Does a good job at what it's meant to do. 4/5 cause of some weirdness at salamanders and falconry.
Salamanders: It cancels or stops pathing to set up a new net if a salamander is caught. The new tree to set up a trap could be 1 tile away and instead of setting up a new trap it instead prioritises the completed trap 6-7 tiles away, wasting time.
Falconry: Needs faster clicks. There are often cases where it runs closer to the kebbits and then it waits too long to click them. This causes some cases where it runs to kebbit, afks 2-4 seconds, runs to kebbit again, afks 2-4 seconds. The kebbits keep moving so the clicking after running to a kebbit should at least be optionally faster.
I'm using direct input.