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Alpha Abyss Runecrafter [Deleted]

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Joined
Sep 26, 2015
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Are you planning on adding support for lodestones, wizard teleporting, and Darkscape?
 
Joined
Jun 21, 2014
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350
@Aria
I've been getting a problem lately where it accidentally withdraws an inventory full of glorys and then if the inventory is full from that and the familiar vanishes it will keep trying to withdraw a new pouch even though it is full. Doesn't happen often (every ~2 hours due to slow banking and misclicks due to RM?) but still prevents the script from being flawless.
 
Joined
Feb 26, 2015
Messages
822
@Aria
I've been getting a problem lately where it accidentally withdraws an inventory full of glorys and then if the inventory is full from that and the familiar vanishes it will keep trying to withdraw a new pouch even though it is full. Doesn't happen often (every ~2 hours due to slow banking and misclicks due to RM?) but still prevents the script from being flawless.

I've added a couple more inventory checks.
 
Joined
Mar 31, 2015
Messages
265
Brief description of the bug: Crafting blood runes and somehow ended up in cosmic altar, bot idled after that. I was babysitting so I noticed pretty quickly. Would a fail-safe for entering the wrong altar be possible?

Any cosmetic items from Solomon/Loyalty rewards you were using at the time: Don't think this really applies

Status at the time the bug occurred: Don't think this really applies

Game location at the time the bug occurred: Don't think this really applies

A screenshot of the bug: Not needed

I've run many hours without issue so this probably isn't a common bug.
 
Joined
Feb 26, 2015
Messages
822
Brief description of the bug: Crafting blood runes and somehow ended up in cosmic altar, bot idled after that. I was babysitting so I noticed pretty quickly. Would a fail-safe for entering the wrong altar be possible?

Any cosmetic items from Solomon/Loyalty rewards you were using at the time: Don't think this really applies

Status at the time the bug occurred: Don't think this really applies

Game location at the time the bug occurred: Don't think this really applies

A screenshot of the bug: Not needed

I've run many hours without issue so this probably isn't a common bug.

The bot should home tele after 4 minutes of nothing happening.
 
Joined
Apr 5, 2015
Messages
297
Almost forgot about this. Now that I've maxed cb, I'll definately hit it up again, will try to remember and post proggies. Whats most profitable rune atm? (99 rc) double nats or blood
 
Joined
Oct 17, 2015
Messages
5
This is my first run with this script and it is a solid script! I only had one problem with it. After teleporting to the abyss I would get stuck fighting all of the abyssal creatures of the outer circle in the abyss and the mouse wouldn't click on any of the options to teleport to the inner circle. After I would manually click an obstacle to traverse, it would run smoothly. Is there a bug with not being able to find an obstacle to teleport into the inner circle?
 
Joined
Feb 26, 2015
Messages
822
This is my first run with this script and it is a solid script! I only had one problem with it. After teleporting to the abyss I would get stuck fighting all of the abyssal creatures of the outer circle in the abyss and the mouse wouldn't click on any of the options to teleport to the inner circle. After I would manually click an obstacle to traverse, it would run smoothly. Is there a bug with not being able to find an obstacle to teleport into the inner circle?

You have to select the obstacles you want to cross.
 
Joined
Apr 5, 2015
Messages
297
Ran flawlessly for ~80m, but got perm banned when it got stuck due to the anti random for the treasure hunter tokens :/
 
Joined
Mar 31, 2015
Messages
265
Yo, I set the max run time to 4 hours and when I got back (9 hrs later) the bot was at edgeville lodestone idling, hadn't logged out at all (runecrafting icon was still flashing from leveling up), and the bot was still running so I got charged for the 5 hours of it idling.

you can keep my 20 cents if you make the bot stop after hitting max runtime :p
 
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