Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

VisualRM [DEV]

Joined
Nov 13, 2017
Messages
13
Getting this error when running the herblore script

Code:
java.lang.StackOverflowError
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.rmi.server.MarshalOutputStream.<init>(MarshalOutputStream.java:66)
    at sun.rmi.server.MarshalOutputStream.<init>(MarshalOutputStream.java:55)
    at sun.rmi.transport.ConnectionOutputStream.<init>(ConnectionOutputStream.java:62)
    at sun.rmi.transport.StreamRemoteCall.getOutputStream(StreamRemoteCall.java:102)
    at sun.rmi.transport.StreamRemoteCall.getOutputStream(StreamRemoteCall.java:93)
    at sun.rmi.transport.StreamRemoteCall.<init>(StreamRemoteCall.java:71)
    at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:145)
    at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
    at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
    at com.sun.proxy.$Proxy8.bool_index_value(Unknown Source)
    at nul.IiIIIIiiIiiii.goto(alc:131)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceContainers.isLoaded(fpc:33)
    at nul.iIIiiIiiiIiiI.goto(kxb:38)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceContainers.getAt(fpc:233)
    at com.runemate.game.api.hybrid.local.hud.interfaces.Interfaces.getAt(yfc:40)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getLayer(lwb:1387)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:149)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceComponent.getBounds(lwb:202)
 
Joined
Feb 17, 2018
Messages
136
Do you guys get stuck in the air when doing agility sometimes?
Like you climb up a the tree , but you're standing on air and the bot just pauses?

Or you jump a ledge, but you're standing in air?

Am I flagged or?

I've seen this while using the rooftop script.
Yes, it happens. I have done canifis course and the player stands on the tree. But the bot should move ahead as the next obstacle is visible.
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,539
Do you guys get stuck in the air when doing agility sometimes?
Like you climb up a the tree , but you're standing on air and the bot just pauses?

Or you jump a ledge, but you're standing in air?

Am I flagged or?

I've seen this while using the rooftop script.
its an osrs thing for the canifis course
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
@tyb51 Thanks for this quick update! It really is a nice one and very helpful i dint expect the shift-click dropping to be added this quickly.
Looking forward to play with the new features :D

Also @segfault thank you for your input again, will keep it in mind.

(What does NPE stand for though?).

Null pointer exception

Any tutorial for this?

Not yet, I'm swamped with work IRL and making (video) tutorials is quite time consuming if you have no experience.

Thanks for the reply! I've managed to reconstruct the bot using the flow you recommended and the Ground item/Game object condition node, it all runs smoothly except the final part where its supposed to pick the Cave nightshade. I defined the cave nightshade as a ground item, and Take as an action, ive even tried Take Cave nightshade but the bot wont click it.

Your take action is incorrect. It is just "Take" and not "Take Cave nightshade"

Do you guys get stuck in the air when doing agility sometimes?
Like you climb up a the tree , but you're standing on air and the bot just pauses?

Or you jump a ledge, but you're standing in air?

Am I flagged or?

I've seen this while using the rooftop script.

Not flagged, just OSRS crap. I've tried to add a failsafe where it would click an arrow signpost :p but sometimes their might not be one. Nothing you can do but devise some failsafes
 
Joined
Oct 26, 2016
Messages
147
Alright, I'm a bit stuck on the teleport accessories. I'm not sure if it isn't working properly, or I'm just skipping an important step. Pretty much the same thing happens for both slayer cape, and crystal seed.

In this super simple test, it just hovers over the item, and never activates it the menu. The items are even on the action bar.
If I bring up the menu manually, then the bot will use the menu to teleport. But even doing some funny boolean switchy stuff to get the bot to open the menu doesn't get it to teleport.

View attachment 5818

It doesn't make sense, but radius should be the name of the teleport option.
So for example Ring of dueling -> radius: Duel Arena.

That worked for my RC bot.
 
Last edited:
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
It doesn't make sense, but radius should be the number of the teleport option.
So for example Ring of dueling -> radius: Duel Arena.

That worked for my RC bot.
Indeed the fact is says radius is just a bug. @prcrstntr Can you show a screenshot of the menu the slayer cape opens?
 
Joined
May 27, 2017
Messages
61
@tyb51 check out the issue-board.

There are currently 2 crucial issues:
1) That you can't use something in the inventory on anything outside the inventory.
Say you want to water a patch, doesn't work.

2) And you can't use spells.
 
It seems that inerfaces which worked before the last update is completely broken now.
I can't get any interfaces to work.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
@tyb51 check out the issue-board.

There are currently 2 crucial issues:
1) That you can't use something in the inventory on anything outside the inventory.
Say you want to water a patch, doesn't work.

2) And you can't use spells.
 
