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Prime Crabber updated to v3.0.10.
  • Brews are no longer considered a viable food option.
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Reactions: TenEighty
Prime Crabber updated to v3.0.9.
  • Fixed an issue where potions were being consumed when the player's health was below a certain threshold and no food was available in the inventory.
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Reactions: Defeat3d
Prime Crabber updated to v3.0.8.
  • Added in logging to help identify an issue where potions are being consumed at a faster rate than intended.
  • Added in a nice QoL feature that will automatically set the selected food in the UI based on the type that is currently in your inventory, as well as the quantity.
  • Fixed an issue where supplies weren't being restocked even though the bank was open.
  • Fixed an issue where super combat potions were not being used.
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Reactions: Defeat3d
Prime Crabber updated to v3.0.7.
  • Fixed potential NullPointerException when resetting aggro.
  • Reworked banking conditions to be much more reliable.
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Reactions: Defeat3d
Prime Crabber updated to v3.0.5.
  • Fixed an issue where the bot got stuck after taking a break.
Prime Crabber updated to v3.0.4.
  • Fixed a calculation error in the smart food option.
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Reactions: Defeat3d
Prime Crabber updated to v3.0.3.
  • Performance improvements across the board.
  • Fixed an issue where food wasn't consumed when needed.
Prime Crabber updated to v3.0.2.
  • Fixed an issue where the bot got stuck at the bank.
  • Fixed a NullPointerException.
  • Navigation improvements.
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Reactions: Defeat3d
Prime Crabber updated to v3.0.1.
  • Fixed an issue where the bot was running back and forth instead of hopping worlds when needed.
  • Fixed an interaction issue when using the 'active' playstyle where the bot got stuck.
  • Added in the ability to loot fossils. These can also be banked when enabled in the UI.
  • Adjusted the minimal stack size threshold for looting arrows. This means that the bot will loot smaller stacks of arrows.
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Reactions: Defeat3d and Pappis
Prime Crabber updated to v3.0.0.
  • Fixed an issue where, if the bot was at the bank, it would only restock on the item that was missing. It will now restock all needed items properly.
  • Fixed several re-aggro issues which were preventing the bot from properly resetting aggro. This was a common issue on Crabclaw Isle.
  • Junk items are now properly deposited or dropped based on the current activity.
  • Targeting, re-targeting crabs and detecting aggro has been fully rewritten, it is now much more consistent and behaves as you would expect.
  • The bot will now prefer high dose potions instead of just withdrawing random dose potions.
  • Added a neat system which prevents the bot from logging out due to inactivity.
  • Added a few fallbacks in case the bot fails to generate a path.
  • Added a 'smart food' option in the UI. It will scan your bank and identify the best food, and how much food, to use to optimise gameplay and make life easier for you. Alternatively, you can still select your own food type (and amount) if you want. Every food type in the game is supported, so this is a huge upgrade compared to the previous 9 types that were supported.
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Reactions: Defeat3d
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