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OSRS A RuneMate V1 Style Development Toolkit

Engineer
Joined
Jul 28, 2013
Messages
2,776
A RuneMate V1 style development toolkit would be very nice to have, I'm referring to this toolkit for those that remember it's usefulness. I'll provide the source code for the original along with a $25 dollar bounty for upgrading it to the new systems.

40cb829a07a24705aeb2c55573bdbe55.png



Bounty Total - $125.00

Cloud - $25.00 + Source code
Savior - $25.00
Infinite Inferno - $50.00
Qosmiof2 - $25.00
 
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Joined
Nov 22, 2013
Messages
30
Any one can make a bot, no application necessary. Check out the Developer sub-forum for more information.
I mean, if I need to have a bot to apply to this bounty. And when I was asking how does one apply, I meant if there will be any kind of contest, or interview to perform this task, not to be a Bot writer.
 
I've been called a god before.
Joined
Aug 5, 2014
Messages
3,212
I mean, if I need to have a bot to apply to this bounty. And when I was asking how does one apply, I meant if there will be any kind of contest, or interview to perform this task, not to be a Bot writer.
First who makes it || has the best until x date wins.
 
Joined
Jun 24, 2014
Messages
172
If only I could run RuneMate. When are you posting the source code?

May I ask what's "database mode" at the bottom?
 
Joined
Mar 28, 2017
Messages
286
Not sure how the previous toolkit worked, but it'd be cool if you could make the tool auto-update at every x interval, or even make it so the user can set it (for things like getting animation ids, etc). But with Low-CPU Mode, make it so either it updates every 1-3 seconds (or once again you can set it), or it stops auto-updating, but rather now you have to manually click refresh.

Thoughts?
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Not sure how the previous toolkit worked, but it'd be cool if you could make the tool auto-update at every x interval, or even make it so the user can set it (for things like getting animation ids, etc). But with Low-CPU Mode, make it so either it updates every 1-3 seconds (or once again you can set it), or it stops auto-updating, but rather now you have to manually click refresh.

Thoughts?
It updated every 50 ms, which could be a tad too frequent for this version of RuneMate.
 
Joined
Mar 28, 2017
Messages
286
I don't think it would be too frequent if done properly

Okay hear me out, I will start talking out of my ass, but would this be possible....:

Assuming each entity has its own (unique) address in memory (hash? idk, ive seen people throw that word around on slack, so forgive my ignorance), what if you were to see if that address changed to a new one, and only then update it?
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
I don't think it would be too frequent if done properly
That's a brave thing to say with your computer.
Last time I benchmarked a few calls, gameobjects took about 10ms, interfaces about 50-100 i think.

Okay hear me out, I will start talking out of my ass, but would this be possible....:

Assuming each entity has its own (unique) address in memory (hash? idk, ive seen people throw that word around on slack, so forgive my ignorance), what if you were to see if that address changed to a new one, and only then update it?
That's not how things work
 
Go check out new bots and give helpful feedback.
Joined
Jan 31, 2016
Messages
5,413
A RuneMate V1 style development toolkit would be very nice to have, I'm referring to this toolkit for those that remember it's usefulness. I'll provide the source code for the original along with a $25 dollar bounty for upgrading it to the new systems.

40cb829a07a24705aeb2c55573bdbe55.png



Bounty Total - $125.00

Cloud - $25.00 + Source code
Savior - $25.00
Infinite Inferno - $50.00
Qosmiof2 - $25.00
I'm giving it a shot for anyone else who's doing it... i don't expect mine to be amazing quality though and I have removed the changelistener stuff that belonged in the bottom right. But I may add it back, just a different way that how it was handled.
 
Here is a fixed up version of the old dev toolkit with an added overlay that I made, so beware it's not amazing like other authors can make. I dont want any money and all should go to the Runemate peeps who deserve it. Anyone else can still make a better one, but dont just take what i did and add on... Unless that's supposed to be allowed. @Cloud
 

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Bot Consultant
Joined
Nov 17, 2014
Messages
304
Thanks,
I'm giving it a shot for anyone else who's doing it... i don't expect mine to be amazing quality though and I have removed the changelistener stuff that belonged in the bottom right. But I may add it back, just a different way that how it was handled.
 
Here is a fixed up version of the old dev toolkit with an added overlay that I made, so beware it's not amazing like other authors can make. I dont want any money and all should go to the Runemate peeps who deserve it. Anyone else can still make a better one, but dont just take what i did and add on... Unless that's supposed to be allowed. @Cloud
I was stuck on the overlay portion, will try add my additions. Should hopefully be done by Wednesday if all goes according to plan.

I just re-read what you said. I doubt i can get it up to a standard needed for public use, but if it happens to be accepted i would not accept the money. :)
 
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