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RuneMate v4.2.5-1.25.0 has been released!

RuneMate Staff
Joined
Oct 2, 2015
Messages
3,222

RuneMate v4.2.5-1.25.0 has been released!​

  • New global pathfinding system!
This release features the official release of our new global pathfinding system, simply called Pathfinder. This system provides huge performance and reliability improvements over it's predecessor when it comes to traversing the world map, and removes the need to download all of that clunky navigation data! While the existing "web" will remain the default for now, very soon the new system will replace it entirely.You can read more about it here.

Other Client/API Changes​

  • Event rework:
    • Improved threading/structure of EventDispatcher
    • ItemEvents are now fired for all inventory types
    • Added InventoryListener#onInventoryUpdated
    • Added ItemEvent#getInventory()
    • Deprecated InventoryListener#onItemAdded and #onItemRemoved
    • Deprecated EquipmentListener#onItemEquipped and #onItemUnequipped
    • GrandExchange events are now polled for every 5 ticks
    • Engine tick and cycle are now passed to the new EngineEvent
    • Deprecated EngineListener#onTickStart() and #onCycleStart()
  • Fixed a bug that caused the "quick-play" button to not actually quick-play
  • Fixed a bug that caused some MenuInteractionEvents to fail to send
  • The DefaultUI clock now uses the "real" session clock
  • Fixed a bug that could cause Ground Item actions to be read incorrectly

Note: if you're experiencing any issues with bots since the update, please try restarting your PC to ensure you have all the latest component versions!

Join the RuneMate Discord to discuss this update and seek support: Join the RuneMate Discord Server!
 
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