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- Oct 2, 2015
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- #1
RuneMate v3.11.4+1.15.4 has been released!
@mate
Join the RuneMate Discord to discuss this update and seek support: Join the RuneMate Discord Server!
@mate
- Add ability to get projected Npcs and ItemDefinitions from ChatDialog
- Fix Prayer level requirements
- Change pathing calculations to use the player's "true" tile
- Massively improve loading times for DefaultUI Equipment control
- Fix Magic.getSelected() returning deprecated values
- Block problematic Draynor Village banker from Banks query
- Fix House.setBuildingMode()
- Banks API can now use Grand Exchange bankers
- Fix an exception that can be thrown when using SettingDoubleSpinner
- Fix an exception that can be thrown when stopping a bot
- Fix a problem that stopped the use of certain landmarks
- Fix a bug that could cause Path#getLength() to return unreliable results
- Fix a concurrency issue when processing ItemEvents
- Added support for providing SpriteItems to DirectInput.sendSpellCastOn()
- Add a variety of obstacles to the web including Lizardman Settlement entrances.
- Fix teleporting to Castle Wars using a Ring of duelling
- Added support for Lumbridge cellar bank
- Decreased the likelihood of bots pathing through dangerous areas
- Fixed a bug that could cause web path building to fail
- Projectile events are no longer queued, now dispatched immediately
- RuneMate should now warn you when RuneLite is potentially out of date
- Fixed some buggy controls in the RuneMate settings page
- Users should no longer appear as @Arbiter when an error occurs on startup
- Settings from the DefaultUI should now be unique per RuneScape account
- Fail-fast when Direct Input receives an invalid action
- Add Catacombs of Kourend web obstacles
- Improved reliability when interacting with in-game entities
Join the RuneMate Discord to discuss this update and seek support: Join the RuneMate Discord Server!