the script works great but the crab island part needs some reworking. fails to regain agro and will either just stand still until it logs or run in circles also to other people and make it obvious that your botting :/
Great bot. Has worked almost flawlessly. The has been a couple of occasions where it appears like the script has stopped part way through walking back to the set Sand Crabs Spot (haven't been able to replicate since)
World Hopper is good, although is there a way to avoid clicking on High Skilled worlds.
Flawless script, haven't had a single bug or issue with it. Been botting recklessly with it for the past week and a half and haven't received a ban. It is expensive but worth it if you're trying to train a pure/main. Wish it was little cheaper though haha.
Works fairly well, IF you walk to the starting location and THEN start the bot. If you start the bot in any location except for the location chosen in the script, the script will just keep clicking West on the mini map and seems to be broken in that aspect.
Also, Fremennik location DOES NOT WORK. So keep this in mind as well.
*Willing to change my rating if script is updated to fix pathing/location problems.*
It literally says in the overview page to start the bot within this area. This is due to several technical reasons, the major one being that RuneMate's web walking does not fully support Zeah and has issues traversing in this location from outside of the island. Having the user start the bot in the correct area only ensures a better botting experience. It let's the user validate their settings are correct, etc. And additionally, the user would have to be in such area anyways if they were to use the Stand-Still playstyle (which is the optimal playstyle). This is NOT changing.
As far as your other concern goes, leave a proper bug report. Provide a description of the issue and give me your log file.
*Willing to update script if user can provide a proper bug report*
Things I miss:
- AFK playing mode option, moving the mouse offscreen like a real player would AFKING sand crabs and only coming back to see XP, Eat/pot, restart aggro
- Pathing to restart aggresiveness -> it walks unneccesary far to reset aggro