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Sign up now!VisualRM [Beta] updated to v0.2.7.
Additions:
- Player count query filter
- Randomization node for gaussian randomizing your logic tree
VisualRM [Beta] updated to v0.2.6.
VisualRM [Beta] updated to v0.2.3.
Additions
- Added ability to detatch the UI from the Runemate client. You can resize and drag the interface anywhere you want and as big as you want without the clutter of the Spectre interface.
- Added a play pause button in the UI itself
- Integrated Cloud's Dev Toolkit + SlashnHaxs' Interface explorer with rendering capabilities: available through the DevKit button: (NOTE dysfunctional on botstore as of right now)
- Unoccupied by player and unoccupied by GO filters in GO query:
- by player means there is no player within 2 steps of the gameobject: (VERY HEAVY as of now)
- by GO means there is only one gameobject on that tile
- Added number of results matching a gameobjects query: useful to test how many gameobjects are there (Hunter wink wink)
- Added “all of” checkbox in for the coordinate values in the calculation node. (Standard is any of)
- Added traverse to unoccupied coordinate: a coordinate that does not have any Gameobjects on it. (Currently only gameobjects)
- Added Player has destination condition. Checks if there is a flag on the map
- Added support for Varps as well as varbits.
- SpotAnimId query filter for NPCs and players
- Added “Query player” condition to the player condition node. This uses a new player query builder on hover. Several options are already available.
- Added player interaction to the interaction node.
Adjustments
- Redesigned the interface to look more sleek.
- Refined error messages in interface action node
- Adjusted the interaction node delay multiplier to only fire hen action was successful. This allows to effectively use the delay multiplier without having to sacrifice fluidity
- Adjusted the timer node to have predefined multipliers. You also won’t have to do any calculation as the value changes from ms -> s -> min -> h as you increase the multiplier.
Fixes
Known problems: crash due to overlay
- Fixed crash when assigning negative number to timer node
- Fixed non tradeable item icons not loading on OSRS
- Fixed IOOB in special interaction
- Fixed varbit node not loading due to addition of new value field.
- Fixed Cast magic on inventory item
- Fixed timer node “after X runtime”.
VisualRM [Beta] updated to v0.2.0.
V0.2.0
Additions
Adjustments
- Added grandchild query and projected buffer id to interface queries
- Added hover menu action and hover object in special interaction node
- Added Mouse speed multiplier slider
- Added Mouse path generator (use wisely)
- Added Buy until inventory amount and buy until stock in shop actions
- Added inaccuracy toggle for shop buying (less actions to buy around the same amount)
- Optimised interactions in OSRS to open InterfaceWindows
- Added Deadman mode filters in world select
- Visually improved the Pop-up queries to be symmetrical
- Visually updated all dropdown boxes to be more visibly aligned
- Added combat nodes in MISC category. Currently only logic for special attack (Both OSRS and RS3)
Fixes
- Adjustment to the use magic on method
- Only enabled the static delay in the special interaction node if Delay multiplier > x1
- Adjusted Inventory containsAll. You can use filters but checks for every selected item name
- Adjusted the withdraw vrm preset to only pause the bot if no items in the bank match your preset. (Before it would pause if a stack in the bank would not match the preset: this is mainly usefull when adjusting your preset manually to use regex)
- Adjusted BankWithdraw All of to use a bank query filter and actually withdraws all items
- Adjusted BankDeposit to use inventory Query filter
- The Variable select dropdown now shows all objects at once
- The Variable value field now shows information about the variable value
- Fixed issue with Crafting interface getting unappointed values at random moments
- Added The F2P Only options in the world hop node, now you can blacklist F2P worlds. There used to be a problem that if you have other values the Members only selected in the whitelist node, you could end up in F2P worlds
- Fixed WorldHop to Next
- Fixed rare lose of value in special interaction node (also added a warning should it still happen)
- Fixe Child, grandchild and projected buffer id not working in InterfaceQuery
VisualRM [Beta] updated to v0.1.9.
Additions
- Added save an load file location memory. It will now open the window in your previous location
- Remember your last saved/loaded location
Adjustments
- Adjusted the is animating (2s) to actually only wait around 1200ms, report how you experience this
Fixes
- Adjusted bank withdraw preset deposit algorithm (it will now actually only deposit all if there are more items you don’t need then you need). But also added the ability to disable the depositAll method altogether
- Adjusted the timer node to be able to randomize delays. You can add a multiplier number variable to multiply the values on the slider
- Fixed calculation visibility
- Fixed Interface action value not saving.
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