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Atlas Molten Glass [LITE] [Deleted]

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Niche bots at your disposal
Joined
Dec 23, 2015
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1,099
hey tyb, ive been using your bot a few days but I need some insight. for some reason after about 20 min the bot deposits all items from inv and does not get astral runes back from bank, then it pauses. how should I successfully set up my inv to prevent this? currently using 13&13 method w/ smoke mystic.
I will look into the issue. Are you using bank fillers or regular bank? Best option is to withdraw all astral runes and remove bank placeholder and fill the bank with Bankfillers. This shoupd prevent your astral runes from getting deposited
 
Joined
Dec 21, 2018
Messages
4
I will look into the issue. Are you using bank fillers or regular bank? Best option is to withdraw all astral runes and remove bank placeholder and fill the bank with Bankfillers. This shoupd prevent your astral runes from getting deposited
okay thank you I will try that now will get back with results. I was using standard method with no fillers
 
Joined
Mar 6, 2019
Messages
7
This is what was happening. Sorry posted it on review, relatively new to this site in particular.

Code:
00:01:18 DEBUG    Inventory is full -> evaluating next step
00:01:19 DEBUG    [MAIN TASK] BLOWING
00:01:23 DEBUG    [MAIN TASK] BLOWING
00:01:24 DEBUG    Destinition Coordinate(3699, 3489, 0), visibility: 0.0
00:01:25 DEBUG    [Refresh] Refreshed with SpriteItem(name:Glassblowing pipe, quantity: 1, index: 1,  origin: INVENTORY)
00:01:25 DEBUG    [Refresh] Refreshed with SpriteItem(name:Molten glass, quantity: 1, index: 15,  origin: INVENTORY)
00:01:25 DEBUG    Using SpriteItem(name:Glassblowing pipe, quantity: 1, index: 1,  origin: INVENTORY) on Molten glass
00:01:29 DEBUG    [MAIN TASK] BLOWING
00:01:31 DEBUG    [MAIN TASK] BLOWING
00:01:35 DEBUG    [MAIN TASK] BLOWING
00:01:39 DEBUG    [MAIN TASK] BLOWING
00:01:42 DEBUG    [MAIN TASK] BLOWING
00:01:42 DEBUG    [Refresh] Refreshed with Trader Crewmember(level: 0, position: 3702, 3498, 0)
00:01:46 DEBUG    [MAIN TASK] BLOWING
00:01:50 DEBUG    [MAIN TASK] BLOWING
00:01:51 DEBUG    [MAIN TASK] STAGE_EVAL
00:01:51 DEBUG    Inventory is full -> evaluating next step
00:01:51 DEBUG    Stuck with full inventory: {Coins=1, Glassblowing pipe=1, Bucket=13, Empty fishbowl=13}
00:02:02 DEBUG    [MAIN TASK] STAGE_EVAL
00:02:02 DEBUG    Inventory is full -> evaluating next step
00:02:02 DEBUG    Stuck with full inventory: {Coins=1, Glassblowing pipe=1, Bucket=13, Empty fishbowl=13}

Code:
00:01:10 DEBUG    [MAIN TASK] BLOWING
00:01:15 DEBUG    [MAIN TASK] BLOWING
00:01:17 DEBUG    Destinition Coordinate(3695, 3496, 0), visibility: 0.0
00:01:18 DEBUG    [Refresh] Refreshed with SpriteItem(name:Glassblowing pipe, quantity: 1, index: 1,  origin: INVENTORY)
00:01:18 DEBUG    [Refresh] Refreshed with SpriteItem(name:Molten glass, quantity: 1, index: 13,  origin: INVENTORY)
00:01:18 DEBUG    Using SpriteItem(name:Glassblowing pipe, quantity: 1, index: 1,  origin: INVENTORY) on Molten glass
00:01:23 DEBUG    [MAIN TASK] BLOWING
00:01:27 DEBUG    [MAIN TASK] BLOWING
00:01:27 DEBUG    [Refresh] Refreshed with Trader Crewmember(level: 0, position: 3702, 3498, 0)
00:01:31 DEBUG    [MAIN TASK] BLOWING
00:01:35 DEBUG    [MAIN TASK] BLOWING
00:01:39 DEBUG    [MAIN TASK] BLOWING
00:01:43 DEBUG    [MAIN TASK] BLOWING
00:01:45 DEBUG    Destinition Coordinate(3697, 3496, 0), visibility: 100.0
00:01:45 DEBUG    [Refresh] Refreshed with SpriteItem(name:Molten glass, quantity: 1, index: 26,  origin: INVENTORY)
00:01:45 DEBUG    Using SpriteItem(name:Glassblowing pipe, quantity: 1, index: 1,  origin: INVENTORY) on Molten glass
00:01:50 DEBUG    [MAIN TASK] BLOWING
00:01:53 DEBUG    [MAIN TASK] BLOWING
00:01:55 DEBUG    Destinition Coordinate(3694, 3496, 0), visibility: 100.0
00:01:57 DEBUG    [MAIN TASK] BLOWING
00:01:58 DEBUG    [MAIN TASK] STAGE_EVAL
00:01:58 DEBUG    Inventory is full -> evaluating next step
00:01:58 DEBUG    Stuck with full inventory: {Coins=1, Glassblowing pipe=1, Bucket=13, Unpowered orb=13}

