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  1. maskedmouse

    Mouseys Feather Picker - Mouseys Feather Picker v1.1.1 Released!

    Mouseys Feather Picker updated to v1.1.1.
  2. maskedmouse

    Mouseys Feather Picker

    MaskedMouse updated Mouseys Feather Picker with a new update entry: Mouseys Feather Picker v1.1.1 Released! Read the rest of this update entry...
  3. maskedmouse

    Mobile OSRS and Botting

    I don't see that happening that the bot itself is on the mobile platform directly. But rather apart as a program with an emulator program on the such as Bluestacks. So just like you're using Runemate now but then instead of an official runescape client you'd run an emulator running runescape mobile.
  4. maskedmouse

    Mobile OSRS and Botting

    A colleague of mine mentioned it as well. I can imagine that jagex would have a hard time detecting the bot or human movements. Because essentially you don't have mouse movements anymore, just taps. If you time the taps right with a few breaks in between, that might be a solid good working idea...
  5. maskedmouse

    Question Menu interaction speed control

    imho a per thread based question is easier for others to check whether the question has already been asked by just using the search. On discord or Slack all questions & answers get mixed up. Eventually under a pile of other msges. Discord and Slack are nice if you require quick help but for...
  6. maskedmouse

    Question Menu interaction speed control

    I love the high level API's for example interact. But looking at how some menu interactions are done is inhuman like. Is there some way to control the menu interaction speed a bit? to slow it down? because making menu interactions within .1s is something I wouldn't be able to do. With all the...
  7. maskedmouse

    Question Nearest npc still not nearest

    Ah, I overlooked the documentation, didn't see the optional parameter. The documentation doesn't say much about the algorithms themselves and after googling a bit I don't get the idea of what they do either. So I guess I'll just try them all and see what they do. Thanks!
  8. maskedmouse

    Question Nearest npc still not nearest

    Not sure if this is a bug or works as intended. But when filtering for NPC's and using the 'nearest()' it does find the 'nearest' on the grid but doesn't keep in mind the obstacles. So often enough instead of having the actual nearest it returns an npc that is far away because of the obstacle in...
  9. maskedmouse

    Mouseys Feather Picker - Mouseys Feather Picker v1.1.0 Released!

    Mouseys Feather Picker updated to v1.1.0. Now comes with runtime settings and automatic dropping eggs and raw chickens. Don't overdo the farming and let me know the results :) Give or take 6 hours a day is more than enough. (with breaks ofc)
  10. maskedmouse

    Mouseys Feather Picker

    MaskedMouse updated Mouseys Feather Picker with a new update entry: Mouseys Feather Picker v1.1.0 Released! Read the rest of this update entry...
  11. maskedmouse

    Question Rider IDE?

    Hm after some fiddling around, I'm not going to pursue it further. Rider is for .NET not for Java. Which is why they have IntelliJ. Just would've been useful if Rider could've been used for both. Instead of having 2 programs to just use 1 but it ain't possible / feasible. It does support...
  12. maskedmouse

    Question Rider IDE?

    I'm wondering whether Rider would be a usable IDE for developing. I'm using Rider for Unity and Rider is based on IntelliJ. Has anyone tried setting things up with Rider? Would be nice if I could use Rider for both Unity and Runemate.
  13. maskedmouse

    Mouseys Feather Picker

    Since I'm starting to play a bit again, fooling around I am going to update this bot. But since I am very very busy at the same time due to my personal life, don't expect the update soon. I have a full time job and my weekends are often full as well. So will try to find some evening hours /...
  14. maskedmouse

    Question GroundItem.interact("Take") inaccuracy

    Has anyone ever had trouble with GroundItem.interact("Take") where it doesn't take the GroundItem you actually tell it to? It seems it picks up other items that I don't tell it to, being inaccurate (or maybe I am too quick sequentially requesting to interact with an item) It used to be better...
  15. maskedmouse

    Why are you playing OSRS?

    Why are you playing/botting OSRS instead of RS3? I don't like how RS3's combat is since the start of RS3. it's just that the mechanics in RS3 are so different and I just don't like it what they did with it. If it were OSRS with RS3 graphics, i'd certainly play that. but since it isn't I like...
  16. maskedmouse

    Visual Bot Maker: a node based botmaker

    Yeah I know (Slex already mentioned it above my post), awesome stuff. I've responded in the discussion of the bot. Questioning about Area coordinate support. I couldn't find it anywhere. Sometimes I want to confine the bot within a certain area which normally in programming would be an Area...
  17. maskedmouse

    VisualRM [DEV] [Deleted]

    Well unique game object or not, I can always pick a coordinate in the varrock west bank. Because my problem is the Cooking guild just about west from the varrock west bank. I'm trying to cut trees just about south of the cooking guild, but it ends up trying to go bank in the cooking guild which...
  18. maskedmouse

    VisualRM [DEV] [Deleted]

    Is or will there be an Area variable support? I kind of want to check whether the player is inside a certain area between two coordinates rather than a single coordinate and a range. I am running manually between area's because the Deposit bank node tries to deposit to a near bank that is not...
  19. maskedmouse

    Visual Bot Maker: a node based botmaker

    This seriously looks really cool! I like visual scripting, first have to familiarize myself with all the nodes though. See how they can connect to each other. What I find most difficult to program myself is actually just travelling. All that web path stuff, it just never does what I want it to...
  20. maskedmouse

    Tutorial Understanding Runemate's Pathing Systems, and Utilizing Them

    Would you store a webpath into a variable and use that until it cannot step / is at the end of the destination? Or is it ok to generate a path every time the leaf task is called?
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