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1 Tick Hunter Mate

Primate
Joined
Oct 30, 2014
Messages
3,475
Thanks for the refund mate. Let me double check it again when I have the chance and Ill keep you posted.
 


Tested and not sure if it was an overlook upon reading but I just withdrew 4 box traps in my inventory and now its working just fine. Thanks for your time!
 
I was using the bot last night and had 3 herbs to 3tick with however they all turned into tar. Is there anything I need to do to prevent this? I have the bot zoomed in so it only sees the traps, no other application was running etc. It's been happening on multiple occasions too.
The only thing I can think of is to ensure stability in your system and network.
 
Joined
Jan 5, 2018
Messages
113
I had the bot on a 2 hour timer and when I came back it only got me 26k/90k xp. So it was inactive for 1.3 hrs. I had sufficient guams (12 grimy, 1 clean) and swamp tar. Not quite sure the reason for this.

Can I potentially get a refund for this? I can supply logs if needed. I have all 4 box traps as well (only brought 4 with me) so not quite sure the reason this happened.
 
Primate
Joined
Oct 30, 2014
Messages
3,475
I had the bot on a 2 hour timer and when I came back it only got me 26k/90k xp. So it was inactive for 1.3 hrs. I had sufficient guams (12 grimy, 1 clean) and swamp tar. Not quite sure the reason for this.

Can I potentially get a refund for this? I can supply logs if needed. I have all 4 box traps as well (only brought 4 with me) so not quite sure the reason this happened.
send me those logs
 
Joined
Jan 5, 2018
Messages
113
13:10:05 [DEBUG] [ Menu] Clicking '^Check$' 'null' on Shaking box [2275, 3406, 0]
13:10:05 [DEBUG] [ MenuItem] Failed to resolve target entity of MenuItem(action=Dps, target=Carnivorous chinchompa, index=2, opcode=1500, arg0=0, arg1=0, arg2=5724)
13:10:05 [TRACE] [ RemoteModel] Determining interaction point of Shaking box [2275, 3406, 0] using remote model
13:10:05 [TRACE] [ RemoteModel] Selecting point InteractablePoint(868, 421)
13:10:06 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 185, index: 8, origin: INVENTORY)
13:10:06 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:07 [DEBUG] [ Prime] Started a 3 tick cycle on tick 5258
13:10:07 [DEBUG] [ Prime] [Interaction] Interacting with ChinchompaSpot(position=Coordinate(2275, 3406, 0)) using action ^Walk here$ and target null
13:10:07 [DEBUG] [ Menu] Clicking '^Walk here$' 'null' on Coordinate(2275, 3406, 0)
13:10:08 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 185, index: 8, origin: INVENTORY)
13:10:08 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:09 [DEBUG] [ Prime] Started a 3 tick cycle on tick 5267
13:10:09 [DEBUG] [ Prime] [Interaction] Interacting with Box trap [2274, 3407, 0] using action ^Take$ and target ^Box trap$
13:10:09 [DEBUG] [ Menu] Clicking '^Take$' '^Box trap$' on Box trap [2274, 3407, 0]
13:10:09 [DEBUG] [ MenuItem] Desired target was Box trap [2274, 3407, 0] but actual target was InterfaceComponent [149, 0, 1]
13:10:09 [DEBUG] [ MenuItem] Desired target was Box trap [2274, 3407, 0] but actual target was InterfaceComponent [149, 0, 1]
13:10:09 [DEBUG] [ MenuItem] Desired target was Box trap [2274, 3407, 0] but actual target was InterfaceComponent [149, 0, 1]
13:10:09 [DEBUG] [ MenuItem] Desired target was Box trap [2274, 3407, 0] but actual target was InterfaceComponent [149, 0, 1]
13:10:10 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 185, index: 8, origin: INVENTORY)
13:10:11 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:11 [DEBUG] [ Prime] Started a 3 tick cycle on tick 5282
13:10:11 [DEBUG] [ Prime] [Interaction] Interacting with SpriteItem(name:Box trap, quantity: 1, index: 1, origin: INVENTORY) using action ^Lay$ and target ^Box trap$
13:10:11 [DEBUG] [ Menu] Clicking '^Lay$' '^Box trap$' on SpriteItem(name:Box trap, quantity: 1, index: 1, origin: INVENTORY)
13:10:12 [DEBUG] [ Prime] Laid a trap on tick 5288
13:10:13 [DEBUG] [ Prime] [Interaction] Interacting with ChinchompaSpot(position=Coordinate(2275, 3406, 0)) using action ^Walk here$ and target null
13:10:13 [DEBUG] [ Menu] Clicking '^Walk here$' 'null' on Coordinate(2275, 3406, 0)
13:10:13 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 185, index: 8, origin: INVENTORY)
13:10:14 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:14 [DEBUG] [ Prime] Started a 3 tick cycle on tick 5294
13:10:14 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 185, index: 8, origin: INVENTORY)
13:10:15 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:15 [DEBUG] [ Menu] Clicking '^\QClean\E$' 'null' on SpriteItem(name:Grimy guam leaf, quantity: 1, index: 5, origin: INVENTORY)
13:10:18 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:18 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:19 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:20 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:21 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:21 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:23 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:23 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:24 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:25 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:26 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:26 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:28 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:28 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:29 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:30 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:31 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:31 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:33 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:33 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:34 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:35 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:36 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:36 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:37 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:38 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:39 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:39 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:41 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
13:10:41 [DEBUG] [ Menu] Clicking '^\QUse\E$' '^\QSwamp tar -> Guam leaf\E$' on SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)
13:10:42 [DEBUG] [ Menu] Clicking '^\QUse\E$' 'null' on SpriteItem(name:Swamp tar, quantity: 170, index: 8, origin: INVENTORY)
 