This is the example with empty fishbowl and unpowered orb. Now that I am at lantern lenses it works like a charm! It also worked flawlessly with vials.

Looking at the ones that work with vials and lanterns lenses, it looks like it's looking for an item labeled "unpowered staff orbs" when they're just "unpowered orbs" and looking for "Fishbowl" when it's labeled "Empty Fishbowl."

Also not 100% sure, just what I noticed in the log.

Thanks!
 
Joined
Mar 24, 2019
Messages
2
Hello Bro !, I will take the time to show you the errors that this bot throws at me, I would love you to fix it because it looks quite promising. These errors happen in a random time, 30min-60min
1. it deposits the Astral Runes
As at a certain moment it need to deposit everything, perhaps because the inventory is filled by failures in the clicks, the bot is paused because it does not see the runes in the inventory.
Recommendation to the error: That if the bot does not see runes in the inventory check if there is in the bank, yes there is, that it withdraw all Astral runes
Pause for the mistake: Debug time 07:33:56
2. I do not know how it happens, but the inventory remains with molten glass and bucket of sand, which causes the bot to stop, perhaps because it does not manage to deposit the molten glass and proceeds to remove the bucket of sand
Recommendation to error: always verify that no molten glass remains in the inventory, or that instead of pausing for that, try depositing everything and restarting
Pause for the error: Debug time 00:43:28 and 07:10:02
It's those details, nothing else, the rest I like how it works
Code:
07:33:31 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
07:33:31 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3944, index: 138,  origin: BANK)
07:33:31 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3944, index: 138,  origin: BANK)
07:33:31 DEBUG    Withdrawing 3 Giant seaweed
07:33:31 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3944, index: 138,  origin: BANK)
07:33:32 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3944, index: 138,  origin: BANK)
07:33:32 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3943, index: 138,  origin: BANK)
07:33:34 DEBUG    [MAIN TASK] CASTING
07:33:35 DEBUG    Casting super glass make from Giant seaweed: 3, Sand: 18
07:33:35 DEBUG    [MAIN TASK] BANKING
07:33:36 DEBUG    [BANKING] Failed to open Bank booth [2667, 2652, 0]
07:33:36 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
07:33:36 DEBUG    [MAIN TASK] BANKING
07:33:38 DEBUG    Withdrawing bucket of sand
07:33:38 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3941, index: 138,  origin: BANK)
07:33:38 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3941, index: 138,  origin: BANK)
07:33:38 DEBUG    [MAIN TASK] CASTING
07:33:39 DEBUG    Casting super glass make from Giant seaweed: 3, Sand: 18
07:33:40 DEBUG    Triggering Hover while casting at 3873196
07:33:41 DEBUG    Finished inter-casting action after -1212 ms
07:33:41 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
07:33:42 DEBUG    [MAIN TASK] BANKING
07:33:43 DEBUG    Depositing all of [Ljava.lang.String;@55b3a2
07:33:44 WARN    [Bank] Action not found in [Bank, Collect, Cancel, Walk here, Examine]
07:33:45 WARN    [Bank] Action not found in [Cancel, Examine]
07:33:45 WARN    [Bank] Action not found in [Cancel, Examine]
07:33:46 DEBUG    Currently 11 molten glass on the ground
07:33:46 DEBUG    Withdrawing bucket of sand
07:33:46 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
07:33:48 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3941, index: 138,  origin: BANK)
07:33:48 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3941, index: 138,  origin: BANK)
07:33:49 DEBUG    [MAIN TASK] BANKING
07:33:49 DEBUG    Currently 11 molten glass on the ground
07:33:49 DEBUG    Withdrawing bucket of sand
07:33:51 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
07:33:52 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3941, index: 138,  origin: BANK)
07:33:53 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3941, index: 138,  origin: BANK)
07:33:53 DEBUG    Withdrawing 3 Giant seaweed
07:33:53 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3941, index: 138,  origin: BANK)
07:33:53 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3941, index: 138,  origin: BANK)
07:33:54 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 3941, index: 138,  origin: BANK)
07:33:55 DEBUG    [MAIN TASK] CASTING
07:33:56 DEBUG    [PAUSE] Out of runes
Code:
00:42:54 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
00:42:55 DEBUG    Depositing all of [Ljava.lang.String;@55b3a2
00:42:55 WARN    [Bank] Action not found in [Cancel]
00:42:57 DEBUG    Currently 7 molten glass on the ground
00:42:57 DEBUG    Withdrawing bucket of sand
00:42:58 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4286, index: 138,  origin: BANK)
00:42:58 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4286, index: 138,  origin: BANK)
00:42:58 DEBUG    Withdrawing 3 Giant seaweed
00:42:58 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4286, index: 138,  origin: BANK)
00:42:59 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4286, index: 138,  origin: BANK)
00:42:59 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4286, index: 138,  origin: BANK)
00:42:59 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
00:43:00 DEBUG    [MAIN TASK] CASTING
00:43:00 DEBUG    Casting super glass make from Giant seaweed: 3, Sand: 18
00:43:01 DEBUG    Finished inter-casting action after 0 ms
00:43:03 DEBUG    [MAIN TASK] BANKING
00:43:04 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
00:43:04 DEBUG    Depositing all of [Ljava.lang.String;@55b3a2
00:43:07 DEBUG    Currently 15 molten glass on the ground
00:43:07 DEBUG    Withdrawing bucket of sand
00:43:08 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4283, index: 138,  origin: BANK)
00:43:08 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4283, index: 138,  origin: BANK)
00:43:08 DEBUG    Withdrawing 3 Giant seaweed
00:43:08 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4283, index: 138,  origin: BANK)
00:43:09 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4283, index: 138,  origin: BANK)
00:43:09 DEBUG    [Refresh] Refreshed with SpriteItem(name:Giant seaweed, quantity: 4282, index: 138,  origin: BANK)
00:43:09 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
00:43:10 DEBUG    [MAIN TASK] CASTING
00:43:10 DEBUG    Casting super glass make from Giant seaweed: 2, Sand: 18
00:43:11 DEBUG    Finished inter-casting action after 0 ms
00:43:13 DEBUG    [MAIN TASK] BANKING
00:43:14 DEBUG    [BANKING] Failed to open Bank booth [2667, 2652, 0]
00:43:14 DEBUG    [MAIN TASK] BANKING
00:43:14 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
00:43:15 DEBUG    Depositing all of [Ljava.lang.String;@55b3a2
00:43:19 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
00:43:24 DEBUG    [INTERVAL MANAGER] Activating [TIMER NODE] Triggering Break Initiator at 03:30:00, finishing [TIMER NODE] Triggering Break Timer at 00:00:00
00:43:27 WARN    [Bank] Action not found in [Cancel, Use, Examine, Drop]
00:43:28 DEBUG    [PAUSE] Out of sand
 

