- Joined
- Apr 19, 2016
- Messages
- 55
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Sign up now!It simply stands there once it arrives on the building, sometimes it works though but that's not a common case. Also, in canifis due to the Agility course being buggy, the bot pretty much gets stuck whenever it's on a tile that we can't walk on. E.g when you climb the tree sometimes it bugs out so the player stands on top of the tree when climbing, I'd have to manually walk so the bot can continue. Even though there are problems, I really like this bot.@TheStormer,
I will test at Draynor once again, thanks for the heads up Do you remember if the bot got stuck because of the right-click menu being "stuck" open or does it just get stuck, no matter what?
Glad to help. I also didn't mention that it can also happen on other buildings so it's a bit frustrating.@TheStormer
I am glad you are liking the bot, I will keep adding features and will keep supporting this bot. I will be releasing an update, later on today. So, be on the lookout.
As for the bot getting stuck at Canifis, I have ran the bot there a few times but I must have good (maybe bad?) luck because I cannot reproduce the tree-bug. I have added a fix but I have not been able to test if it works. I will keep trying to reproduce this issue and will try to implement a fix.
Thanks for the feedback.
AgiStopper updated to v0.2.5.
AgiStopper updated to v0.2.51.
AgiStopper updated to v0.2.52.
AgiStopper updated to v0.2.53.
AgiStopper updated to v0.2.54.
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