traverse further
 
I don't know what im doing wrong but its not moving or doing anything it knows my task, but it aint doing anything here are the logs thanks in advance :D if I can get this bot to work it looks like a BEAST
00:00:01 DEBUG [JSON] Updated property SlayerSettings
00:00:01 INFO Selected reward preference: Magic
00:00:01 DEBUG [JSON] Updated property SlayerSettings
00:00:01 INFO Selected monster preference: Disable slayer tower contracts
00:00:01 DEBUG [JSON] Updated property SlayerSettings
00:00:01 INFO Selected emergency Teleport: Varrock teleport
00:00:01 DEBUG [JSON] Updated property SlayerSettings
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG file:/C:/Users/Jakou/RuneMate/bots/storage/AtlasSlayerBETA/toggleswitch.css
00:00:01 DEBUG file:/C:/Users/Jakou/RuneMate/bots/storage/AtlasSlayerBETA/rangeslider.css
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property LootData
00:00:01 DEBUG [JSON] Updated property GearData
00:00:01 DEBUG [JSON] Updated property GearData
00:00:01 DEBUG [PopUp] Initializing PopUp
00:00:01 DEBUG [TARGETING PANE] Initialising targeting pane
00:00:01 DEBUG Regenerating new target list
00:00:12 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Magic
00:00:12 DEBUG [Equipment view] Gearlist dropdown has preset Magic selected. Loading gearset
00:00:12 DEBUG [Equipment view] Loading gearset for preset: Magic
00:00:12 DEBUG [Equipment view] Found gearset Magic in the presetMap
00:00:54 DEBUG Succesfully saved file
00:01:10 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:10 DEBUG Found some random NPE: not important :p
00:01:10 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:10 INFO Getting task from IC: Fungal magi
00:01:10 DEBUG Current kills: 0, task size: 104
00:01:10 INFO Current task: Fungal magi , Fungal magi
00:01:10 INFO Current task: Fungal magi , Fungal magi
00:01:10 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:10 INFO Getting task from IC: Fungal magi
00:01:10 DEBUG Load out pattern = ^.*Hood of subjugation.*|.*Bonecrusher.*|.*Gloves of subjugation.*|.*Mystic air staff.*|.*Shark.*|.*Zamorak cape.*|.*Varrock teleport.*|.*Seers' ring.*|.*Garb of subjugation.*|.*Amulet of fury.*|.*Gown of subjugation.*|.*Boots of subjugation.*$
00:01:10 DEBUG Current kills: 0, task size: 104
00:01:11 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:11 DEBUG Found some random NPE: not important :p
00:01:11 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:11 INFO Getting task from IC: Fungal magi
00:01:11 DEBUG Current kills: 0, task size: 104
00:01:12 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:12 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:12 INFO Getting task from IC: Fungal magi
00:01:12 DEBUG Current kills: 0, task size: 104
00:01:13 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:13 DEBUG Found some random NPE: not important :p
00:01:13 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:13 INFO Getting task from IC: Fungal magi
00:01:13 DEBUG Current kills: 0, task size: 104
00:01:14 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:14 DEBUG Found some random NPE: not important :p
00:01:14 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:14 INFO Getting task from IC: Fungal magi
00:01:14 DEBUG Current kills: 0, task size: 104
00:01:15 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:15 DEBUG Found some random NPE: not important :p
00:01:15 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:15 INFO Getting task from IC: Fungal magi
00:01:15 DEBUG Current kills: 0, task size: 104
00:01:16 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:16 DEBUG Found some random NPE: not important :p
00:01:16 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:16 INFO Getting task from IC: Fungal magi
00:01:16 DEBUG Current kills: 0, task size: 104
00:01:17 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:17 DEBUG Found some random NPE: not important :p
00:01:17 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:17 INFO Getting task from IC: Fungal magi
00:01:17 DEBUG Current kills: 0, task size: 104
00:01:18 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:18 DEBUG Found some random NPE: not important :p
00:01:18 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:18 INFO Getting task from IC: Fungal magi
00:01:18 DEBUG Current kills: 0, task size: 104
00:01:19 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:19 DEBUG Found some random NPE: not important :p
00:01:19 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:19 INFO Getting task from IC: Fungal magi