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  • Atlas Molten Glass [LITE] 4-19 0-34-35.log
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Joined
Apr 29, 2019
Messages
33
One slight issue I found is that when using bank fillers. Somebody drops an item at the bank, the bot picks up that item as it's picking up the excess molten glass on the ground and then keeps it in the inventory until I drop it manually
 
Joined
Oct 30, 2018
Messages
1
Don't know if this was addressed; I think there is a bug with astral runes: i believe it's because it's clicking to pick up all the superheated glass off the ground and sometimes if there's junk lying around (i.e in GE), it will pick that up too and deposit all in bank (including astral runes). This glitches the bot because I guess it doesn't withdraw astral runes? Would be small fix but big fix (probably fix all the stopped bots)
 
Joined
Nov 3, 2018
Messages
19
Joined
Jun 4, 2019
Messages
14
Good bot with a lot of promise.
Few issues:


1.) Very minor: If you are accidentally on the wrong bank tab or the wrong bank tab gets clicked, the bot will endlessly open and close the bank, which jagex bot detection picks up on. Most bots have an error checker to stop the bot when it has failed "x task several times".|

2.) The bot will sometimes bank your Astral runes and wont withdraw them back out. The bot does not do anything but the bot doesn't stop running, using RuneMate hours.

3.) Sometimes the bot goes too fast when exiting the bank then casting 'Superglass Make'. OR the bot is missing the 'Superglass Make' button? Either way, when it occurs, the bot instantly goes back to the bank and withdraws more sand even though the inventory is full. I think it occurs more on higher ping. Using 13 regular seaweed and 13 sand method on an 80 ping server with 1000 active players, the bot was skipping Superglass Make every other attempt.

4.) If someone drops vials or other trash, your character will pick it up and it will stay in your inventory taking up a space. You have to catch this asap and manually drop it. This happens in both modes, bank fillers or not. I noticed while not using bank fillers, some trash got put into the bank, but not all of it

f5c371e00d.png
 
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Niche bots at your disposal
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