- Joined
- Oct 2, 2015
- Messages
- 3,222
- Thread Author
- #1
RuneMate v3.12.1+1.16.3 has been released!
@Party
Improved/fixed quantity calculations in Rune API
Added flag identifying DI MenuInteractionEvents
Fixed background NPE in Varc events
When game is losing focus it will now release any manually pressed keys
Dramatically sped up process of binding to RuneLite the first time
DefaultUI: Settings updated programmatically now reflected in UI
DefaultUI: @DependsOn now treats the value as a regex pattern
DefaultUI: Sections where all child options are hidden and now themselves hidden
Navigation: Hopefully fixed an issue that would cause nav-data to be downloaded infinitely
Navigation: Added several new obstacles/teleports/trapdoors
As a reminder, there was a game update today, and we've just done a bridge release, so we recommend restarting your system before starting any new bots to make sure you have the latest versions.
Join the RuneMate Discord to discuss this update and seek support: Join the RuneMate Discord Server!
@Party
Improved/fixed quantity calculations in Rune API
Added flag identifying DI MenuInteractionEvents
Fixed background NPE in Varc events
When game is losing focus it will now release any manually pressed keys
Dramatically sped up process of binding to RuneLite the first time
DefaultUI: Settings updated programmatically now reflected in UI
DefaultUI: @DependsOn now treats the value as a regex pattern
DefaultUI: Sections where all child options are hidden and now themselves hidden
Navigation: Hopefully fixed an issue that would cause nav-data to be downloaded infinitely
Navigation: Added several new obstacles/teleports/trapdoors
As a reminder, there was a game update today, and we've just done a bridge release, so we recommend restarting your system before starting any new bots to make sure you have the latest versions.
Join the RuneMate Discord to discuss this update and seek support: Join the RuneMate Discord Server!