Click this and send me the files called "Prime 3T Fishing ...."
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Gebruiker\RuneMate\logs\Prime 3T Fishing 6-24 17-50-41.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG OSRS
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=172
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.20283822903248533
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.9771648231984165
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.8631608467816352
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.6603383035722159
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=39
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=145
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=6
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=26
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=18
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=63
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=3.7151670583718017
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=569.9638338855005
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=610.5342997958495
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=3
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=31.90479368945671
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=61.58133780964212
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=77
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=23
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=82.15004750114569
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=795.1705095838056
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=15
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.6681746439514629
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG Startup completed!
00:00:00 INFO Waiting for user input...
00:00:00 DEBUG Login Handler has been activated!
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG UI loaded in 3 milliseconds
00:00:00 DEBUG file:/C:/Users/Gebruiker/RuneMate/bots/storage/Prime3TFishing/primera.css
00:00:06 DEBUG Interface Closer - Play Button has been activated!
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={70}, item={"SpriteItem(name:Swamp tar, quantity: 70, index: 0, origin: INVENTORY)"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={18317}, item={"SpriteItem(name:Feather, quantity: 18317, index: 26, origin: INVENTORY)"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
00:00:07 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 5, origin: INVENTORY)"})
00:00:07 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
00:00:07 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 23, origin: INVENTORY)"})
00:00:07 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name
estle and mortar, quantity: 1, index: 27, origin: INVENTORY)"})
00:00:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2, origin: INVENTORY)"})
00:00:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
00:00:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 1, origin: INVENTORY)"})
00:00:09 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 7, origin: INVENTORY)"})
00:00:09 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Barbarian rod, quantity: 1, index: 25, origin: INVENTORY)"})
00:00:09 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 55, index: 0, origin: INVENTORY)"})
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
00:00:20 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:24 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 8, origin: INVENTORY)"})
00:00:26 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 8, origin: INVENTORY)"})
00:00:30 INFO Resuming after break
00:00:36 DEBUG Start button pushed
00:00:36 INFO Starting
00:00:36 DEBUG successfully invoked start
00:00:37 INFO Adjusting camera zoom