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VisualRM [DEV] updated to v1.1.5.
VisualRM [DEV] updated to v1.1.4.
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VisualRM [DEV] updated to v1.1.3.
Fixes
  • Fixed crash on closing DEV-kit
  • Fixed crash on pressing play/pause button to fast (?maybe?)
  • Should have fixed world hopping to 2200 total worlds. I have not experienced issues with 1750 total worlds. Please let me know if further issues arise.
Additions
  • Added (not-so) rudimentary support to select attack style. It is available in Misc -> Combat nodes. You'll have to experiment around to find the most ideal attack style. Please report if you have a better idea to offer attack style. (Preferably someone who understands how the engine represents the choices)
  • Added new listeners, and classes to inspect in the dev kit as well as improved rendering of the subject entity when selecting non renderable properties of said entity. Also supported rendering of lists (e.g. reachable coordinates) and areas.
VisualRM [DEV] updated to v1.1.2.
VisualRM [DEV] updated to v1.1.1.
VisualRM [DEV] updated to v1.1.0.
VisualRM [DEV] updated to v1.0.9.
  • Fixed occasional crash when trying to open the load bot windows interface
  • Added runtime display to [BOT] version
  • Fixed occasional crash with Traversal node
  • Improved and fixed OSRS Special attack
  • Minor overal bugfixes
VisualRM [DEV] updated to v1.0.8.
VisualRM [DEV] updated to v1.0.7.

Additions:
  • Prayer condition node: This new node located in the Misc category will allow you to check the current state of a selection of prayers. To use this check the prayer book (Standard OSRS/RS3 or Curses RS3) and select all of the prayers you want to evaluate. Toggle the checkbox to either check for an activated or inactive state.
    • NOTE: You can select multiple values and don't need to chain multiple nodes unless you want more complex or selective evaluation
  • Prayer action node: This new node located in the Misc category will allow you to change the presence of a selection of prayers. Same selection mechanism as the condition node. For RS3 variants you also have the ability to cast from action bar. All action bars are supported.
Changes
  • Development tools: All popup development tools will now save their position and size between sessions.
  • We had a little downtime due to a new attempt to get InterfaceKit working. The Botstore however remains a fierce full enemy to this day and this change was subsequently reverted. InterfaceKit remains inactive.
VisualRM [DEV] updated to v1.0.4.

Changes:
  • Traversal node. To coordinate (no tele) has been removed. For the general 'To coordinate' action, you can now specify several path types. See node documentation on the website for information (Viewport is buggy, atleast on rs3, a bug report has been sent)
Fixes
  • Removed the Interface Explorer again due to it being incompatible with the botstore. This tool was a very useful addition to the developer toolset so you wouldn't need to open another bot to get your Interface Components. I will have to completely rewrite the UI interface so it is more lightweight. Currently not planned.
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