I understand what the problem is. When the bot goes to clean the next herb after messing up, it doesn't have an action stop between the period it auto cleans the second. Any idea how to arrange that?
 
Error occurred 9 minutes into the hour.


java.lang.OutOfMemoryError: Java heap space
at java.base/java.util.ArrayList.<init>(ArrayList.java:156)
at aux.IIIiIiiiiiiI.const(oj:1547)
at aux.IIIiIiiiiiiI.special(oj:1250)
at jdk.internal.reflect.GeneratedMethodAccessor41.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.base/java.lang.reflect.Method.invoke(Method.java:568)
at java.rmi/sun.rmi.server.UnicastServerRef.dispatch(UnicastServerRef.java:360)
at java.rmi/sun.rmi.transport.Transport$1.run(Transport.java:200)
at java.rmi/sun.rmi.transport.Transport$1.run(Transport.java:197)
at java.base/java.security.AccessController.executePrivileged(AccessController.java:807)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:712)
at java.rmi/sun.rmi.transport.Transport.serviceCall(Transport.java:196)
at java.rmi/sun.rmi.transport.tcp.TCPTransport.handleMessages(TCPTransport.java:587)
at java.rmi/sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run0(TCPTransport.java:828)
at java.rmi/sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.lambda$run$0(TCPTransport.java:705)
at java.rmi/sun.rmi.transport.tcp.TCPTransport$ConnectionHandler$$Lambda$4317/0x000001b445ae34d8.run(Unknown Source)
at java.base/java.security.AccessController.executePrivileged(AccessController.java:776)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at java.rmi/sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run(TCPTransport.java:704)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
 
Last edited:
Joined
Apr 2, 2017
Messages
18
Seems to keep crushing the herbs at the minute causing the bot to stop really early - it's a very good bot when it runs flawlessly though
 
Joined
Jul 9, 2023
Messages
31
Runs 6 minutes and then goes through all the herbs I have and then stops. 20 or less ping with 96-98% latency. =/ Used to be flawless
 
Joined
Mar 25, 2024
Messages
8
Hi Defeat3d, can I get a refund for .12, had to stop and start the bot since the bot was bugging out and walking into a wall and not setting box traps.
upload_2024-4-23_15-4-15.png
 

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Joined
Jan 5, 2018
Messages
113
After a recent update, it does not click on the box traps when they are full there are some weird errors with the 1tick cycling where it failed all my guams by cleaning them all instead of cleaning, stopping action and moving the guam to the specific point in the inventory.
 
Joined
Jul 23, 2024
Messages
1
It would be nice if you didnt have tick combinations for it to hunt normally, as it can get stuck when it processes the Guam
 
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