00:01:19 DEBUG Current kills: 0, task size: 104
00:01:20 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:20 DEBUG Found some random NPE: not important :p
00:01:20 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:20 INFO Getting task from IC: Fungal magi
00:01:20 DEBUG Current kills: 0, task size: 104
00:01:21 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:21 DEBUG Found some random NPE: not important :p
00:01:21 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:21 INFO Getting task from IC: Fungal magi
00:01:21 DEBUG Current kills: 0, task size: 104
00:01:22 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:22 DEBUG Found some random NPE: not important :p
00:01:22 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:22 INFO Getting task from IC: Fungal magi
00:01:22 DEBUG Current kills: 0, task size: 104
00:01:23 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:23 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:23 INFO Getting task from IC: Fungal magi
00:01:23 DEBUG Current kills: 0, task size: 104
00:01:24 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:24 DEBUG Found some random NPE: not important :p
00:01:24 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:24 INFO Getting task from IC: Fungal magi
00:01:24 DEBUG Current kills: 0, task size: 104
00:01:25 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:25 DEBUG Found some random NPE: not important :p
00:01:25 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:25 INFO Getting task from IC: Fungal magi
00:01:25 DEBUG Current kills: 0, task size: 104
00:01:26 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:26 DEBUG Found some random NPE: not important :p
00:01:26 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:26 INFO Getting task from IC: Fungal magi
00:01:26 DEBUG Current kills: 0, task size: 104
00:01:27 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:27 DEBUG Found some random NPE: not important :p
00:01:27 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:27 INFO Getting task from IC: Fungal magi
00:01:27 DEBUG Current kills: 0, task size: 104
00:01:28 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:28 DEBUG Found some random NPE: not important :p
00:01:28 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:28 INFO Getting task from IC: Fungal magi
00:01:28 DEBUG Current kills: 0, task size: 104
00:01:29 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:29 DEBUG Found some random NPE: not important :p
00:01:29 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:29 INFO Getting task from IC: Fungal magi
00:01:29 DEBUG Current kills: 0, task size: 104
00:01:30 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:30 DEBUG Found some random NPE: not important :p
00:01:30 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:30 INFO Getting task from IC: Fungal magi
00:01:30 DEBUG Current kills: 0, task size: 104
00:01:31 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:31 DEBUG Found some random NPE: not important :p
00:01:31 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:31 INFO Getting task from IC: Fungal magi
00:01:31 DEBUG Current kills: 0, task size: 104
00:01:32 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:32 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:32 INFO Getting task from IC: Fungal magi
00:01:32 DEBUG Current kills: 0, task size: 104
00:01:33 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:33 DEBUG Found some random NPE: not important :p
00:01:33 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:33 INFO Getting task from IC: Fungal magi
00:01:33 DEBUG Current kills: 0, task size: 104
00:01:34 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:34 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:34 INFO Getting task from IC: Fungal magi
00:01:34 DEBUG Current kills: 0, task size: 104
00:01:35 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:35 DEBUG Found some random NPE: not important :p
00:01:35 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
00:01:35 INFO Getting task from IC: Fungal magi
00:01:35 DEBUG Current kills: 0, task size: 104
00:01:36 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:01:36 DEBUG Found some random NPE: not important :p
00:01:36 DEBUG Text: Fungal magi, enemy: Fungal magi, varbit =99
Did you actually click this button?
this line:
Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
Is somthing Iusually see when you havn't pressed start slayign thy enemies
 
