- Joined
- Nov 26, 2014
- Messages
- 616
- Thread Author
- #1
My custom web walks to every destination, and never uses lodestones. It will walk from Yanille to Varrock instead of using a lodestone.
Code for adding vertices:
System out:
Walk code:
@Cloud
Code for adding vertices:
Code:
public static void addLodestoneVertices() {
for (Lodestone lodestone: Lodestone.values()) {
LodestoneVertex vertex = new LodestoneVertex(lodestone);
Coordinate c = lodestone.getPosition().derive(0, -1);
WebVertex v = web.getVertexNearestTo(c);
if (v != null) {
double dist = Distance.between(c, v.getPosition());
if (dist < 3) {
vertex.addDirectedEdge(v, 25);
web.addVertices(vertex);
System.out.println("Added: " + lodestone);
System.out.println(v.distanceTo(vertex));
}
}
}
}
System out:
Code:
(08:28:17) Added: Al Kharid
1.0
(08:28:17) Added: Ardougne
1.0
(08:28:17) Added: Burthorpe
1.0
(08:28:17) Added: Catherby
1.0
(08:28:17) Added: Draynor Village
1.0
(08:28:17) Added: Edgeville
1.0
(08:28:17) Added: Falador
1.0
(08:28:17) Added: Lumbridge
1.0
(08:28:17) Added: Port Sarim
1.0
(08:28:17) Added: Seers Village
1.0
(08:28:17) Added: Taverley
1.0
(08:28:17) Added: Varrock
1.0
(08:28:17) Added: Yanille
1.0
(08:28:17) Added: Fremennik Province
1.0
(08:28:17) Added: Ooglog
1.0
Walk code:
Code:
public static boolean webWalk(Locatable destination) {
if (destination != null) {
WebVertex player = web.getVertexNearestTo(Players.getLocal());
WebVertex vertex = web.getVertexNearestTo(destination);
Path path = web.getPathBuilder().useTeleports(true).build(player, vertex);
return path != null && path.step();
}
return false;
}
@Cloud