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Resolved VisualRM official documentation

Joined
Feb 23, 2019
Messages
34
I come from a traditional programming background and I'm trying out VisualRM because I don't have time to learn how the RuneMate API works to write scripts from scratch. I was wondering if there is any official or unofficial documentation for VisualRM variable types? Namely the definition of "inventory Preset", "sprite item", and "game object".

Also, is there a way to check if other players are on screen?
 
Last edited:
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,104
If you come from a programming background you'll now you always need to learn at least the basics of an api, runemates and VRM mostly overlap. Sprite item are sprite (i.e. inventory, equipment items), npcs are npcs, game objects are objects in the world, ground items are items on the ground (loot), Players are players. Seems pretty self explanatory to me
 
Joined
Feb 23, 2019
Messages
34
That's why I asked for documentation. Learning the basics of an API usually involves decent documentation. The visualRM website is severely lacking, so I was hoping someone here compiled a more comprehensive explanation of the parameters. If I relied on these terms being self-explanatory then this process would take at least twice as long to learn through experimentation. Using the GUI to increase productivity is my whole intention of using VisualRM. If I have to search through RuneMate's javadocs to figure out VRM then I might as well learn how to write the scripts manually.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,104
That's why I asked for documentation. Learning the basics of an API usually involves decent documentation. The visualRM website is severely lacking, so I was hoping someone here compiled a more comprehensive explanation of the parameters. If I relied on these terms being self-explanatory then this process would take at least twice as long to learn through experimentation. Using the GUI to increase productivity is my whole intention of using VisualRM. If I have to search through RuneMate's javadocs to figure out VRM then I might as well learn how to write the scripts manually.
Severely lacking is a big word. A lot of the conditions are described, albeit a bit outdated. And some things should be really straight forward. Support is available mostly on slack or on discord (links to both are availabe on the botpage). And you have a whole repository of 20+ bots on the integrated repo or mamy more on the forum. Take a look at those to understand the basics
 
Joined
Feb 23, 2019
Messages
34
Severely lacking is a big word. A lot of the conditions are described, albeit a bit outdated. And some things should be really straight forward. Support is available mostly on slack or on discord (links to both are availabe on the botpage). And you have a whole repository of 20+ bots on the integrated repo or mamy more on the forum. Take a look at those to understand the basics

Thanks, I'll take a look.
 
Joined
Oct 31, 2023
Messages
5
Is VisualRM something that a developer can use to create his own bots that can then be be posted on RuneMate or are these Bots than can only be used within VisualRM?
 
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