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TenPortables [Deleted]

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Apr 18, 2015
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408
Hazard submitted a new resource:

TenPortables - Portable brazier, crafter, fletcher, forge, range, sawmill and well!

TenPortables
1. Description
Uses Portable ranges and sawmills
2. Setup instructions
Start this bot at the location you specified in the GUI, and have your inventory set-up under preset 1 like in the appropriate screenshot.
A6eqz1K.png
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Read more about this resource...
 
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Joined
May 4, 2015
Messages
66
The bot seems to have difficulty clicking the Portable Sawmill when it's in the inventory, am i doing anything wrong?
 
Joined
May 3, 2015
Messages
485
I have a bit of lag with my connection. due to this, the bot clicks the sawmill, types a number, then it takes a second for the confirmation interface to come up, but the bot clicks the sawmill again due to this lag. infinite loop :( Maybe increase the delay a bit?
 
Joined
Aug 27, 2014
Messages
246
I have a bit of lag with my connection. due to this, the bot clicks the sawmill, types a number, then it takes a second for the confirmation interface to come up, but the bot clicks the sawmill again due to this lag. infinite loop :( Maybe increase the delay a bit?
this happens to me but its not an infinite loop happens once or twice every like 5 mins
 
Joined
Apr 18, 2015
Messages
408
I have a bit of lag with my connection. due to this, the bot clicks the sawmill, types a number, then it takes a second for the confirmation interface to come up, but the bot clicks the sawmill again due to this lag. infinite loop :( Maybe increase the delay a bit?
I will, in the meanwhile try running it at a clan citadel? (Lags should be less there)
 
The bot seems to have difficulty clicking the Portable Sawmill when it's in the inventory, am i doing anything wrong?
Try legacy? (both combat and interface)
 
Joined
May 4, 2015
Messages
66
Just got this error:
java.lang.NullPointerException
at com.runemate.Hazard.TenPortables.tasks.DoSawmill.task(DoSawmill.java:27)
at com.runemate.Hazard.TenScript.TenTask.execute(TenTask.java:14)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(cvb:212)
at com.runemate.game.api.script.framework.LoopingScript.run(fob:131)
at com.runemate.game.api.script.framework.AbstractScript.start(dub:120)
at app.kl.run(dtb:273)
 
Joined
Apr 18, 2015
Messages
408
Just got this error:
java.lang.NullPointerException
at com.runemate.Hazard.TenPortables.tasks.DoSawmill.task(DoSawmill.java:27)
at com.runemate.Hazard.TenScript.TenTask.execute(TenTask.java:14)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(cvb:212)
at com.runemate.game.api.script.framework.LoopingScript.run(fob:131)
at com.runemate.game.api.script.framework.AbstractScript.start(dub:120)
at app.kl.run(dtb:273)
will look into that tomorrow, sleeping now :p thanks for reporting :)
 
Joined
Aug 27, 2014
Messages
246
at first it used to click on the sawmill too fast sometimes before the interference pops up but it was still usable, now its happening even more and sometimes it lags and starts sending the message 33 to the public which made my acc very botlike lol cause it carried on spamming 33, also maybe try randomizing the number instead of it always being 33 for detection purposes. thank you
 
Joined
Apr 18, 2015
Messages
408
at first it used to click on the sawmill too fast sometimes before the interference pops up but it was still usable, now its happening even more and sometimes it lags and starts sending the message 33 to the public which made my acc very botlike lol cause it carried on spamming 33, also maybe try randomizing the number instead of it always being 33 for detection purposes. thank you
Will push an update through later today, thanks :)
 
Pushed
 
Joined
Aug 27, 2014
Messages
246
works better now but the paint keeps going on and off like its flashing which is kinda annoying lol thanks though
 
also sometime it opens bank and closes it without loading the preset so it has to open the bank again, it sometimes repeats this process for 3 times before clicking the preset
 
nvm the paint seems to be a bug on my end its happening with another script, i still can't use ur script though its too buggy :/
 
Joined
Apr 18, 2015
Messages
408
So it got updated since the last time I posted? Cause it doesn't say so, i'll test it in a bit thanks.
I believe I didn't change the version number but did push an update #ripShortTermMemory
 
Joined
Aug 27, 2014
Messages
246
oh i forgot u did update it btw and its much better next thing try to add more info to the paint. Awesome script btw
 
Joined
Apr 18, 2015
Messages
408
oh i forgot u did update it btw and its much better next thing try to add more info to the paint. Awesome script btw
Yep the paint will be added tomorrow among with either forges/wells/ranges (one of them), or maybe all 3 depending on progress in my other project
 
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