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AIO Open Source Slayer for RS3

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Apr 4, 2015
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Hey guys!

So I've been away from the RS Cheating scene for a while and I figured I would write a script that would take up a bit of time and benefit the community as a whole. This project will be open source and free so people will get a chance to look at a huge project!

Once this is done I will also put it on Github for ease of access if people want to work on it/fix/improve it in the future.

Planned Features
  • Full Slayer Master support (including swapping masters based on levels.)
  • Banking in all possible locations in relation to slayer tasks.
  • Gear swapping based on task.
  • Full loot system based of wealth of items (possibly done otherwise?)
  • Implementation of fairy rings and other modes of transport to get to and from tasks.
  • Ability to skip predetermined tasks.
  • Loot selling (this will be a late feature.)
  • Supply Buying (will buy all required items.)
If you have any more suggestions in terms of content that I should include in the script please feel free to leave a message and I will consider adding it!


Colour code
  • Red - Not started.
  • Orange - Currently working on/buggy.
  • Green - Completed.

Current Tasks
Combat
  • Basic Melee (fighting, eating, praying)
  • Basic Mage
  • Basic Range
  • Looting system
Banking
  • Player banking in most common slayer spots.
  • Using presets for getting correct combat gear.
NPC Interaction
  • Low level slayer master tasks

Dev Log

Code:
05/04/2015
- Started writing the basics of the combat system for melee.
- Wrote and finished the basic concepts for combat, all should be working but needs to be tested.
06/04/2015
-Finished the looting system.
 
Last edited:
Joined
Apr 4, 2015
Messages
24
Thanks man, I have a few weeks off thanks to Easter so I should be able to get it finished relatively fast.

On a side note: I should point out OS = Open Source and not Old School. I should probably point out that this will be for RS3 and will eventually evolve into OSRS (mainly because I don't have the 8M for a bond).
 
Joined
Mar 31, 2015
Messages
265
Thanks man, I have a few weeks off thanks to Easter so I should be able to get it finished relatively fast.

On a side note: I should point out OS = Open Source and not Old School. I should probably point out that this will be for RS3 and will eventually evolve into OSRS (mainly because I don't have the 8M for a bond).
Oh damn, I was assuming it was for old school which didn't interest me much. Why did you decide to do open source? You could easily make some money with such a large project (if you do a good job on it, anyway).

I'll definitely be following the development of this bot.
 
Joined
Apr 4, 2015
Messages
24
Oh damn, I was assuming it was for old school which didn't interest me much. Why did you decide to do open source? You could easily make some money with such a large project (if you do a good job on it, anyway).

I'll definitely be following the development of this bot.

Yeah, I was stupid and didn't think about it at all until after posting! And because I want to help develop the bots that are produced here and not make money.
 
Updated the thread with a more clear idea of what I'm working on and when.
 
Joined
Jan 27, 2015
Messages
1,557
You should definitely make this bot premium in order to lessen the people abusing it, and you'll make $$ yourself.
 
Joined
Apr 4, 2015
Messages
24
I would feel bad making it premium, maybe I can take the combat aspect of it and release that as free/open source? And then keep the aspects of slayer premium (getting tasks/selling/buying)
 
Joined
Jan 27, 2015
Messages
1,557
I would feel bad making it premium, maybe I can take the combat aspect of it and release that as free/open source? And then keep the aspects of slayer premium (getting tasks/selling/buying)
I wouldn't mind it camping slayer monsters like a "normal" autofighter.
 
Joined
Apr 4, 2015
Messages
24
Sorry guys, but I'm stupid haha :) I have messaged a mod to ask him to change the thread title.
 
Joined
Apr 4, 2015
Messages
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I think you should let it run Free to use for 2-5 days, so people can report bugs etc.

That was my intention as well, once I get the web walking, combat, looting, banking and task getting working I'm going to have a "beta" release.
 
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