Joined
Jul 17, 2017
Messages
2
the bot was not designed to work in legacy mode.you should also consider setting up a bigger screensize so you can use multiple action bars (bot works faster if you have prayers, food, alching/disassembling on a (separate) action bar. presets used by the bot is way more usefull when you later need more customized presets for certain tasks. The bot also has an automatic algorithm to compose your inventory if you task needs certain items or you need to switch around gear. this is way harder to manage with presets.the fact there is also no support is because until not long ago you could only use preset 1/2 efficiently.
PS: look at Qverkk's RS3 interface guide for runemate. you need to configure your 3d world appropriately so it doesn't overlap the UI
Example UI: important to note are the additional action bars where important things also have keybinds (food, prayers, alching, disassembling), the Spell book which should be visible or at least reachable, Inventory (and or equipment eq if you have a ring of fortune equipped). Also have a relatively large minimap so the bot can traverse further
 

Did you actually click this button?
this line:
Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
Is somthing Iusually see when you havn't pressed start slayign thy enemies
yes sir and made sure runemate wasn't paused either,
 
Joined
Mar 18, 2018
Messages
27
Whenever I get a task in the Asgarnian Ice Dungeon it either runs to the basement in Betty's magic shop in port sarim, or to the basement in the witch's house in rimmington. I assume this is a runemate webwalking issue?

A few other issues I am having:
1. At low level slayer it tries to equip a leaf-bladed spear for killerwats, not sure why. I cannot equip a leaf-bladed spear at sub 55 slayer. Maybe make a check for slayer level's on certain gear requirements.

2.Travelling to Vannaka is extremely buggy, and often takes upwards of 10+ minutes with optimal screen settings as shown in QVE's guide. Specifically moving from edgeville bank to the ladder with brass key, this part takes over 8 minutes every time, and then it's a 50/50 toss up once you take a ladder that the bot immediatly teleports to bank and restarts endlessly, or actually makes it to vannaka over the next 3 minutes.

3. If you do not select an emergency teleport the bot breaks. If you cannot craft tele-tablets yet, as an ironman for example, there is no form of emergency teleport available to the bot, such as ring of dueling or runes for teleport.

4.The bot occasionally tries to teleport or set a spell as primary without withdrawing the runes for such. SIde note: when my presets are for melee and I have NONE selected for spell priority, why does it try to select AIR as primary spell? Also, maybe make an option to withdraw runes for teleport?
 
Last edited:
Joined
Mar 7, 2018
Messages
3
I can't seem to get this to work. I followed the instructions setting everything up, using the same gear for everything at the moment. When I started it, it went to Sumona and got a task for black deamons, went to the bank (even though I had all I needed), ported to Karamja, changed to tab 2 (tab 1 was chosen), I changed back to tab 1 and then it wanted to go back to the bank.

What might I be doing wrong?
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Whenever I get a task in the Asgarnian Ice Dungeon it either runs to the basement in Betty's magic shop in port sarim, or to the basement in the witch's house in rimmington. I assume this is a runemate webwalking issue?

A few other issues I am having:
1. At low level slayer it tries to equip a leaf-bladed spear for killerwats, not sure why. I cannot equip a leaf-bladed spear at sub 55 slayer. Maybe make a check for slayer level's on certain gear requirements.

2.Travelling to Vannaka is extremely buggy, and often takes upwards of 10+ minutes with optimal screen settings as shown in QVE's guide. Specifically moving from edgeville bank to the ladder with brass key, this part takes over 8 minutes every time, and then it's a 50/50 toss up once you take a ladder that the bot immediatly teleports to bank and restarts endlessly, or actually makes it to vannaka over the next 3 minutes.

3. If you do not select an emergency teleport the bot breaks. If you cannot craft tele-tablets yet, as an ironman for example, there is no form of emergency teleport available to the bot, such as ring of dueling or runes for teleport.

4.The bot occasionally tries to teleport or set a spell as primary without withdrawing the runes for such. SIde note: when my presets are for melee and I have NONE selected for spell priority, why does it try to select AIR as primary spell? Also, maybe make an option to withdraw runes for teleport?

