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No, I don't.Do you know of any interfaces where there's a Make-X but no Make-All option?
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Sign up now!No, I don't.Do you know of any interfaces where there's a Make-X but no Make-All option?
No, I don't.
When you're combining two materials and you're unsure of what the best option to craft will be, it would provide a way to check. When looking to craft less than all of an item, it would also provide a way to check and see if Make X is there, or if you have to do it some other way.So I'm not entirely sure what the use case is...
When you're combining two materials and you're unsure of what the best option to craft will be, it would provide a way to check. When looking to craft less than all of an item, it would also provide a way to check and see if Make X is there, or if you have to do it some other way.
I think Fletching was one place where i had to continously do Make-X as it did not have a Make-All option available. IDK if that changed in recent RS3 updates.Not trying to be facetious but I've not used it yet - can't you always use a Make-All option?
No, because as I said in my OP there is not always a make all option.Not trying to be facetious but I've not used it yet - can't you always use a Make-All option?
But there isNo, because as I said in my OP there is not always a make all option.
No, there isn't.But there is
exampleNo, there isn't.
read the op u mongexample
i dont get itread the op u mong
No, there isn't.
Halloween 2017 & Make-AllCan you get a screenshot?
Found another reason this is needed. If you have less than what it requires to make 10 of an item, when the item doesn't have a make all option, authors need to be able to determine the best quantity to select in interface.@Cloud if there's never a Make-X without a Make-All, there's no need to report a Make-X option, just don't include it.
I see your point now that I used that example to check it. I'll see what I can do about getting this implemented.Found another reason this is needed. If you have less than what it requires to make 10 of an item, when the item doesn't have a make all option, authors need to be able to determine the best quantity to select in interface.
Ex) headless arrows - best option is usually 10 sets of 15 headless arrows
have 1k feathers + 1k shafts in inv - quantity options are 1, 5, and 10
have 1k feathers + 45 shafts in inv - quantity options are 1 and 5
If the author can't check that 10 is there before it tries to select 10, it won't know to look for 5 when the 10 option isn't present.
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