It seems that inerfaces which worked before the last update is completely broken now.
I can't get any interfaces to work.
I'm working on spells, but it takes a while to support all spells for both platforms.
As for special interaction, I think currently the problem is you don't check if the objects involved in the interaction are present. (e.g. add a gameObject as well as an inventory check in the loop it passes) I will however implement internal mechanisms that you don't really have too (although it is recommended)

EDIT: spells almost done. I refactored the specia linteraction node for more clarity and will now contain a difference between ability (for actionbar on rs3) and spell
 
Last edited:
Joined
Nov 13, 2017
Messages
13
I used Take, my point was I used Take and other variations such as Take Cavenightshade yet none worked so far.
Null pointer exception



Not yet, I'm swamped with work IRL and making (video) tutorials is quite time consuming if you have no experience.



Your take action is incorrect. It is just "Take" and not "Take Cave nightshade"



Not flagged, just OSRS crap. I've tried to add a failsafe where it would click an arrow signpost :p but sometimes their might not be one. Nothing you can do but devise some failsafes
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Just some simple pictures of a bot that opens bank and uses #1 on taskbar.
You can check the public library on the first page of this discussion for now. (I noticed the use action is currently not working but will be in the next update)
 
Joined
Nov 30, 2017
Messages
15
Do you guys get stuck in the air when doing agility sometimes?
Like you climb up a the tree , but you're standing on air and the bot just pauses?

Or you jump a ledge, but you're standing in air?

Am I flagged or?

I've seen this while using the rooftop script.

Happend to me with a different bot that i had to babysit. What worked on that one was either moving camera or walk somwehaere & the screen got updated and you stood on the correct roof. very weird
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
@tyb51 check out the issue-board.

There are currently 2 crucial issues:
1) That you can't use something in the inventory on anything outside the inventory.
Say you want to water a patch, doesn't work.

2) And you can't use spells.
 
It seems that inerfaces which worked before the last update is completely broken now.
I can't get any interfaces to work.
Here is a sneak peak to the new use of spells: Imgur GIF

As this is quite the extensive node and a lot of (compatability) code, I'll leave it to you guys to report non functionality
 
Joined
Nov 13, 2017
Messages
13
@tyb51 ive now made the most simple version of the cave nightshade script. its just supposed to query if theres a cave nightshade ground item, if yes, Take but it just cant. is there an issue with the Take action?

Tested the Take action outside the cave with Oak logs, doesn't seem to be working unless I'm doing something horribly wrong.
 

Attachments

  • Screenshot_7.png
    Screenshot_7.png
    78.4 KB · Views: 11
Last edited:
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
@tyb51 ive now made the most simple version of the cave nightshade script. its just supposed to query if theres a cave nightshade ground item, if yes, Take but it just cant. is there an issue with the Take action?

Tested the Take action outside the cave with Oak logs, doesn't seem to be working unless I'm doing something horribly wrong.
This is completely correct, however on investigating the issue it seems that the RS3 engine does not have the "Take" action in the list of ground actions attributed to Ground items. (You can see this yourself by using development toolkit and investigating the item definition.) This is the same with the Drop and Use actions for sprite items. I will implement a fail-safe to manually recognize if the user wants to use the take action as I have done for those. For now you could use the "Special interaction node" and use Click.
Good find
 
Joined
Nov 13, 2017
Messages
13
This is completely correct, however on investigating the issue it seems that the RS3 engine does not have the "Take" action in the list of ground actions attributed to Ground items. (You can see this yourself by using development toolkit and investigating the item definition.) This is the same with the Drop and Use actions for sprite items. I will implement a fail-safe to manually recognize if the user wants to use the take action as I have done for those. For now you could use the "Special interaction node" and use Click.
Good find
Using the special interaction node with Click doesn't seem to work either .. hmm..
 
Last edited:
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Using the special interaction node with Click doesn't seem to work either .. hmm..
Should work. Just tested locally and it works, but I might have fiddled with it on my side. Last thing you should try is to leave the action blank in the interaction node. If this still doesn't work, wait till next update for the fixes (0.0.5)
 
Joined
Nov 13, 2017
Messages
13
Should work. Just tested locally and it works, but I might have fiddled with it on my side. Last thing you should try is to leave the action blank in the interaction node. If this still doesn't work, wait till next update for the fixes (0.0.5)
Hm yeah left the action blank but it's still not clicking. Thanks for the help tho, looking forward to 0.05 :) Weird how the only ground action is examine?
 
Last edited:
Joined
Jan 23, 2017
Messages
8
So tried a lot of community bots none of them seems working or do I have to press a Start button or something?
 
Joined
Oct 26, 2016
Messages
147
I honestly can't stress this enough, but this bot is next level.
I hope you keep this up and eventually move to premium, because you deserve getting paid for this.

Whats your PayPal so I can give you a pizza or something to show my appreciation for your continuous hard work on this bot?
So tried a lot of community bots none of them seems working or do I have to press a Start button or something?

It automatically pauses the bot, click unpause to start a bot once you loaded it. Though, currently some scripts might be bugged which require a quick manual hotfix by ticking certain checkboxes. But no, most of them work fine.
 
Top