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Supreme Fighter [Deleted]

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Joined
Nov 26, 2014
Messages
616
SupremeFighter

How to use:
hRYueKE.jpg

1. Add selected monster in "Monsters Found" list to "Monsters Selected"
2. Remove selected monster in "Monsters Selected" list
3. Refresh the "Monsters Found" list
4. Check the box if you want to loot charms
5. Loot items worth more than this, must be a number (eg. 1000000, 55555, 6666).
6. Click this after entering all the previous info


Features:
- Abilities support
- Revolution support
- Multiple monsters
- Attacks aggressive monsters first
- Loot by value
- Looting noted items
- Loot charms
- Eating
- Loot food
- Custom fight radius
- Slayers kills left
- Time to complete current slayer task


Coming Soon:
- Loot and Bury Bones
- Custom loot items
- (Finger crossed) Banking



Bugs:
- None
 
Last edited:
Joined
Oct 30, 2014
Messages
69
My mouse is lagging while its interacting with a monster, yet i have stable 60 fps, it's eating, looting without any problem, but it just has a problem to attack a monster. Another bug is that it doesn't check if target is fighting with someone else. For example ankous: Another player is fighting with them, yet still bot attacks it. Last bug is that it clicks killed monster after death.
Video example for mouse lagging: http://a.pomf.se/fkhatw.mp4
 
Last edited:
Joined
Nov 26, 2014
Messages
616
My mouse is lagging while its interacting with a monster, yet i have stable 60 fps, it's eating, looting without any problem, but it just has a problem to attack a monster. Another bug is that it doesn't check if target is fighting with someone else. For example ankous: Another player is fighting with them, yet still bot attacks it. Last bug is that it clicks killed monster after death.
Video example for mouse lagging: http://a.pomf.se/fkhatw.mp4
I've pushed an update (v1.22) which resolved the issues stated.

As for the mouse, pretty sure its a client issue. Go to C:\Users\your_username\RuneMate\cache and delete the.bio files.
 
Joined
Dec 15, 2014
Messages
6
Running this right now, fights at a steady pace and eats well. I'm enjoying this alot. Gonna make training my pure so much easier. Thanks Supreme.

I have one question though, can I program breaks into the script? Say run for x hours, break for y?
 
Joined
Nov 3, 2013
Messages
609
You should put a button on the paint that let's you reopen the gui so you can add or remove looting items, because sometimes I don't realize something is a drop until after I see something actually drop it, and it would be nice not to have to restart the script and re enter all of the information.
 
Joined
Nov 26, 2014
Messages
616
v1.31 released!

Re-enabled loot by value
Added looting noted and stacked item
Added slayer kills to paint
Added slayer exp tracker
Re-wrote combat and abilites for more fluidity and better usage of abilities
 
Joined
Dec 17, 2014
Messages
836
Super Super slow. Runs half way across the map to a new target when there are heaps around me.
Doesn't loot Charms.
Doesn't Loot by value either. Had it set at 1. Didn't loot anything.
 
Joined
Dec 17, 2014
Messages
836
Got this a couple times;


java.lang.NullPointerException
at com.wadiyan.runemate.helpers.Fighter.run(Fighter.java:47)
at com.wadiyan.runemate.scripts.fighter.SupremeFighter.onLoop(SupremeFighter.java:57)
at com.runemate.game.api.script.framework.LoopingScript.run(yhb:89)
at com.runemate.game.api.script.framework.AbstractScript.start(plb:197)
at a.sJ.run(clb:102)
 
Joined
Nov 5, 2014
Messages
157
The script doesn't pick up any loot or charms.
Does it have anything to do with how my interface is setup?
 
Joined
Dec 17, 2014
Messages
836
java.lang.NullPointerException
at com.wadiyan.runemate.helpers.Fighter.run(Fighter.java:47)
at com.wadiyan.runemate.scripts.fighter.SupremeFighter.onLoop(SupremeFighter.java:57)
at com.runemate.game.api.script.framework.LoopingScript.run(yhb:89)
at com.runemate.game.api.script.framework.AbstractScript.start(plb:197)
at a.sJ.run(clb:102)
 
Joined
Apr 17, 2014
Messages
19
It's great that you made it auto target aggressive npcs. But you should make it attack the one that's actually attacking you, instead of the one that's aggro'd behind a rock.

Also looting doesn't loot.
 
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