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v2.42.0

Client Developer
Joined
Oct 12, 2015
Messages
3,760
Client
Account Ordering
  • Accounts in the side bar will now be ordered by alphabetically account alias (or email if no alias).
Two-step/Password input
  • Fixed a small oversight from last release where pressing enter after typing in the password or two-step key would not start the login, and you had to press the button.
Command line arguments
  • Added a few new command line arguments:
  • -decorated
    • Spawns the client using the decorated window
  • -botdirectory="path/to/local/bot/directory"
    • Sets the local bot directory for SDK mode via command line argument rather than through the Preferences page.
  • -autostart={OSRS|RS3|PID}:{ACCOUNT_ALIAS}:{BOT_INTERNAL_ID}
    • The first argument is the game type, or PID of the open RS client to bind to.
    • If it can't find an existing RS client, it will spawn a new one.
    • The second argument is the alias of the account to start the bot session on.
    • The bot internal ID is required to differentiate between bots. If two bots have the same internal ID this feature will produce unexpected results.
    • eg. -autostart=OSRS:"main-account":"prime-nmz"
    • This is an experimental feature and is designed for SDK usage only.
Hybrid
Input Blocking
  • Fixed a bug where pausing the bot from RWS would not unblock input.
Web
  • Implemented the Spirit Tree vertex type in 2.41.1.
  • Fixed the name and action patterns for Spirit Tree vertices, resulting it in being unable to locate the Spirit Tree.
  • Fixed an NPE associated with using the Spirit Tree.

GrandExchange
  • Implemented GrandExchange.close()
  • Added documentation which will be available on next documentation refresh.

EnumDefinitions
  • Revised the API for EnumDefinitions to make them more accessible to users.
Health
  • Implemented Health.isPoisoned()

RS3
Lobby Handler
  • Added some debug to assist with fixing an issue reported by @RobinPC. If you have difficulties with the RS3 lobby handler, please ensure your logging level is set to TRACE and submit log files to myself or @Cloud.
 

led

Joined
Jun 9, 2015
Messages
449
@Party @Cloud found an issue, when you pause a bot from RuneMate proper it doesn't block the input on the bot again after you hit play.
 
I don't think it is specific to one bot because all of them have done this for me since the update, doesn't break anything really just thought you should know.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
@Party @Cloud found an issue, when you pause a bot from RuneMate proper it doesn't block the input on the bot again after you hit play.
 
I don't think it is specific to one bot because all of them have done this for me since the update, doesn't break anything really just thought you should know.
@Party I confirmed this happens
 
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