ozzy Joined Nov 5, 2014 Messages 505 Feb 14, 2015 Thread Author #1 As far as I can tell calling .activate() on a SlotAction only seems to be using the mouse at the moment as opposed to activating it via a keybind.
As far as I can tell calling .activate() on a SlotAction only seems to be using the mouse at the moment as opposed to activating it via a keybind.
C cloud Engineer Joined Jul 28, 2013 Messages 2,776 Feb 15, 2015 #2 It uses player sense to decide what to do.