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V2.2.5 - New RS3 Web Walking Dataset

Engineer
Joined
Jul 28, 2013
Messages
2,776
  • Upgraded ItemDefinitions (improved loading speed, improved cache handling, improved data accuracy, added new methods).
  • Fixed RS3GameObject#isValid() for @Aidden (he still needs to let me know if osrs has an issue)
  • Expanded the exception handler to start catching exceptions slightly earlier, that way the recent exception that only some people have been experiencing can be resolved soon.
  • The new navigation graph for RS3 was recently deployed (commonly known as the web walking dataset).
  • Added WebVertex#removeDirectedEdge(WebVertex) and removeBidirectionalEdge(WebVertex) for those of you working on complicated local web datasets.
The new RS3 dataset currently supports all lodestones along with the coordinates from all four planes, and all standard doors, gates, ladders, and staircases. @SlashnHax is working hard to add support for agility shortcuts, dungeon entrances, and teleports. Have a suggestion? Feel free to let us know.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
nice but wats a web walking?

i ran the bot and it seems more accurate

Essentially the entirety of the RS map is added to a "web" (or "mesh"), so you can put in any coordinate that's reachable in the game, and you'll be able to build a path to it, using things like obstacles, shortcuts, teleports etc.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
When is a new OSRS web coming? After the completion of rs3's one?
Sometime soon after.
 
V2.2.5.2 has been published
  • Added Wilderness.getDepth()
  • Added WildernessRequirement for navigation graphs
 
jdocs have also been updated.
 
Joined
May 27, 2016
Messages
745
Essentially the entirety of the RS map is added to a "web" (or "mesh"), so you can put in any coordinate that's reachable in the game, and you'll be able to build a path to it, using things like obstacles, shortcuts, teleports etc.

sweet, how do i do this?
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,771
  • Fixed RS3GameObject#isValid() for @Aidden (he still needs to let me know if osrs has an issue)
It's also an issue on osrs. I thought it was working fine but a second and third test confirmed it's not working and validate is true when it's a stump
 
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