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Sign up now!ManagedProperties are always stored local I believe, the Manifest is a different thing though.Do you think this could be related to the reason ManagedProperties seem to be caching locally even when my script is on the store? I was going to post a thread, but I haven't been able to get more info until I get my account back.
ManagedProperties are always stored local I believe, the Manifest is a different thing though.
It syncs it yeah, probably syncing the local version with the one on the cloud.Beta 76 changed that, but it still caches locally when running in sdk mode, however even when running from the store it doesn't seem to sync for me.
- AbstractScript#getSettings now returns an instance of ManagedProperties that syncs itself to the servers. This means that when you save a setting within a script, it is saved on the servers so that when you load runemate on a different pc the same settings are loaded.
Very possible. @Cloud needs to test this more.Do you think this could be related to the reason ManagedProperties seem to be caching locally even when my script is on the store? I was going to post a thread, but I haven't been able to get more info until I get my account back.
Let's confirm this with a simple unit test through the Bot Store just to be safe.I don't think this is true... it relies on an instanceof check which is highly unlikely to be a problem.
Confirmed, the fix we pushed earlier didn't help.Let's confirm this with a simple unit test through the Bot Store just to be safe.
Double confirmed as the ManagedProperties cloud database is quite populated.Confirmed, the fix we pushed earlier didn't help.
?Double confirmed as the ManagedProperties cloud database is quite populated.
It all starts to make sense...Double confirmed as the ManagedProperties cloud database is quite populated.
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