- Thread Author
- #1
- Fixed local script loading (I'm really sorry about that guys!)
- Updated sync server for more stability (still needs a bit of work)
- Added StopWatch.getRuntimeAsString
- Improved efficiency of ObjectDefinition.get(id) which was the most CPU consuming part of GameObjects.getNearest(String) and many others.
- Fixed nullpointers thrown by project clouse (Arbiter... >.>)