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Where can I read about this clients antiban features?

Joined
Mar 24, 2017
Messages
341
Sorry if this is a stupid question, but I've been looking around without luck. Most of the clients have some anti-ban systems, either forced anti-ban or in the API for scripters to freely utilize. And most clients get you banned pretty fucking quick, but it seems like the ban rate is lower here, for what ever reason. So I'd like to read about it.

Any links? Cheers.
 
Joined
Mar 24, 2017
Messages
341
There is also Tutorial - How, and why, to use the PlayerSense API

Any other antiban will be implemented individually by developers, but it's debatable as to whether or not it's even helpful.

Thanks mate, yeah it's a tricky one. Without knowing a lot about programming, Jagex clearly has some sneaky way of catching people. Disregarding manual bans and reports. Appreciate the links though.

What are you looking for?

Well everything really. Like if there were some index of all the kinds of anti ban measures taken. Different kinds of randomization, anti pattern, breaks, or just some stuff about the developers views on anti-ban and what they got planned in that aspect. Like, bans are still happening, so there must be more to do, right?
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Thanks mate, yeah it's a tricky one. Without knowing a lot about programming, Jagex clearly has some sneaky way of catching people. Disregarding manual bans and reports. Appreciate the links though.

Anti-ban is a great way of triggering those sneaky ways. The best way to avoid a ban is to use well written bots and not bot like a crazy person.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
You seem like a person that has been around long enough to make comparisons to other clients, which ones have you tried before?
 
Joined
Mar 24, 2017
Messages
341
Anti-ban is a great way of triggering those sneaky ways. The best way to avoid a ban is to use well written bots and not bot like a crazy person.

I guess you're right about that, the more things they can look at and compare the bigger the chance of you standing out.. I guess?

You seem like a person that has been around long enough to make comparisons to other clients, which ones have you tried before?

I've tried Tribot, RID, Osbot and Simba. And yeah I got a general idea, but most of those have like anti-ban systems and procedures laid out, ABCL10 etc. Where Runemate doesn't really have a lot of info, at least not what I can seem to find. Got some good stuff linked so far in this thread though. So that's nice.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
No. Just missing the old days where you could bot and not fear losing your account. Just trying to figure out how this client adds up. :D

Anti-ban is counter-intuitive. By using "standard" anti-ban you are building a pattern between you and other users.

We collect bio-statistical data and utilize that to create human-like "player profiles", which are extensible by bot authors. This is implemented nearly everywhere in our API, so each individual RuneScape account has it's own play-style which is consistent across bot sessions - well call this PlayerSense. It is also used to build mouse paths which are actually human. This is all supported by an inclusive and well written API.

The rest is down to individual bot authors. While some choose to stick with traditional anti-ban, the more experienced authors will build anti-patterns into their frameworks.
 
Joined
Mar 24, 2017
Messages
341
Anti-ban is counter-intuitive. By using "standard" anti-ban you are building a pattern between you and other users.

We collect bio-statistical data and utilize that to create human-like "player profiles", which are extensible by bot authors. This is implemented nearly everywhere in our API, so each individual RuneScape account has it's own play-style which is consistent across bot sessions - well call this PlayerSense. It is also used to build mouse paths which are actually human. This is all supported by an inclusive and well written API.

The rest is down to individual bot authors. While some choose to stick with traditional anti-ban, the more experienced authors will build anti-patterns into their frameworks.

That really makes a lot of sense. And with biometric mouse movements covered. What is left? Like, people are still getting banned, right?

Biometric camera movement? Biometric breaking? Biometric inputting of values? So many fronts to cover.. Like.. What is left?

I know this is mostly speculation, but there must be something right?
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
That really makes a lot of sense. And with biometric mouse movements covered. What is left? Like, people are still getting banned, right?

Biometric camera movement? Biometric breaking? Biometric inputting of values? So many fronts to cover.. Like.. What is left?

I know this is mostly speculation, but there must be something right?
Of course people are getting banned, you are botting after all. Nobody could ever make a bot so human-like that it would be indistinguishable from a human-being.
 
Joined
Mar 24, 2017
Messages
341
Of course people are getting banned, you are botting after all. Nobody could ever make a bot so human-like that it would be indistinguishable from a human-being.

Sorry if this is a stupid question, but why not? The data Jagex gets from their players are just numbers, right? A bot should be able to produce the same numbers, on all fronts, or not? :eek:
 
Community Manager
Joined
Apr 7, 2015
Messages
1,394
Sorry if this is a stupid question, but why not? The data Jagex gets from their players are just numbers, right? A bot should be able to produce the same numbers, on all fronts, or not? :eek:
No one really knows what data Jagex really collects which are "bannable" though.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Sorry if this is a stupid question, but why not? The data Jagex gets from their players are just numbers, right? A bot should be able to produce the same numbers, on all fronts, or not? :eek:
Yes, their detection software may be just as limited as bots are, but other players and especially jmods viewing your account data can recognize bot-like behavior much more effectively.
 
Joined
Mar 24, 2017
Messages
341
No one really knows what data Jagex really collects which are "bannable" though.

I've always thought of their system as having different levels. Say they collect 16 different kinds of data, stuff like play time, mouse movements, camera movements, gold earned, clicks per minute, time spent with the mouse out of the game, etc etc etc etc.

Then it would get flagged when it breaks a "norm" that they've set up, and the more breaks, the more flags. So if you play 12 hours a day, you break the average, so you get a flag there. You click 60 times a minute on average, flag. You got player reports? flag. And at a certain amount of flags a mod will check the account. But then again it's just speculation. But if this were the case it would just require to go through every single action, and make it biometric somehow. So you'd never get flagged. Sure you could get reported, but that's inevitable.

Yes, their detection software may be just as limited as bots are, but other players and especially jmods viewing your account data can recognize bot-like behavior much more effectively.

How so? Take a look at my ramble above, I know it probably makes no fucking sense, but since Runemate has biometric mouse movements, those wouldn't raise a flag for a jmod, would it? So if you could do that, for every aspect of the game, they wouldn't be able to differentiate between players and bots, right?
 
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