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Resolved Actionbar

Engineer
Joined
Jul 28, 2013
Messages
2,776
Can a developer that is experiencing this issue please tell me if anything looks off within the development toolkits action bar tab?
 
Joined
Jan 2, 2015
Messages
88
@Cloud only some people are experiencing it, so please it might be a problem with my client only. Could you gimme a quick fix? i've already posted my gamerpack Id
 
Joined
Feb 5, 2015
Messages
36
@Cloud only some people are experiencing it, so please it might be a problem with my client only. Could you gimme a quick fix? i've already posted my gamerpack Id
hold on boy, relax and take it easy, they are working on it. so at the moment use cp divination or play legit until cloud find a fix. is not related with game pack.
 
Joined
Jan 2, 2015
Messages
88
@Aidden, no but the new Playsense has a bug like when it plays HaxSpawner it clicks on the actionbar items, SlashnHax made it to keybinds again but now its again Playersense.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
@Aidden, no but the new Playsense has a bug like when it plays HaxSpawner it clicks on the actionbar items, SlashnHax made it to keybinds again but now its again Playersense.
The last part of your message didn't make much sense, but trust me when I say that player sense is NOT bugged (especially in regards to the action bar).
 
Joined
Jan 1, 2015
Messages
272
The last part of your message didn't make much sense, but trust me when I say that player sense is NOT bugged (especially in regards to the action bar).


I think he meens the playersense is making scripts designed to keybind, clicks the actionbar slot, instead of pressing the assigned key.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
I think he meens the playersense is making scripts designed to keybind, clicks the actionbar slot, instead of pressing the assigned key.
If it's actually mandatory for a script to function correctly they can force the usage of the keybind. If it's not absolutely essential, then you need to let player sense handle it because otherwise it reduces it's usefulness.
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,770
If it's actually mandatory for a script to function correctly they can force the usage of the keybind. If it's not absolutely essential, then you need to let player sense handle it because otherwise it reduces it's usefulness.
And with that, i'm marking this as resolved. If you think the script should be using the keybind instead of clicking, notify the scripter. That's not a client issue.
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,770
@Aidden he have already done it, but it turned back to clicking again... idk why
Then he's not forcing it and it might not be something that needs to always press the bind. Either way, you should be asking him about it, it's not the clients fault.
 
Joined
Dec 10, 2014
Messages
3,255
Then he's not forcing it and it might not be something that needs to always press the bind. Either way, you should be asking him about it, it's not the clients fault.
I'm forcing it now, using Keyboard instead of activate(false)
 
Joined
Dec 10, 2014
Messages
3,255
Hmm cloud told me using false as the parameter would force it to use the keybind... that's what i'm using and it works :/
That's what I was using but for some reason it would play up everyone once in a while. I didn't have enough time to debug so I decided to use a method that I knew would work right away xD
 
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