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RuneMate V1.0.0 - Beta 59

Engineer
Joined
Jul 28, 2013
Messages
2,776
Changelog
  • CPU performance improvements (interfaces, ground items)
  • Added Mouse#get/setPathRenderer for changing the active mouse trail
  • You can now use all of java 8 within your scripts, including lambdas and the stream api.
  • Added Projectile#getSource (Only available within RS3)
  • Added Projectiles#newQuery and related systems
  • Added GroundItemQuery#quantity(min) and quantity(min,max)
  • And more coming soon...
 
Last edited:

wyd

Joined
Mar 14, 2014
Messages
479
Good Job on CPU It so Low ♥
73f23db362.png
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Inventory.getLastItem() -> direct opposite to Inventory.getFirstItem()
I'm going to suggest you use the query system for that. If you don't want to use the fully query system, I suggest using Inventory.getItems().last()
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Graphics a player & npc casts has its unique ID just like an animation. So if I'm using the Kissing emote it would print out the animation id, the same goes for graphics.
I'm sorry I don't quite understand your first sentence. Can you try rephrasing it?
 
Primate
Joined
Oct 30, 2014
Messages
3,470
Okay so let me make sure I understand this. That effect is occurring automatically while you have the ags equipped, and it's id isn't the animation id or the stance id?
It's the AGS special attack animation.. I don't see what he's trying to get here either, lol.

Edit: better said, it's the graphics that show up when you use the AGS special attack, but they only appear when using it normally, not like in his gif.
 
Joined
Dec 7, 2014
Messages
11
Okay so let me make sure I understand this. That effect is occurring automatically while you have the ags equipped, and it's id isn't the animation id or the stance id?
This is on a private server using the OSRS client, not RuneScape. I'm executing the GFX command and then the ID. In the example I used the Graphics of the Armadyl Godsword Special Attack. Each action has its own graphics most of the time. For example if you're casting an ice barrage on me the cube that lands on me is a "gfx" it has an ID. Is it possible to make it so you print out these IDs after they occur in game?
 
Primate
Joined
Oct 30, 2014
Messages
3,470
This is on a private server using the OSRS client, not RuneScape. I'm executing the GFX command and then the ID. In the example I used the Graphics of the Armadyl Godsword Special Attack. Each action has its own graphics most of the time. For example if you're casting an ice barrage on me the cube that lands on me is a "gfx" it has an ID. Is it possible to make it so you print out these IDs after they occur in game?
I don't think those are hooked.
 
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