Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

AgiStopper [Deleted]

Status
Not open for further replies.
Joined
Apr 19, 2016
Messages
55
@TheVTM,

Thanks for the heads up.

Like you said, that is weird since I have not pushed any updates. I will take a look into this issue and provide a fix for the next update.
 
Joined
Mar 29, 2016
Messages
54
Just got more weird.
I'm running now for 30m just fine.
Do you generate some random value in the beggining and then use it through out the session?
Using resizable mode.
 
Last edited:
Joined
Apr 19, 2016
Messages
55
I have not investigated the issue yet, it's still in my todo-list :p I am currently working on implementing the ability to High-Alch.

Also, I do not generate a random value at the beginning of the session. I still do not have a conclusive explanation for what is going on - since I have not investigated - but based on the details of your account, I theorize that it has something to do with the RuneMate client updates. The basis for this theory is that, that is the only factor that is different in my bot. There was an update yesterday and there was an update earlier today.

I will still investigate this issue to assure myself that something strange isn't going on.
 
Joined
Apr 19, 2016
Messages
55
@TheStormer,

I will test at Draynor once again, thanks for the heads up :) Do you remember if the bot got stuck because of the right-click menu being "stuck" open or does it just get stuck, no matter what?
 
Joined
May 4, 2015
Messages
9
@TheStormer,

I will test at Draynor once again, thanks for the heads up :) Do you remember if the bot got stuck because of the right-click menu being "stuck" open or does it just get stuck, no matter what?
It simply stands there once it arrives on the building, sometimes it works though but that's not a common case. Also, in canifis due to the Agility course being buggy, the bot pretty much gets stuck whenever it's on a tile that we can't walk on. E.g when you climb the tree sometimes it bugs out so the player stands on top of the tree when climbing, I'd have to manually walk so the bot can continue. Even though there are problems, I really like this bot.
 
Joined
Apr 19, 2016
Messages
55
@TheStormer

I am glad you are liking the bot, I will keep adding features and will keep supporting this bot. I will be releasing an update, later on today. So, be on the lookout.

As for the bot getting stuck at Canifis, I have ran the bot there a few times but I must have good (maybe bad?) luck because I cannot reproduce the tree-bug. I have added a fix but I have not been able to test if it works. I will keep trying to reproduce this issue and will try to implement a fix.

Thanks for the feedback.
 
Joined
May 4, 2015
Messages
9
@TheStormer

I am glad you are liking the bot, I will keep adding features and will keep supporting this bot. I will be releasing an update, later on today. So, be on the lookout.

As for the bot getting stuck at Canifis, I have ran the bot there a few times but I must have good (maybe bad?) luck because I cannot reproduce the tree-bug. I have added a fix but I have not been able to test if it works. I will keep trying to reproduce this issue and will try to implement a fix.

Thanks for the feedback.
Glad to help. I also didn't mention that it can also happen on other buildings so it's a bit frustrating.
 
Joined
Feb 16, 2016
Messages
10
First time that the bot's not started up with me after this update :/ Can't seem to get it to run at all.
Regardless of that though, excellent bot, apart from the fact it seems to stop randomly usually anywhere after about maybe 50 minutes of running time even if the setting is set to 4 hours, but I'm at home so I don't mind just checking every half hour on it. Keep up the good work and thanks very much!
Here are the deets:
java.lang.NullPointerException: inputStream is null.
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2455)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2425)
at bot.cON.<init>(b:175)
at com.blocker.bots.roof_runner_bot.RoofRunner.botInterfaceProperty(g:652)
at nul.iIIiiIiIIIii.initialize(nvb:233)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2441)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2409)
at nul.IiiIIiiiiiii.try(gp:140)
at nul.IiiIIiiiiiii.try(gp:146)
at nul.iIIiiIiIIIii.<init>(nvb:150)
at nul.iIiiIIiIIIiI.try(vgc:78)
at nul.IIIiIIiIIiii.try(bub:1)
at nul.IiIiiIiiIiiI.try(ltb:17782)
at nul.IiIiiIiiIiiI.call(ltb:1177)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1423)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.lang.Thread.run(Thread.java:745)
 
Joined
Apr 19, 2016
Messages
55
@DavidCaller,

Thanks for the heads up. Also, I have noticed that it stops running for me after a short time, as well. I will debug this issue and provide a fix soon!

Also, the reason it's insta-crashing is because I moved my resources to another folder but forgot to update their paths in the manifest file. This has been fixed and pushed to RuneMate. The update should be live in short time. Enjoy the update :D
 
Joined
Feb 16, 2016
Messages
10
@Stopper Blocker

No worries, very glad to provide feedback for this bot because it really is fantastic for me minus those two very minor issues. Will keep you posted but I'll just say for now that I've racked up a good 2m xp on the bot so far, so I'm very happy with it, keep up the good work and thanks so much for making this!
 
Joined
May 4, 2015
Messages
9
Here's a case of what I meant.

Edit: The interface is gone for me after the updates.
 

Attachments

  • bot1.PNG
    bot1.PNG
    574.3 KB · Views: 6
  • bot2.PNG
    bot2.PNG
    590.4 KB · Views: 6
  • bot3.PNG
    bot3.PNG
    606.5 KB · Views: 7
Joined
Mar 16, 2016
Messages
99
I am doing Falador agility course, but somehow bot keeps logging out like twice in a hour, it does not log back itself, even if i log in for bot, it does not work anymore seems like it does not recognize in what course part it is at log back so i have to restart...

Did someone else run in this problem?
 
Joined
Apr 19, 2016
Messages
55
@wikte,

I was not aware that this was happening. Thanks for letting me know; I will fix this in the next update.

The reason it's logging you out is because you do not have any food in your inventory. One way around this issue is to set your "Safe-Health threshold" to zero.
 
Status
Not open for further replies.
Top