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What make IDungeon so good back in the day

wyd

Joined
Mar 14, 2014
Messages
479
What make IDungeon so good back in the day? ,Tell RuneMate!!!!!!!!!!!!!!
 
Joined
Mar 31, 2015
Messages
265
it ran for long periods of time without issue and got decent experience...

same thing that makes any bot good...
 
Joined
May 16, 2015
Messages
333
It worked very well and was smooth, I personally used it quite a bit and it is and was better than any dungeoneering bot i've ever used.
 
Joined
Sep 26, 2015
Messages
94
I would run it from reset to reset, 150+ hours every time no ban ever, never stuck, efficient, beautiful. Completely customizable, knew what was efficient and what wasn't, could hunt new binds for you etc
 
Joined
Jan 27, 2015
Messages
1,557
Do you think RuneMate go to have a good like idungeon?
Most likely... no. iDungeon was the first fully functioning dung bot ever. RuneMate will have better, but not like a legendary iDungeon one. That's unless you manage to make the bot function with a 5-man team large where the bot pilots all em accounts.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Would there be any way to convert iDungeon to Runemate's api and have it work here? I don't know very much about bot writing but I know the source code is available , https://github.com/Stevemagegod/My-Favorite-Runescape-Scripts/blob/master/src/idungeonPro.java , and that people are able to convert bots so could it be possible with iDungeon?
Not really, I can say that by looking at the first few lines of code where there is a massive amount of IDs. Runemate doesn't support many ways of working with IDs.
Second, iDungeon is simply outdated, there are so many new things in RS and dungeoneering that it would rather pay off to completely write a new one instead of porting iDungeon and adding/changing features...
 
Joined
May 16, 2015
Messages
333
Not really, I can say that by looking at the first few lines of code where there is a massive amount of IDs. Runemate doesn't support many ways of working with IDs.
Second, iDungeon is simply outdated, there are so many new things in RS and dungeoneering that it would rather pay off to completely write a new one instead of porting iDungeon and adding/changing features...
Dang thats a bummer, I really miss the iDungeon days :/
 
Joined
Nov 3, 2013
Messages
277
Legacy is nowhere near pre-eoc. Eoc is overpowered af, making legacy completely useless. Not to mention, dual wield and shit.
legacy combat is more for pvp purposes tbh, if you want a pre-eoc feel without having to use 'useless legacy' combat then use the legacy interface with eoc and revolution
 
Joined
Jan 27, 2015
Messages
1,557
legacy combat is more for pvp purposes tbh, if you want a pre-eoc feel without having to use 'useless legacy' combat then use the legacy interface with eoc and revolution
Still way higher dps than it was previously. And legacy interface doesn't really work for high level PvM anyways.
 
Joined
Nov 3, 2013
Messages
277
Still way higher dps than it was previously. And legacy interface doesn't really work for high level PvM anyways.
yes, because legacy is... old and a lot of the newer high lvl bosses were made before legacy was out (so only eoc and the modern interface was kept in mind)
 
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