- Joined
- Dec 10, 2014
- Messages
- 3,255
- Thread Author
- #1
SlotAction#activate() isn't activating the SlotAction for me, I'm currently working around this by getting the keybind of the Slot and typing it instead, or by getting the Slot's component and interacting with that.
This only seems to be an issue for wearable items (rings to be exact), food and abilities seem to be working fine.
This only seems to be an issue for wearable items (rings to be exact), food and abilities seem to be working fine.