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  1. s h e e n a

    VisualRM [DEV]

    Updated Deep Sea Fishing v2: •Check visualrm forum for community made bots. Visualrm {"Variables":[{"name":"true","value":"true","type":"BOOL"},{"name":"Fishing#1","value":"Swift...
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    VisualRM [DEV]

    Yeah it can be anything for the name, but for the value, it should the exact name of the item, or npc or action or whatever it is.
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    VisualRM [DEV]

    Check the variable tab at the top right corner. You will manually set the variables for it. Also it is case sensitive.
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    Resolved Waiting on ChatDialog

    How can I join the Slack Team?
  5. s h e e n a

    VisualRM [DEV]

    @tyb51 I have a question.... I figured out how to work with these buttons, Regarding these nodes, how can I use these correctly? Says that I need to use interface condition node to cache blah blah blah. Or is it possible to click somewhere in the screen using coordinates?
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    VisualRM [DEV]

    Click the play button, after following the instruction of the bot author for the setup.
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    VisualRM [DEV]

    I saw a thread about this anti ban features. I want to post it again in here but I can't find it. The one you shared a week or 2 ago. @Wet Rag Oh I found it.... “Antiban” is a farce. What could you possibly think would make a bot resistant to bans? Random mouse movements? Opening tabs and...
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    VisualRM [DEV]

    Something like this.
  9. s h e e n a

    VisualRM [DEV]

    You can add Player condition node, "Is moving:", value = "true", or you can set Interaction node to Item type = "GameObject", Item name = "Bank", Action = "depends on bank(Use bank, Bank)".
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    VisualRM [DEV]

    Guys, post it here. Visualrm
  11. s h e e n a

    VisualRM [DEV]

    Yeah, I tried so hard to get that interface value, but didn't get a luck. Anyways, I made another option just for the bot to continue even if there is something like that in the inventory.
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    VisualRM [DEV]

    Yeahey! Update. How can I click this using interface condition and making a interface action node?
  13. s h e e n a

    VisualRM [DEV]

    Is it possible close an interface(crafting window) when the bot accidentally clicked the wrong portable? Like for example you are cooking and the bot clicked the portable well. Was working with this for like 2 hours and seems can't find a way.
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    VisualRM [DEV]

    Thank you! Now I manage to make my bot work to how I wanted it to. I really like this VisualRM of yours @tyb51 .
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    VisualRM [DEV]

    Is there a way to just click the bank and withdraw preset, rather than, right clicking it and then withdraw the preset or item.
  16. s h e e n a

    VisualRM [DEV]

    Yeah, just figured it out after 1 hour of tracing the flow and experimenting.
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    VisualRM [DEV]

    Is it possible to get rid and not get stock when the bot right click on a bunch of names. like in the picture? Or is it possible for the bot to just left click an item or object (portable)?
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