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Monkey Wintertodt Solo [BETA] updated to v0.4.3.

Changelog:
* Fixed potential lock when navigating to the bank. Thanks Kuma for the report and logs.
* Fixed issue with getting item quantity in inventory. Thanks Kuma for the report and logs.
Monkey Wintertodt Solo [BETA] updated to v0.4.1.

Changelog:
1. Added more potential fail state handling to the agility shortcut. Thanks Mcdaniel and Tony-Threebills for the continued assistance in tracking this issue.
Monkey Wintertodt Solo [BETA] updated to v0.4.0.

Changelog:
* Add world switch confirmation handler. Thanks Joe for bringing this to my attention.
* Add inventory spots check. Need at least 7 empty spots for potions/herbs. Thanks Viktor for the conversation that led to this potential failure point.
* Added a pause and stop if bot detects it's in wrong region. This is a band-aid to handle deaths for now. It will force a log off after 5 minutes and require the user to get to their own grave if they died.
* Fix case where bot won't start if you have sufficient food in inventory but not enough for another round in bank. Thanks McDaniel for the report and troubleshooting session.
* Disable Saradomin brew for now. Thanks McDaniel for the report and troubleshooting session.
* Fix failure to navigate to bank chest after exiting. Thanks McDaniel for the report and troubleshooting session.
* Fix potential issue with pathing to chop spot. Thanks Tony-Threebills for pointing this out to me.
* Ensure pathing cannot happen while on agility pillars. Thanks Tony-Threebills for pointing this out to me.
Monkey Wintertodt Solo [BETA] updated to v0.3.1.

Changelog:
1. [Bugfix] Fix index out of bounds crash related to calculating safe spot form falling snow hazard. Thanks Joe for bringing this to my attention.
Monkey Wintertodt Solo [BETA] updated to v0.3.0.

Changelog:
1. [Feature] Add option to eat to full at bank.
2. [Bugfix] Changed interaction logic to hopefully address low draw distance issues.
3. [Bugfix] Disable doing other actions while falling snow hazard present until I can fix the pathing. There's still a chance it paths into the hazard area, but it should reduce total damage taken over time.
4. [Bugfix] Disable fletch while moving until I have time to make it work properly.
5. [Config] Change default leave at health percentage and no food option to 20%
Monkey Wintertodt Solo [BETA] updated to v0.2.1.

Changelog:
1. Support agility shortcut
2. Fixed bot crash when it fails to find a safe spot during a hazard event
3. Attempted to fix issue where bot locks standing behind Pyromancer
4. Attempted to fix issue with pathing that could lead to bot teleporting out
Monkey Wintertodt Solo [BETA] updated to v0.1.2.

Changelog:
1. Fixed issue where bot would lock at low health with no food
2. Fixed logging using obfuscated class names
3. Changed name of bot to Monkey instead of MWK
4. Changed pathing logic to default to Scenepath
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