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It's been a while. Planned features that were going to be released months ago got delayed because of poor version control management. Well, today our code base is once again stable and we're ready to take steps towards regular, scheduled updates.
So without further ado, here's a very small breakdown of what we've changed
@Arbiter
@SlashnHax
This update wouldn't have been possible without you guys.
So without further ado, here's a very small breakdown of what we've changed
- Sponsors who are also Bot Authors can now once again run local bots for unrestricted periods of times
- Sponsors now have ads hidden.
- The web walking system was completely redone on both the client and server side and with it some cool new features such as charter ships and new teleports.
- Furthermore, the API for doing things such as Traversal.getDefaultWeb().getPathBuilder().buildTo(Landmark) has been implemented however it's temporarily disabled while I patch an issue in the web dataset.
- Web walking path generation should also be much faster now that we've reduced the size of the dataset significantly without impairing path reliability in any way.
- Gson is also now exposed to bot authors in RuneMate by default so they can use it in their APIs for communication and no longer need to provide their own implementations.
@Arbiter
@SlashnHax
This update wouldn't have been possible without you guys.
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