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Resolved [RS3] Burthorpe Bank booth's bounds not matching model

Joined
Dec 10, 2014
Messages
3,255
73FPQO4.jpg


@Cloud
Just noticed my script taking forever to open the bank and searching away from the booth. Further investigation shows this.
 
Joined
Dec 10, 2014
Messages
3,255
Is that the actual model for the object or the bounding model? It looks odd even ignoring the offset.
The white box is the bounding model, assuming that the bounding model is the one that gets shown when you select the GameObject in the devkit :)
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
The white box is the bounding model, assuming that the bounding model is the one that gets shown when you select the GameObject in the devkit :)
The bounding model is shown when in low cpu mode, however typically it's the normal model that's shown. The bounding model is calculated from the normal model but is a much more lightweight projection (However the calculations could be wrong, hence why it's important for me to know).
 
Joined
Dec 10, 2014
Messages
3,255
The bounding model is shown when in low cpu mode, however typically it's the normal model that's shown. The bounding model is calculated from the normal model but is a much more lightweight projection (However the calculations could be wrong, hence why it's important for me to know).
It's the model. The Gnome Shop just south is also offset :/ Both the model and bounding boxes are offset btw
 
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