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6-Hour Cap - Will RuneMate Bypass It?

Joined
Jan 5, 2015
Messages
133
I've very recently got back into botting, and I am in love with it. I've started doing some heavy botting on a new account simply to test it, and it's going great. Something that always discouraged me to bot was obviously the 6-hour playing limit on a browser. When I run a bot overnight and it hits this limit, a dialog box appears saying it detected the limit, and refreshed the browser. However, on the client it says the session is still over, and to refresh the page.

I'm wondering, has RuneMate fully implemented client reloading to avoid the 6 hour limit? And if so, is it working functionally as of now?

Thanks for reading,
-opticness
 
Joined
Dec 19, 2014
Messages
33
It's on the to-do list, but it's going to be there.
Is breaking also going to be added? Or is it up to the scriptwriters to add breaks?
Since botting 6+ hours without breaks isn't a smart idea and I don't like like to babysit my bots.
 
Don't hate the player, hate the game
Joined
May 8, 2014
Messages
99
Is breaking also going to be added? Or is it up to the scriptwriters to add breaks?
Since botting 6+ hours without breaks isn't a smart idea and I don't like like to babysit my bots.

I think it will be added.Also to answer you question ; Scriptwriters can also include it,I think.
 
Primate
Joined
Oct 30, 2014
Messages
3,475
Is breaking also going to be added? Or is it up to the scriptwriters to add breaks?
Since botting 6+ hours without breaks isn't a smart idea and I don't like like to babysit my bots.
I do have a working breakhandler for myself, but not optimized. Would be good to have one in the client, the problem is that it could take brakes at the wrong time, so it's probably better if it was included in the api so script writers can make it work optimally.
 
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