1) Killerwats are not supported, I accidently added it to the list with kurask as attacklocation. I never did the quest to get to killerwats, and its also a shit ton of work to get the bot to traverse there :p. I removed support for it in the next version

2) I will check out Vannaka, since Cloud messed with ladders in the web a lot required manual correction. I have not checked Vannaka since then, but I will look at it.

3) Runes should be supported, best to put the teleport spell on and action bar tho. Tip: multiple action bars are supported and advised to use. Also for your food, prayers, healing skills, alching, invention disassembling. If you thing the bot really doesn't teleport (make sure you have the runes in your preset) I will check it out.

4) Won't add runes for teleport automatically, as this should be the same in any case and it is expected to be done by you in the preset. It tryign to set primary spell when you have e.g. melee gear in the magic preset. Its is a bug that isn't to dramatic IMHO, I know it exists, and I also know there was a reason why I didn't fix it back then. (It broke something bigger) and I have not wanted to touch it since then. I will fix it eventualy.
ALSO: Selectign 'None' means you don't have a preference and it will try to select the weakness of the creature. You should set it to air, and then select an air spell yourself. Normally the bot won't change it then.

thank you for a good way of reporting bugs, even without the logs. Some people might learn something :p

Damn Id use this if runemate didn't guarantee a ban

I've been using this bot for several months. I have a list of RM users who are 100+slayer and are using the bot, I know a user whom got 99 slayer almost solely from this bot (and I have too). I have yet to hear anyone getting banned using this bot. BUT do know, it's a beta and I still recommend babysitting, because if the bot gets stuck for some unforseen reason (with 130 tasks supported this is to be expected) then there is a bigger chance to get banned.

I can't seem to get this to work. I followed the instructions setting everything up, using the same gear for everything at the moment. When I started it, it went to Sumona and got a task for black deamons, went to the bank (even though I had all I needed), ported to Karamja, changed to tab 2 (tab 1 was chosen), I changed back to tab 1 and then it wanted to go back to the bank.

What might I be doing wrong?

First of all, the changing tabs is not something I control, but if it occurs its due to the banking API. Currently though, I have no idea what the problem might be, you should provide me with a gamelog LIKE I HAVE ASKED A MILLION, BILLION, GAZILLION times before. @Everyone, make it a habit when you report an error to any bot to include the log of the moment it occurs. (You can find it in Runemate UI, upper left Help -> View Logs) TY
 
Joined
Mar 18, 2018
Messages
27
Thanks for the replies. I will definitely check out setting up every action bar. Issue comes when I swap from my pc with a 27 inch monitor, to a laptop with a 15 inch, screen becomes cluttered. But I will test on a 27 inch soon.

As for Vannaka, over the course of a few days it seems to be about 50/50 in terms of getting there fine in under 2 mins from edge bank or virtually never getting there, the ladders are the biggest issue *specifically the brass key house*. The other issue is in the hallway with skeletons that he is in, where it runs back and fourth to the metal gate and Vannaka.

Thanks for the heads-up on the spell selection. I will also try and add the tele's to the bars as suggested.

As I mentioned before, almost every single issue I have experienced outside of the teleporting has been Web-Walking to and from Vannaka related. I am hoping that when I swap to Chaeldar shortly that it will get fixed.

One other thing to look at would be the interface on setting specific action bars for each combat style. I have not tried to see if setting up all action bars fixes this, but with a single action bar, it does not let me change which bar certain skills can be on. For example, I cannot change mage off action bar 1, I cannot change melee off of 3, it resets back each time I hit start. NBD though.

Again, the combat/looting/presets all work wonders. I just need to play around with the presets and spend some serious time setting everything up properly.

As for logs - I was tailing them as data was being written, during the webwalking failures it would literally not log anything. I would get the *clicking on ladder* line and then nothing for a few minutes followed by another *clicking on ladder*.

If I see anything that shows errors/loops I will upload.
I will report back with any extra bugs/feedback in a few days time.

Thanks!
 
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