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Sign up now!Is that the actual model for the object or the bounding model? It looks odd even ignoring the offset.
@Cloud
Just noticed my script taking forever to open the bank and searching away from the booth. Further investigation shows this.
The white box is the bounding model, assuming that the bounding model is the one that gets shown when you select the GameObject in the devkitIs that the actual model for the object or the bounding model? It looks odd even ignoring the offset.
The bounding model is shown when in low cpu mode, however typically it's the normal model that's shown. The bounding model is calculated from the normal model but is a much more lightweight projection (However the calculations could be wrong, hence why it's important for me to know).The white box is the bounding model, assuming that the bounding model is the one that gets shown when you select the GameObject in the devkit
It's the model. The Gnome Shop just south is also offset :/ Both the model and bounding boxes are offset btwThe bounding model is shown when in low cpu mode, however typically it's the normal model that's shown. The bounding model is calculated from the normal model but is a much more lightweight projection (However the calculations could be wrong, hence why it's important for me to know).
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