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V1.0.0 Beta 2

Engineer
Joined
Jul 28, 2013
Messages
2,776
  • Fixed local script loading (I'm really sorry about that guys!)
  • Updated sync server for more stability (still needs a bit of work)
  • Added StopWatch.getRuntimeAsString
  • Improved efficiency of ObjectDefinition.get(id) which was the most CPU consuming part of GameObjects.getNearest(String) and many others.
  • Fixed nullpointers thrown by project clouse (Arbiter... >.>)
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Nice job, hope you manage to stop the flashing icon also :)
I thought I had, however it's a very annoying issue that has to do with the way we block and send input events . It'll take more time for me to stop it, sorry :/
 
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