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I take back my rating of 2. Works beautifully, after he fixed it. ran for 10 hours got sceptre, and pet right before I was about to stop script!
michael5555
michael5555
Thanks mate. Glad the bug was resolved, and grats on the pet too!
when walking back from the bank. it fails to reenter tomb
michael5555
michael5555
Try disabling all plugins. Just ran it and it works fine. Please also send me the logs on dm
This bot is amazing, just one little thing, It should open the doors to next floor randomly, It always open the doors the same orden.
michael5555
michael5555
Door priority is based on nearest relative to player. You wouldn't want to for example run across the room, open a door and then run back to the original side of the room to open that door as well
Bot runs fine most of the time. But every once in a while it seems too freeze and will not recover. I don't recommend leaving it alone for a long time just in case it freezes and gets you killed. Feature wise its a bit basic it doesn't have any way too turn the bot off unless you are present or it runs out of critical items. Support for the snake charm, and a option for opening sarcophagi would be nice improvement if possible.
michael5555
michael5555
Please send me the logs for the bot freezing. Keep in mind I cannot do anything about runemate itself freezing. It may also be likely you alt tabbed from your runelite client, enabling the interface dragging which prevents all bot actions
smooth bot!
no issues here. it would be nice if the bot supported holy symbol/prayer book to cure poison instead of relying on potions though
Perfect, no issues.
Used for xp and to get a sceptre
Great bot. Have 30+ running hours on it so far and 0 problems and/or suggestions.

Edit: found an issue causing bot to get stuck. Very rarely, character will be standing at right side of spear trap and bot will click left side causing bot to fail the trap over and over. Will be stuck until all food is gone and bot returns to bank. Only happened once.
michael5555
michael5555
I think I understand what you're saying. Do you happen to know what floor level this was? My logic currently checks for the nearest spear trap, which should be the one the player is standing next to, not the other side
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