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AlexH666's Smelter Bot [Deleted]

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Apr 15, 2016
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got to to have varrock armour 3 or something, heaps of quests and skill requirements
I'm aware, but is using the actual furnace any different?
I don't see why this bot wouldn't work on it already since both the furnace and bank are in view.
 
Joined
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I'm aware, but is using the actual furnace any different?
I don't see why this bot wouldn't work on it already since both the furnace and bank are in view.

it does work perfectly fine as long as you wear the armour.
 
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AlexH666 updated AlexH666's Smelter Bot with a new update entry:

AlexH666's Smelter Bot v3.3 Released!

AlexH666's Smelter Bot updated to v3.3.

Read the rest of this update entry...
 
Hey Alex, love your bot!

I'm just having one major problem with it... the camera doesn't seem to want to adjust itself correctly to locate the furnace after withdrawing from the Lumbridge bank chest @ the combat academy. The camera will often be really high up looking down on my character after withdrawing and it'll just rest there. I think what's happening is that the bot is looking for the smelter (or the bank -- sometimes this issue comes up when standing at the furnace as well) but can't. The issue fixes itself if I manually move the camera down so that the furnace/chest comes into view, from that point the bot will be able to navigate to its objective and continue until it gets stuck again. This doesn't happen every time, but I'd say it's deifnitel yin the majority. I'd say, at best, it happens 4/10 times but it can easily happen every trip. The bot still works if you watch it, but unfortunately I am unable to leave the bot running while I afk.

Thanks for your work so far! You're making smelting a much less arduous task. :)

This doesn't seem to affect many people, but;

This is fixed in v3.4 (pushed awaiting moderation).
If for whatever reason it fails to see furnace after attempting to turn camera it will walk to the furnace first.
If it fails to see furnace/bank after adjusting camera with default pitch (that seems to work for most and is optimal to prevent nested menus), it will move the camera more aggressively to bring the object into view.


Thanks for reporting this issue.
 
Joined
Aug 15, 2015
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Hm, it looks like the portable forge id has changed. The bot always goes to furnace now, even when next to a portable forge. Thanks for the great work though!

Edit: Personal problem, fixed with PC restart
 
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Χ Ξ Σ
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Apr 15, 2016
Messages
379
Hm, it looks like the portable forge id has changed. The bot always goes to furnace now, even when next to a portable forge. Thanks for the great work though!

Shouldn't happen. I search for the portable by name. Log?
 
Joined
Apr 7, 2015
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Can you make it not run to furnace when portable disappears? Make an option to use both, portable or furnace?
This looks really bottish. So stupid its instantly running to furnace when portable dissapears...

Make it prioritize portables after distance? If some1 places two furnaces my bot is running between them...

I'll add a portable only option.
It already searches for the nearest portable.
 
Joined
Apr 7, 2015
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Your bots are top notch quality!

Thank you for being a part of this community! And thank you for sharing your hard quality work here!
 
Any chance for Cannonballz support in the future? :)
 
Joined
May 3, 2015
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Hey, Is it possible to add support for smithing with portables as well? I think it would work similar to your herb bot except the user would have to click on the item he wants to smith for the first time then the runescape client will automatically select that item the next time you try to smith.

Btw ive been using ure herb script and it works like a dream! Thanks a lot! :D
 
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Apr 15, 2016
Messages
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Hey, Is it possible to add support for smithing with portables as well? I think it would work similar to your herb bot except the user would have to click on the item he wants to smith for the first time then the runescape client will automatically select that item the next time you try to smith.

Btw ive been using ure herb script and it works like a dream! Thanks a lot! :D

Thanks a ton friend :)
I might add a smithing bot at some point, all my bots have portable + fallback methods. So a smithing bot would also need to support anvils.

The herblore bot has a big update coming v3.0 that will hopefully make it more stable than ever and fix some bugs. :D I'm just waiting for an executive to approve it.
 
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