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RuneMate v3.9.0+1.13.0 has been released!

RuneMate Staff
Joined
Oct 2, 2015
Messages
3,222
RuneMate v3.9.0+1.13.0 has been released!

@Party
- Massive improvements to the accuracy of entity models (Npc/Player/GameObject)
- Add Actor#getServerPosition() for determining "true" tile
- Add ProjectileListener, deperecate ProjectileLaunchListener
- Add listener for Projectile movement (aka destination, see ProjectileListener)
- Add NpcDefinition#getStateVarp() and #getStateVarbit(), similar to GameObjectDefinition
- Fix a bug causing incorrect values to be read for the above varps & varbits (resulting in an invalid local state)
- Fix a bug that would cause getArea() and getPosition() to be incorrect for large Npcs
- Fix a bug that would cause interaction if RuneLite's MenuEntrySwapper re-ordered the menu
- Block Lunar Isle banks from appearing banker searches
- Clean up Inventories.Documented, deprecating/removing several old inventories and SpriteItem.Origins
- Improve the accuracy of ItemEvents processed by the loot tracker in the DefaultUI
- Improve the shape of the game viewport

- Web: add support for Landmark.PRAYER_ALTAR
- Web: fixed interaction with Spirit Trees and Mushtrees when web-walking
- Web: only restrict object query boundary when search yields ambiguous result
- Web: add revenant cave agility shortcuts
- Web: add charter boats between Ardougne/Rimmington/Brimhaven
- Web: add various transports around Rellekka

@Defeat3d
- Clean-up ProjectileQueryBuilder and Projectiles
Note: if you're experiencing any issues with bots since the update, please try restarting your PC to ensure you have all the latest component versions!


Join the RuneMate Discord to discuss this update and seek support: Join the RuneMate Discord Server!
 
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