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RuneMate V1.0.0 - Beta 26

Engineer
Joined
Jul 28, 2013
Messages
2,776
Changelog
  • Improved Tab.open(boolean) and Tab.open()
  • Added SerializableCallable interface and Usable interface
  • Fixed running away during random combat events (osrs)
  • Added support for more npcs in talking npc events (osrs)
  • Fixed Drill Demon (osrs)
Also, Arbiter has been taking advantage of the new resource managers ability to deliver silent ui updates, so expect to see some nice changes in regards to that now and over the coming days :)
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,771
  • Added SerializableCallable interface and Usable interface
What can those two be used for? Also, is isReachable finding out if it is possible to get to a particular spot, not taking into account obstacles, and is isReachableFrom taking those obstacles such as doors or different planes into consideration?
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
  • Added SerializableCallable interface and Usable interface
What can those two be used for? Also, is isReachable finding out if it is possible to get to a particular spot, not taking into account obstacles, and is isReachableFrom taking those obstacles such as doors or different planes into consideration?
They were both for things related to packaging more complicated things in the web, and I may change them up a bit because I'm not really sure that I like them/need them in the api. isReachable checks if the coordinate is within the loaded area and reachable (taking into account collisions) from the local player. isReachableFrom does the same but instead of from the local player position, it's from the specified locatables.
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,771
They were both for things related to packaging more complicated things in the web, and I may change them up a bit because I'm not really sure that I like them/need them in the api. isReachable checks if the coordinate is within the loaded area and reachable (taking into account collisions) from the local player. isReachableFrom does the same but instead of from the local player position, it's from the specified locatables.
Sweet :p
 
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