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RuneMate V1.0.0 - Beta 41

Engineer
Joined
Jul 28, 2013
Messages
2,776
  • Fixed RS3 collision flag generation (they're now 100% accurate)
    • As a result, RegionPaths are now functioning correctly in RS3 and may be used as an alternative to BresenhamPaths
    • This also means that Coordinate.isReachable, isReachableFrom, and getReachableCoordinates now function correctly in RS3.
  • Renamed getOrientation to getHighPrecisionOrientation.
    • getHighPrecisionOrientation is for internal use only and may be subject to removal without notice.
The JDocs have also been updated, enjoy :)

@Wyn please test your runespan script and let me know if things are working more smoothly
@Exile please let me know if ExoWisp works better in this release :)
 

wyn

Joined
Jul 10, 2014
Messages
65
Still off.

e3f088bcb85a0f9a11554f8a459cecf1.png



g.drawPolygon(target.getPosition().getBounds()) throws nullpointers even if null checked.
Object interaction is failing for some GameObjects. Mouse not moving an inch.
 
Last edited:
Joined
Jul 24, 2014
Messages
188
  • Fixed RS3 collision flag generation (they're now 100% accurate)
    • As a result, RegionPaths are now functioning correctly in RS3 and may be used as an alternative to BresenhamPaths
    • This also means that Coordinate.isReachable, isReachableFrom, and getReachableCoordinates now function correctly in RS3.
  • Renamed getOrientation to getHighPrecisionOrientation.
    • getHighPrecisionOrientation is for internal use only and may be subject to removal without notice.
The JDocs have also been updated, enjoy :)

@Wyn please test your runespan script and let me know if things are working more smoothly
@Exile please let me know if ExoWisp works better in this release :)

Now the script can detect & click Wisps 99% of the time, but it doesn't detect the Energy rift anymore, something that did work before the update :p

If you want to try it, there's a divi rift in Lumbridge, ID = 87306
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Still off.

e3f088bcb85a0f9a11554f8a459cecf1.png



g.drawPolygon(target.getPosition().getBounds()) throws nullpointers even if null checked.
Object interaction is failing for some GameObjects. Mouse not moving an inch.
It's likely position that's null, not the bounds.
 
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