Updated Deep Sea Fishing v2:
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{"Variables":[{"name":"true","value":"true","type":"BOOL"},{"name":"Fishing#1","value":"Swift...
@tyb51 I have a question....
I figured out how to work with these buttons,
Regarding these nodes, how can I use these correctly? Says that I need to use interface condition node to cache blah blah blah.
Or is it possible to click somewhere in the screen using coordinates?
I saw a thread about this anti ban features. I want to post it again in here but I can't find it.
The one you shared a week or 2 ago. @Wet Rag
Oh I found it....
“Antiban” is a farce. What could you possibly think would make a bot resistant to bans?
Random mouse movements? Opening tabs and...
You can add Player condition node, "Is moving:", value = "true", or you can set Interaction node to Item type = "GameObject", Item name = "Bank", Action = "depends on bank(Use bank, Bank)".
Yeah, I tried so hard to get that interface value, but didn't get a luck. Anyways, I made another option just for the bot to continue even if there is something like that in the inventory.
Is it possible close an interface(crafting window) when the bot accidentally clicked the wrong portable?
Like for example you are cooking and the bot clicked the portable well. Was working with this for like 2 hours and seems can't find a way.
Is it possible to get rid and not get stock when the bot right click on a bunch of names. like in the picture?
Or is it possible for the bot to just left click an item or object (portable)?