Does a good job at what it's meant to do. 4/5 cause of some weirdness at salamanders and falconry.
Salamanders: It cancels or stops pathing to set up a new net if a salamander is caught. The new tree to set up a trap could be 1 tile away and instead of setting up a new trap it instead prioritises the completed trap 6-7 tiles away, wasting time.
Falconry: Needs faster clicks. There are often cases where it runs closer to the kebbits and then it waits too long to click them. This causes some cases where it runs to kebbit, afks 2-4 seconds, runs to kebbit again, afks 2-4 seconds. The kebbits keep moving so the clicking after running to a kebbit should at least be optionally faster.
I'm using direct input.
Not totally sure which inefficiencies you're seeing other than the ones you mentioned, but I'll try to keep an eye out.
Regarding herbi:
- Herb sack: it closes the herb sack because that's the only way for the bot to drop the herbs you select to drop. Otherwise you'll get a bunch of guams in the sack.
- Leprechaun Noting: a lot of people have told me they don't like this, but I really don't understand why. It only notes at the leprechaun opportunistically, like when it's close by it has no reason *not* to note them. Anyway I'll make it skip this behavior if you have a herb sack, because again I've seen people dislike this, though I don't fully understand why.
Black salamanders:
- tbh the bot only "unofficially" supports black salamanders (it doesn't deathwalk or anything) so this is understandable